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basculin-blue-striped

#10016
Base Exp. 161
Growth Ratemedium
Type
1 m
Height
18 kg
Weight

Evolution Chain

Base Flavor

Red and blue Basculin get along so poorly, they’ll start fighting instantly. These Pokémon are very hostile.

Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.

Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.

Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.

Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.

Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.

Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.

Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.

Savage, violent Pokémon, red and blue Basculin are always fighting each other over territory.

When a school of Basculin appears in a lake, everything else disappears, except for Corphish and Crawdaunt. That’s how violent Basculin are.

Anglers love the fight this Pokémon puts up on the hook. And there are always more to catch— many people release them into lakes illicitly.

In the past, it often appeared on the dinner table. The meat of red-striped Basculin is on the fatty side, and it’s more popular with the youth.

Though it differs from other Basculin in several respects, including demeanor—this one is gentle—I have categorized it as a regional form given the vast array of shared qualities.

Base Stats

HP
70
attack
92
defense
65
Sp. Attack
80
Sp. Defense
55
speed
98

Habitat

Abilities

  • rock-head

    This Pokémon does not receive recoil damage from its recoil moves. struggle's recoil is unaffected. This ability does not prevent crash damage from missing with jump kick or high jump kick.

  • adaptability

    This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual same-type attack bonus of 1.5×.

  • mold-breaker

    This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

Moves

Name Type Cat. Power Acc. PP
cut
normal
💥🤛 50 95% 30
headbutt
normal
💥🤛 70 100% 15
tackle
normal
💥🤛 40 100% 35
take down
normal
💥🤛 90 85% 20
thrash
normal
💥🤛 120 100% 10
double edge
normal
💥🤛 120 100% 15
tail whip
normal
🔰 - 100% 30
bite
dark
💥🤛 60 100% 25
water gun
water
🌀 40 100% 25
hydro pump
water
🌀 110 80% 5
surf
water
🌀 90 100% 15
ice beam
ice
🌀 90 100% 10
blizzard
ice
🌀 110 70% 5
bubble beam
water
🌀 65 100% 20
hyper beam
normal
🌀 150 90% 5
toxic
poison
🔰 - 90% 10
agility
psychic
🔰 - - 30
rage
normal
💥🤛 20 100% 20
double team
normal
🔰 - - 15
waterfall
water
💥🤛 80 100% 15
swift
normal
🌀 60 - 20
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
flail
normal
💥🤛 - 100% 15
reversal
fighting
💥🤛 - 100% 15
protect
normal
🔰 - - 10
scary face
normal
🔰 - 100% 10
icy wind
ice
🌀 55 95% 15
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
crunch
dark
💥🤛 80 100% 15
whirlpool
water
🌀 35 85% 15
uproar
normal
🌀 90 100% 10
hail
ice
🔰 - - 10
facade
normal
💥🤛 70 100% 20
taunt
dark
🔰 - 100% 20
superpower
fighting
💥🤛 120 100% 5
revenge
fighting
💥🤛 60 100% 10
endeavor
normal
💥🤛 - 100% 5
secret power
normal
💥🤛 70 100% 20
dive
water
💥🤛 80 100% 10
muddy water
water
🌀 90 85% 10
bounce
flying
💥🤛 85 85% 5
mud shot
ground
🌀 55 95% 15
water pulse
water
🌀 60 100% 20
brine
water
🌀 65 100% 10
assurance
dark
💥🤛 60 100% 10
aqua tail
water
💥🤛 90 90% 10
giga impact
normal
💥🤛 150 90% 5
ice fang
ice
💥🤛 65 95% 15
zen headbutt
psychic
💥🤛 80 90% 15
aqua jet
water
💥🤛 40 100% 20
head smash
rock
💥🤛 150 80% 5
soak
water
🔰 - 100% 20
round
normal
🌀 60 100% 15
chip away
normal
💥🤛 70 100% 20
scald
water
🌀 80 100% 15
final gambit
fighting
🌀 - 100% 5
confide
normal
🔰 - - 20
psychic fangs
psychic
💥🤛 85 100% 10
liquidation
water
💥🤛 85 100% 10
scale shot
dragon
💥🤛 25 90% 20
flip turn
water
💥🤛 60 100% 20
wave crash
water
💥🤛 120 100% 10
tera blast
normal
🌀 80 100% 10
snowscape
ice
🔰 - - 10
chilling water
water
🌀 50 100% 20