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electrode-hisui

#10232
Base Exp. 
Growth Ratemedium
1.2 m
Height
71 kg
Weight

Evolution Chain

Base Flavor

It stores electric energy under very high pressure. It often explodes with little or no provocation.

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity.

One of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated.

They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

It stores electric energy under very high pressure. It often explodes with little or no provocation.

It is known to drift on winds if it is bloated to bursting with stored electricity.

It is known to drift on winds if it is bloated to bursting with stored electricity.

It is known to drift on winds if it is bloated to bursting with stored electricity.

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

It is known to drift on winds if it is bloated to bursting with stored electricity.

It is known to drift on winds if it is bloated to bursting with stored electricity.

It is known to drift on winds if it is bloated to bursting with stored electricity.

It is known to drift on winds if it is bloated to bursting with stored electricity.

It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.

One of Electrode’s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.

Base Stats

HP
60
attack
50
defense
70
Sp. Attack
80
Sp. Defense
80
speed
150

Habitat

urban

Abilities

  • soundproof

    This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

  • static

    Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. Pokémon that are immune to electric-type moves can still be paralyzed by this ability. Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an electric Pokémon, if applicable.

  • aftermath

    When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.

Moves

Name Type Cat. Power Acc. PP
tackle
normal
💥🤛 40 100% 35
take down
normal
💥🤛 90 85% 20
hyper beam
normal
🌀 150 90% 5
solar beam
grass
🌀 120 100% 10
stun spore
grass
🔰 - 75% 30
thunder shock
electric
🌀 40 100% 30
thunderbolt
electric
🌀 90 100% 15
thunder wave
electric
🔰 - 90% 20
thunder
electric
🌀 110 70% 10
agility
psychic
🔰 - - 30
screech
normal
🔰 - 85% 40
reflect
psychic
🔰 - - 20
self destruct
normal
💥🤛 200 100% 5
swift
normal
🌀 60 - 20
explosion
normal
💥🤛 250 100% 5
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
protect
normal
🔰 - - 10
scary face
normal
🔰 - 100% 10
giga drain
grass
🌀 75 100% 10
endure
normal
🔰 - - 10
rollout
rock
💥🤛 30 90% 20
sleep talk
normal
🔰 - - 10
rain dance
water
🔰 - - 5
facade
normal
💥🤛 70 100% 20
charge
electric
🔰 - - 20
taunt
dark
🔰 - 100% 20
bullet seed
grass
💥🤛 25 100% 30
gyro ball
steel
💥🤛 - 100% 5
seed bomb
grass
💥🤛 80 100% 15
energy ball
grass
🌀 90 100% 10
giga impact
normal
💥🤛 150 90% 5
discharge
electric
🌀 80 100% 15
leaf storm
grass
🌀 130 90% 5
grass knot
grass
🌀 - 100% 20
charge beam
electric
🌀 50 90% 10
electro ball
electric
🌀 - 100% 10
foul play
dark
💥🤛 95 100% 15
volt switch
electric
🌀 70 100% 20
wild charge
electric
💥🤛 90 100% 15
grassy terrain
grass
🔰 - - 10
electric terrain
electric
🔰 - - 10
chloroblast
grass
🌀 150 95% 5
tera blast
normal
🌀 80 100% 10