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ponyta-galar

#10162
Base Exp. 82
Growth Ratemedium
0.8 m
Height
24 kg
Weight

Evolution Chain

Base Flavor

Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time.

Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time.

Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.

It is a weak run­ ner immediately after birth. It gradually becomes faster by chasing after its parents.

Its hind legs, which have hard­ er-than-diamond hooves, kick back at any presence it senses behind it.

Training by jumping over grass that grows longer every day has made it a world-class jumper.

PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent.

PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent.

A PONYTA is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent.

Its body is light, and its legs are incredibly powerful. It can clear Ayers Rock in one leap.

Its hooves are ten times harder than diamond. It can trample anything completely flat in little time.

About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance.

Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents.

Its hind legs, which have hooves that are harder than diamond, kick back at any presence it senses behind it.

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.

Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent.

Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent.

Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.

Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.

It can’t run properly when it’s newly born. As it races around with others of its kind, its legs grow stronger.

If you’ve been accepted by Ponyta, its burning mane is mysteriously no longer hot to the touch.

These Pokémon live in herds out in the grassland. Newborn foals lack their fiery manes, which will develop about an hour after birth.

Base Stats

HP
50
attack
85
defense
55
Sp. Attack
65
Sp. Defense
65
speed
90

Habitat

grassland

Abilities

  • run-away

    This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

  • anticipation

    When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, self destruct, explosion, or a one-hit knockout move, all participating trainers are notified. The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as future sight, and moves of variable type, such as hidden power, count as their listed types. counter, metal burst, mirror coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.

Moves

Name Type Cat. Power Acc. PP
stomp
normal
💥🤛 65 100% 20
double kick
fighting
💥🤛 30 100% 30
horn drill
normal
💥🤛 - 30% 5
tackle
normal
💥🤛 40 100% 35
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
thrash
normal
💥🤛 120 100% 10
double edge
normal
💥🤛 120 100% 15
tail whip
normal
🔰 - 100% 30
growl
normal
🔰 - 100% 40
psybeam
psychic
🌀 65 100% 20
low kick
fighting
💥🤛 - 100% 20
confusion
psychic
🌀 50 100% 25
psychic
psychic
🌀 90 100% 10
hypnosis
psychic
🔰 - 60% 20
agility
psychic
🔰 - - 30
swift
normal
🌀 60 - 20
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
protect
normal
🔰 - - 10
endure
normal
🔰 - - 10
charm
fairy
🔰 - 100% 20
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
iron tail
steel
💥🤛 100 75% 15
morning sun
normal
🔰 - - 5
future sight
psychic
🌀 120 100% 10
facade
normal
💥🤛 70 100% 20
imprison
psychic
🔰 - - 10
bounce
flying
💥🤛 85 85% 5
calm mind
psychic
🔰 - - 20
healing wish
psychic
🔰 - - 10
zen headbutt
psychic
💥🤛 80 90% 15
round
normal
🌀 60 100% 15
stored power
psychic
🌀 20 100% 10
ally switch
psychic
🔰 - - 15
heal pulse
psychic
🔰 - - 10
wild charge
electric
💥🤛 90 100% 15
play rough
fairy
💥🤛 90 90% 10
fairy wind
fairy
🌀 40 100% 30
mystical fire
fire
🌀 75 100% 10
dazzling gleam
fairy
🌀 80 100% 10
high horsepower
ground
💥🤛 95 95% 10
expanding force
psychic
🌀 80 100% 10