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alomomola

#0594
Base Exp. 165
Growth Ratefast
Type
1.2 m
Height
31.6 kg
Weight

Evolution Chain

Base Flavor

The special membrane enveloping Alomomola has the ability to heal wounds.

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.

It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.

It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.

It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.

It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.

It uses its special mucus to close the wounds of injured Pokémon. The reason for this behavior remains unknown.

They float upon the open sea. Many water Pokémon gather in the area around Alomomola.

Fishermen take them along on long voyages, because if you have an Alomomola with you, there’ll be no need for a doctor or medicine.

The reason it helps Pokémon in a weakened condition is that any Pokémon coming after them may also attack Alomomola.

Base Stats

HP
165
attack
75
defense
80
Sp. Attack
40
Sp. Defense
45
speed
65

Habitat

Abilities

  • healer

    Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.

  • hydration

    This Pokémon is cured of any major status ailment after each turn during rain.

  • regenerator

    This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.

Moves

Name Type Cat. Power Acc. PP
pound
normal
💥🤛 40 100% 35
double slap
normal
💥🤛 15 85% 10
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
mist
ice
🔰 - - 30
hydro pump
water
🌀 110 80% 5
surf
water
🌀 90 100% 15
ice beam
ice
🌀 90 100% 10
blizzard
ice
🌀 110 70% 5
hyper beam
normal
🌀 150 90% 5
toxic
poison
🔰 - 90% 10
psychic
psychic
🌀 90 100% 10
double team
normal
🔰 - - 15
light screen
psychic
🔰 - - 30
waterfall
water
💥🤛 80 100% 15
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
protect
normal
🔰 - - 10
icy wind
ice
🌀 55 95% 15
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
safeguard
normal
🔰 - - 25
pain split
normal
🔰 - - 20
baton pass
normal
🔰 - - 40
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
mirror coat
psychic
🌀 - 100% 20
psych up
normal
🔰 - - 10
shadow ball
ghost
🌀 80 100% 15
whirlpool
water
🌀 35 85% 15
hail
ice
🔰 - - 10
facade
normal
💥🤛 70 100% 20
helping hand
normal
🔰 - - 20
wish
normal
🔰 - - 10
magic coat
psychic
🔰 - - 15
knock off
dark
💥🤛 65 100% 20
skill swap
psychic
🔰 - - 10
refresh
normal
🔰 - - 20
secret power
normal
💥🤛 70 100% 20
dive
water
💥🤛 80 100% 10
tickle
normal
🔰 - 100% 20
bounce
flying
💥🤛 85 85% 5
water sport
water
🔰 - - 15
calm mind
psychic
🔰 - - 20
water pulse
water
🌀 60 100% 20
wake up slap
fighting
💥🤛 70 100% 10
healing wish
psychic
🔰 - - 10
brine
water
🌀 65 100% 10
aqua ring
water
🔰 - - 20
giga impact
normal
💥🤛 150 90% 5
zen headbutt
psychic
💥🤛 80 90% 15
aqua jet
water
💥🤛 40 100% 20
wide guard
rock
🔰 - - 10
soak
water
🔰 - 100% 20
round
normal
🌀 60 100% 15
scald
water
🌀 80 100% 15
heal pulse
psychic
🔰 - - 10
acrobatics
flying
💥🤛 55 100% 15
misty terrain
fairy
🔰 - - 10
play rough
fairy
💥🤛 90 90% 10
play nice
normal
🔰 - - 20
confide
normal
🔰 - - 20
liquidation
water
💥🤛 85 100% 10
tera blast
normal
🌀 80 100% 10
pound
normal
💥🤛 40 100% 35
snowscape
ice
🔰 - - 10
chilling water
water
🌀 50 100% 20