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cacturne

#0332
Base Exp. 166
Growth Ratemedium-slow
1.3 m
Height
77.4 kg
Weight

Evolution Chain

Base Flavor

During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.

If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The POKéMON are biding their time, waiting for the traveler to tire and become incapable of moving.

After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.

It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.

It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

Packs of them follow travelers through the desert until the travelers can no longer move.

Packs of them follow travelers through the desert until the travelers can no longer move.

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

Packs of them follow travelers through the desert until the travelers can no longer move.

During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

Base Stats

HP
70
attack
115
defense
60
Sp. Attack
115
Sp. Defense
60
speed
55

Habitat

rough-terrain

Abilities

  • sand-veil

    During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

  • water-absorb

    Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.

Moves

Name Type Cat. Power Acc. PP
mega punch
normal
💥🤛 80 85% 20
thunder punch
electric
💥🤛 75 100% 15
swords dance
normal
🔰 - - 20
cut
normal
💥🤛 50 95% 30
mega kick
normal
💥🤛 120 75% 5
sand attack
ground
🔰 - 100% 15
headbutt
normal
💥🤛 70 100% 15
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
double edge
normal
💥🤛 120 100% 15
poison sting
poison
💥🤛 15 100% 35
pin missile
bug
💥🤛 25 95% 20
leer
normal
🔰 - 100% 30
hyper beam
normal
🌀 150 90% 5
low kick
fighting
💥🤛 - 100% 20
counter
fighting
💥🤛 - 100% 20
seismic toss
fighting
💥🤛 - 100% 20
strength
normal
💥🤛 80 100% 15
absorb
grass
🌀 20 100% 25
leech seed
grass
🔰 - 90% 10
growth
normal
🔰 - - 20
solar beam
grass
🌀 120 100% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
mimic
normal
🔰 - - 10
double team
normal
🔰 - - 15
swift
normal
🌀 60 - 20
flash
normal
🔰 - 100% 20
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
cotton spore
grass
🔰 - 100% 40
spite
ghost
🔰 - 100% 10
protect
normal
🔰 - - 10
scary face
normal
🔰 - 100% 10
feint attack
dark
💥🤛 60 - 20
mud slap
ground
🌀 20 100% 10
spikes
ground
🔰 - - 20
destiny bond
ghost
🔰 - - 5
sandstorm
rock
🔰 - - 10
giga drain
grass
🌀 75 100% 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
fury cutter
bug
💥🤛 40 95% 20
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
dynamic punch
fighting
💥🤛 100 50% 5
encore
normal
🔰 - 100% 5
synthesis
grass
🔰 - - 5
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
shadow ball
ghost
🌀 80 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
nature power
normal
🔰 - - 20
taunt
dark
🔰 - 100% 20
helping hand
normal
🔰 - - 20
role play
psychic
🔰 - - 10
ingrain
grass
🔰 - - 20
superpower
fighting
💥🤛 120 100% 5
revenge
fighting
💥🤛 60 100% 10
brick break
fighting
💥🤛 75 100% 15
secret power
normal
💥🤛 70 100% 20
needle arm
grass
💥🤛 60 100% 15
bullet seed
grass
💥🤛 25 100% 30
block
normal
🔰 - - 5
magical leaf
grass
🌀 60 - 20
natural gift
normal
💥🤛 - 100% 15
payback
dark
💥🤛 50 100% 10
embargo
dark
🔰 - 100% 15
fling
dark
💥🤛 - 100% 10
worry seed
grass
🔰 - 100% 10
sucker punch
dark
💥🤛 70 100% 5
toxic spikes
poison
🔰 - - 20
poison jab
poison
💥🤛 80 100% 20
dark pulse
dark
🌀 80 100% 15
seed bomb
grass
💥🤛 80 100% 15
drain punch
fighting
💥🤛 75 100% 10
focus blast
fighting
🌀 120 70% 5
energy ball
grass
🌀 90 100% 10
giga impact
normal
💥🤛 150 90% 5
nasty plot
dark
🔰 - - 20
zen headbutt
psychic
💥🤛 80 90% 15
leaf storm
grass
🌀 130 90% 5
captivate
normal
🔰 - 100% 20
grass knot
grass
🌀 - 100% 20
venoshock
poison
🌀 65 100% 10
foul play
dark
💥🤛 95 100% 15
round
normal
🌀 60 100% 15
retaliate
normal
💥🤛 70 100% 5
bulldoze
ground
💥🤛 60 100% 20
grassy terrain
grass
🔰 - - 10
confide
normal
🔰 - - 20
spiky shield
grass
🔰 - - 10
power up punch
fighting
💥🤛 40 100% 20
power trip
dark
💥🤛 20 100% 10
stomping tantrum
ground
💥🤛 75 100% 10
tera blast
normal
🌀 80 100% 10
trailblaze
grass
💥🤛 50 100% 20