druddigon
Evolution Chain
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druddigongeneration-v
Base Flavor
It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.
It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.
It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey.
It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey.
It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.
It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.
It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.
It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.
The red skin on its face is harder than rock. In narrow caves, it squares off against its enemies and charges face-first right into them.
It infiltrates tunnels that Pokémon like Diglett and Dugtrio have dug and quietly waits for prey to pass through.
Druddigon lives in caves, but it never skips sunbathing—it won’t be able to move if its body gets too cold.
Druddigon are vicious and cunning. They take up residence in nests dug out by other Pokémon, treating the stolen nests as their own lairs.
Base Stats
Habitat
Abilities
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rough-skin
Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. This ability functions identically to iron barbs.
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sheer-force
This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects. An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, thunder shock's paralysis is an extra effect, but thunder wave's is not, nor are knock off's item removal and air cutter's increased critical hit rate. Moves that lower the user's stats are unaffected.
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mold-breaker
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
scratch | normal | 💥🤛 | 40 | 100% | 35 |
cut | normal | 💥🤛 | 50 | 95% | 30 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
leer | normal | 🔰 | - | 100% | 30 |
bite | dark | 💥🤛 | 60 | 100% | 25 |
roar | normal | 🔰 | - | - | 20 |
flamethrower | fire | 🌀 | 90 | 100% | 15 |
surf | water | 🌀 | 90 | 100% | 15 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
dragon rage | dragon | 🌀 | - | 100% | 10 |
earthquake | ground | 💥🤛 | 100 | 100% | 10 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
double team | normal | 🔰 | - | - | 15 |
glare | normal | 🔰 | - | 100% | 30 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
slash | normal | 💥🤛 | 70 | 100% | 20 |
substitute | normal | 🔰 | - | - | 10 |
snore | normal | 🌀 | 50 | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
scary face | normal | 🔰 | - | 100% | 10 |
feint attack | dark | 💥🤛 | 60 | - | 20 |
sludge bomb | poison | 🌀 | 90 | 100% | 10 |
outrage | dragon | 💥🤛 | 120 | 100% | 10 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
pursuit | dark | 💥🤛 | 40 | 100% | 20 |
iron tail | steel | 💥🤛 | 100 | 75% | 15 |
metal claw | steel | 💥🤛 | 50 | 95% | 35 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
crunch | dark | 💥🤛 | 80 | 100% | 15 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
heat wave | fire | 🌀 | 95 | 90% | 10 |
torment | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
superpower | fighting | 💥🤛 | 120 | 100% | 5 |
revenge | fighting | 💥🤛 | 60 | 100% | 10 |
snatch | dark | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
crush claw | normal | 💥🤛 | 75 | 95% | 10 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
aerial ace | flying | 💥🤛 | 60 | - | 20 |
dragon claw | dragon | 💥🤛 | 80 | 100% | 15 |
poison tail | poison | 💥🤛 | 50 | 100% | 25 |
shock wave | electric | 🌀 | 60 | - | 20 |
payback | dark | 💥🤛 | 50 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
sucker punch | dark | 💥🤛 | 70 | 100% | 5 |
dark pulse | dark | 🌀 | 80 | 100% | 15 |
night slash | dark | 💥🤛 | 70 | 100% | 15 |
aqua tail | water | 💥🤛 | 90 | 90% | 10 |
dragon pulse | dragon | 🌀 | 85 | 100% | 10 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
shadow claw | ghost | 💥🤛 | 70 | 100% | 15 |
thunder fang | electric | 💥🤛 | 65 | 95% | 15 |
fire fang | fire | 💥🤛 | 65 | 95% | 15 |
flash cannon | steel | 🌀 | 80 | 100% | 10 |
rock climb | normal | 💥🤛 | 90 | 85% | 20 |
draco meteor | dragon | 🌀 | 130 | 90% | 5 |
gunk shot | poison | 💥🤛 | 120 | 80% | 5 |
iron head | steel | 💥🤛 | 80 | 100% | 15 |
stealth rock | rock | 🔰 | - | - | 20 |
charge beam | electric | 🌀 | 50 | 90% | 10 |
hone claws | dark | 🔰 | - | - | 15 |
smack down | rock | 💥🤛 | 50 | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
chip away | normal | 💥🤛 | 70 | 100% | 20 |
incinerate | fire | 🌀 | 60 | 100% | 15 |
retaliate | normal | 💥🤛 | 70 | 100% | 5 |
bulldoze | ground | 💥🤛 | 60 | 100% | 20 |
dragon tail | dragon | 💥🤛 | 60 | 90% | 10 |
snarl | dark | 🌀 | 55 | 95% | 15 |
confide | normal | 🔰 | - | - | 20 |
power up punch | fighting | 💥🤛 | 40 | 100% | 20 |
stomping tantrum | ground | 💥🤛 | 75 | 100% | 10 |
scale shot | dragon | 💥🤛 | 25 | 90% | 20 |
lash out | dark | 💥🤛 | 75 | 100% | 5 |
dual wingbeat | flying | 💥🤛 | 40 | 90% | 10 |