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durant

#0632
Base Exp. 169
Growth Ratemedium
0.3 m
Height
33 kg
Weight

Evolution Chain

Base Flavor

They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.

Durant dig nests in mountains. They build their complicated, interconnected tunnels into mazes.

Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.

Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.

Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.

They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.

Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.

They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.

They lay their eggs deep inside their nests. When attacked by Heatmor, they retaliate using their massive mandibles.

With their large mandibles, these Pokémon can crunch their way through rock. They work together to protect their eggs from Sandaconda.

Base Stats

HP
58
attack
109
defense
112
Sp. Attack
48
Sp. Defense
48
speed
109

Habitat

Abilities

  • swarm

    When this Pokémon has 1/3 or less of its HP remaining, its bug-type moves inflict 1.5× as much regular damage. Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

  • hustle

    This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy. Special moves are unaffected. Moves that do set damage, such as seismic toss, have their accuracy affected, but not their damage. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

  • truant

    Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing ("loaf around"). Loafing around interrupts moves that take multiple turns the same way paralysis, flinching, etc do. Most such moves, for example bide or rollout, are simply cut off upon loafing around. Attacks with a recharge turn, such as hyper beam, do not have to recharge; attacks with a preparation turn, such as fly, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as outrage, uproar, or any move forced by encore, keep going as usual. If this Pokémon is confused, its confusion is not checked when loafing around; the Pokémon cannot hurt itself, and its confusion does not end or come closer to ending. If this Pokémon attempts to move but fails, e.g. because of paralysis or gravity, it still counts as having moved and will loaf around the next turn. If it does not attempt to move, e.g. because it is asleep or frozen, whatever it would have done will be postponed until its next attempt; that is, it will either loaf around or move as usual, depending on what it last did. This ability cannot be changed with worry seed, but it can be disabled with gastro acid, changed with role play, or traded away with skill swap.

Moves

Name Type Cat. Power Acc. PP
vice grip
normal
💥🤛 55 100% 30
guillotine
normal
💥🤛 - 30% 5
cut
normal
💥🤛 50 95% 30
sand attack
ground
🔰 - 100% 15
bite
dark
💥🤛 60 100% 25
strength
normal
💥🤛 80 100% 15
thunder wave
electric
🔰 - 90% 20
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
agility
psychic
🔰 - - 30
screech
normal
🔰 - 85% 40
double team
normal
🔰 - - 15
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
flail
normal
💥🤛 - 100% 15
protect
normal
🔰 - - 10
feint attack
dark
💥🤛 60 - 20
sandstorm
rock
🔰 - - 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
fury cutter
bug
💥🤛 40 95% 20
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
baton pass
normal
🔰 - - 40
metal claw
steel
💥🤛 50 95% 35
hidden power
normal
🌀 60 100% 15
crunch
dark
💥🤛 80 100% 15
rock smash
fighting
💥🤛 40 100% 15
beat up
dark
💥🤛 - 100% 10
facade
normal
💥🤛 70 100% 20
helping hand
normal
🔰 - - 20
superpower
fighting
💥🤛 120 100% 5
endeavor
normal
💥🤛 - 100% 5
secret power
normal
💥🤛 70 100% 20
rock tomb
rock
💥🤛 60 95% 15
metal sound
steel
🔰 - 85% 40
aerial ace
flying
💥🤛 60 - 20
iron defense
steel
🔰 - - 15
metal burst
steel
💥🤛 - 100% 10
rock polish
rock
🔰 - - 20
x scissor
bug
💥🤛 80 100% 15
energy ball
grass
🌀 90 100% 10
giga impact
normal
💥🤛 150 90% 5
shadow claw
ghost
💥🤛 70 100% 15
thunder fang
electric
💥🤛 65 95% 15
flash cannon
steel
🌀 80 100% 10
rock climb
normal
💥🤛 90 85% 20
iron head
steel
💥🤛 80 100% 15
stone edge
rock
💥🤛 100 80% 5
bug bite
bug
💥🤛 60 100% 20
hone claws
dark
🔰 - - 15
entrainment
normal
🔰 - 100% 15
round
normal
🌀 60 100% 15
retaliate
normal
💥🤛 70 100% 5
struggle bug
bug
🌀 50 100% 20
confide
normal
🔰 - - 20
infestation
bug
🌀 20 100% 20
first impression
bug
💥🤛 90 100% 10
stomping tantrum
ground
💥🤛 75 100% 10
steel beam
steel
🌀 140 95% 5
skitter smack
bug
💥🤛 70 90% 10