Evolution Chain
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durantgeneration-v
Base Flavor
They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.
Durant dig nests in mountains. They build their complicated, interconnected tunnels into mazes.
Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.
Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.
Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.
They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.
Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.
They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.
They lay their eggs deep inside their nests. When attacked by Heatmor, they retaliate using their massive mandibles.
With their large mandibles, these Pokémon can crunch their way through rock. They work together to protect their eggs from Sandaconda.
Base Stats
Habitat
Abilities
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swarm
When this Pokémon has 1/3 or less of its HP remaining, its bug-type moves inflict 1.5× as much regular damage. Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
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hustle
This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy. Special moves are unaffected. Moves that do set damage, such as seismic toss, have their accuracy affected, but not their damage. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
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truant
Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing ("loaf around"). Loafing around interrupts moves that take multiple turns the same way paralysis, flinching, etc do. Most such moves, for example bide or rollout, are simply cut off upon loafing around. Attacks with a recharge turn, such as hyper beam, do not have to recharge; attacks with a preparation turn, such as fly, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as outrage, uproar, or any move forced by encore, keep going as usual. If this Pokémon is confused, its confusion is not checked when loafing around; the Pokémon cannot hurt itself, and its confusion does not end or come closer to ending. If this Pokémon attempts to move but fails, e.g. because of paralysis or gravity, it still counts as having moved and will loaf around the next turn. If it does not attempt to move, e.g. because it is asleep or frozen, whatever it would have done will be postponed until its next attempt; that is, it will either loaf around or move as usual, depending on what it last did. This ability cannot be changed with worry seed, but it can be disabled with gastro acid, changed with role play, or traded away with skill swap.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
vice grip | normal | 💥🤛 | 55 | 100% | 30 |
guillotine | normal | 💥🤛 | - | 30% | 5 |
cut | normal | 💥🤛 | 50 | 95% | 30 |
sand attack | ground | 🔰 | - | 100% | 15 |
bite | dark | 💥🤛 | 60 | 100% | 25 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
thunder wave | electric | 🔰 | - | 90% | 20 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
agility | psychic | 🔰 | - | - | 30 |
screech | normal | 🔰 | - | 85% | 40 |
double team | normal | 🔰 | - | - | 15 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
substitute | normal | 🔰 | - | - | 10 |
snore | normal | 🌀 | 50 | 100% | 15 |
flail | normal | 💥🤛 | - | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
feint attack | dark | 💥🤛 | 60 | - | 20 |
sandstorm | rock | 🔰 | - | - | 10 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
fury cutter | bug | 💥🤛 | 40 | 95% | 20 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
baton pass | normal | 🔰 | - | - | 40 |
metal claw | steel | 💥🤛 | 50 | 95% | 35 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
crunch | dark | 💥🤛 | 80 | 100% | 15 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
beat up | dark | 💥🤛 | - | 100% | 10 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
superpower | fighting | 💥🤛 | 120 | 100% | 5 |
endeavor | normal | 💥🤛 | - | 100% | 5 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
metal sound | steel | 🔰 | - | 85% | 40 |
aerial ace | flying | 💥🤛 | 60 | - | 20 |
iron defense | steel | 🔰 | - | - | 15 |
metal burst | steel | 💥🤛 | - | 100% | 10 |
rock polish | rock | 🔰 | - | - | 20 |
x scissor | bug | 💥🤛 | 80 | 100% | 15 |
energy ball | grass | 🌀 | 90 | 100% | 10 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
shadow claw | ghost | 💥🤛 | 70 | 100% | 15 |
thunder fang | electric | 💥🤛 | 65 | 95% | 15 |
flash cannon | steel | 🌀 | 80 | 100% | 10 |
rock climb | normal | 💥🤛 | 90 | 85% | 20 |
iron head | steel | 💥🤛 | 80 | 100% | 15 |
stone edge | rock | 💥🤛 | 100 | 80% | 5 |
bug bite | bug | 💥🤛 | 60 | 100% | 20 |
hone claws | dark | 🔰 | - | - | 15 |
entrainment | normal | 🔰 | - | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
retaliate | normal | 💥🤛 | 70 | 100% | 5 |
struggle bug | bug | 🌀 | 50 | 100% | 20 |
confide | normal | 🔰 | - | - | 20 |
infestation | bug | 🌀 | 20 | 100% | 20 |
first impression | bug | 💥🤛 | 90 | 100% | 10 |
stomping tantrum | ground | 💥🤛 | 75 | 100% | 10 |
steel beam | steel | 🌀 | 140 | 95% | 5 |
skitter smack | bug | 💥🤛 | 70 | 90% | 10 |