Skip to main content

duskull

#0355
Base Exp. 59
Growth Ratefast
Type
0.8 m
Height
15 kg
Weight

Evolution Chain

Base Flavor

DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.

DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.

A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.

Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.

Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.

It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.

It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.

It loves the crying of children. It startles bad kids by passing through walls and making them cry.

If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.

If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.

It loves the crying of children. It startles bad kids by passing through walls and making them cry.

It loves the crying of children. It startles bad kids by passing through walls and making them cry.

It loves the crying of children. It startles bad kids by passing through walls and making them cry.

It loves the crying of children. It startles bad kids by passing through walls and making them cry.

It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.

If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.

Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.

If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.

Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.

I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.

Base Stats

HP
20
attack
40
defense
90
Sp. Attack
30
Sp. Defense
90
speed
25

Habitat

forest

Abilities

  • levitate

    This Pokémon is immune to ground-type moves, spikes, toxic spikes, and arena trap. This ability is disabled during gravity or ingrain, or while holding an iron ball. This ability is not disabled during roost.

  • frisk

    When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers. In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.

Moves

Name Type Cat. Power Acc. PP
headbutt
normal
💥🤛 70 100% 15
body slam
normal
💥🤛 85 100% 15
double edge
normal
💥🤛 120 100% 15
leer
normal
🔰 - 100% 30
disable
normal
🔰 - 100% 20
ice beam
ice
🌀 90 100% 10
blizzard
ice
🌀 110 70% 5
toxic
poison
🔰 - 90% 10
psychic
psychic
🌀 90 100% 10
night shade
ghost
🌀 - 100% 15
mimic
normal
🔰 - - 10
double team
normal
🔰 - - 15
confuse ray
ghost
🔰 - 100% 10
haze
ice
🔰 - - 30
dream eater
psychic
🌀 100 100% 15
flash
normal
🔰 - 100% 20
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
nightmare
ghost
🔰 - 100% 15
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
spite
ghost
🔰 - 100% 10
protect
normal
🔰 - - 10
feint attack
dark
💥🤛 60 - 20
foresight
normal
🔰 - - 40
destiny bond
ghost
🔰 - - 5
icy wind
ice
🌀 55 95% 15
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
mean look
normal
🔰 - - 5
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
pain split
normal
🔰 - - 20
pursuit
dark
💥🤛 40 100% 20
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
psych up
normal
🔰 - - 10
shadow ball
ghost
🌀 80 100% 15
future sight
psychic
🌀 120 100% 10
torment
dark
🔰 - 100% 15
will o wisp
fire
🔰 - 85% 15
memento
dark
🔰 - 100% 10
facade
normal
💥🤛 70 100% 20
taunt
dark
🔰 - 100% 20
helping hand
normal
🔰 - - 20
trick
psychic
🔰 - 100% 10
revenge
fighting
💥🤛 60 100% 10
skill swap
psychic
🔰 - - 10
imprison
psychic
🔰 - - 10
grudge
ghost
🔰 - - 5
snatch
dark
🔰 - - 10
secret power
normal
💥🤛 70 100% 20
astonish
ghost
💥🤛 30 100% 15
calm mind
psychic
🔰 - - 20
gravity
psychic
🔰 - - 5
natural gift
normal
💥🤛 - 100% 15
payback
dark
💥🤛 50 100% 10
embargo
dark
🔰 - 100% 15
fling
dark
💥🤛 - 100% 10
sucker punch
dark
💥🤛 70 100% 5
dark pulse
dark
🌀 80 100% 15
shadow sneak
ghost
💥🤛 40 100% 30
trick room
psychic
🔰 - - 5
captivate
normal
🔰 - 100% 20
charge beam
electric
🌀 50 90% 10
ominous wind
ghost
🌀 60 100% 5
wonder room
psychic
🔰 - - 10
telekinesis
psychic
🔰 - - 15
round
normal
🌀 60 100% 15
ally switch
psychic
🔰 - - 15
hex
ghost
🌀 65 100% 10
confide
normal
🔰 - - 20
infestation
bug
🌀 20 100% 20
skitter smack
bug
💥🤛 70 90% 10
poltergeist
ghost
💥🤛 110 90% 5