Evolution Chain
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hawluchageneration-vi
Base Flavor
Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama.
With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.
Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama.
With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.
It overwhelms opponents with quick moves, but sometimes it showboats for too long when it’s using a special move and gets itself into a pinch.
In combat, Hawlucha leaps nimbly about, taking advantage of its opponents’ blind spots. It’s also skilled at using superb submission holds.
It drives its opponents to exhaustion with its agile maneuvers, then ends the fight with a flashy finishing move.
It always strikes a pose before going for its finishing move. Sometimes opponents take advantage of that time to counterattack.
Base Stats
Habitat
Abilities
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limber
This Pokémon cannot be paralyzed. If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.
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unburden
When this Pokémon uses or loses its held item, its Speed is doubled. If it gains another item or leaves battle, this bonus is lost. This includes when the Pokémon drops its item because of knock off. This bonus does not count as a stat modifier. There is no notification when this ability takes effect.
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mold-breaker
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
karate chop | fighting | 💥🤛 | 50 | 100% | 25 |
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
swords dance | normal | 🔰 | - | - | 20 |
cut | normal | 💥🤛 | 50 | 95% | 30 |
wing attack | flying | 💥🤛 | 60 | 100% | 35 |
fly | flying | 💥🤛 | 90 | 95% | 15 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
tackle | normal | 💥🤛 | 40 | 100% | 35 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
take down | normal | 💥🤛 | 90 | 85% | 20 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
submission | fighting | 💥🤛 | 80 | 80% | 20 |
low kick | fighting | 💥🤛 | - | 100% | 20 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
agility | psychic | 🔰 | - | - | 30 |
double team | normal | 🔰 | - | - | 15 |
swift | normal | 🌀 | 60 | - | 20 |
high jump kick | fighting | 💥🤛 | 130 | 90% | 10 |
sky attack | flying | 💥🤛 | 140 | 90% | 5 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
snore | normal | 🌀 | 50 | 100% | 15 |
reversal | fighting | 💥🤛 | - | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
detect | fighting | 🔰 | - | - | 5 |
endure | normal | 🔰 | - | - | 10 |
false swipe | normal | 💥🤛 | 40 | 100% | 40 |
swagger | normal | 🔰 | - | 85% | 15 |
steel wing | steel | 💥🤛 | 70 | 90% | 25 |
mean look | normal | 🔰 | - | - | 5 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
baton pass | normal | 🔰 | - | - | 40 |
encore | normal | 🔰 | - | 100% | 5 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
cross chop | fighting | 💥🤛 | 100 | 80% | 5 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
torment | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
superpower | fighting | 💥🤛 | 120 | 100% | 5 |
revenge | fighting | 💥🤛 | 60 | 100% | 10 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
endeavor | normal | 💥🤛 | - | 100% | 5 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
feather dance | flying | 🔰 | - | 100% | 15 |
mud sport | ground | 🔰 | - | - | 15 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
aerial ace | flying | 💥🤛 | 60 | - | 20 |
bulk up | fighting | 🔰 | - | - | 20 |
bounce | flying | 💥🤛 | 85 | 85% | 5 |
roost | flying | 🔰 | - | - | 10 |
feint | normal | 💥🤛 | 30 | 100% | 10 |
tailwind | flying | 🔰 | - | - | 15 |
u turn | bug | 💥🤛 | 70 | 100% | 20 |
close combat | fighting | 💥🤛 | 120 | 100% | 5 |
payback | dark | 💥🤛 | 50 | 100% | 10 |
assurance | dark | 💥🤛 | 60 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
me first | normal | 🔰 | - | - | 20 |
last resort | normal | 💥🤛 | 140 | 100% | 5 |
poison jab | poison | 💥🤛 | 80 | 100% | 20 |
x scissor | bug | 💥🤛 | 80 | 100% | 15 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
brave bird | flying | 💥🤛 | 120 | 100% | 15 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
defog | flying | 🔰 | - | - | 15 |
iron head | steel | 💥🤛 | 80 | 100% | 15 |
stone edge | rock | 💥🤛 | 100 | 80% | 5 |
grass knot | grass | 🌀 | - | 100% | 20 |
hone claws | dark | 🔰 | - | - | 15 |
low sweep | fighting | 💥🤛 | 65 | 100% | 20 |
entrainment | normal | 🔰 | - | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
quick guard | fighting | 🔰 | - | - | 15 |
ally switch | psychic | 🔰 | - | - | 15 |
sky drop | flying | 💥🤛 | 60 | 100% | 10 |
acrobatics | flying | 💥🤛 | 55 | 100% | 15 |
retaliate | normal | 💥🤛 | 70 | 100% | 5 |
work up | normal | 🔰 | - | - | 30 |
dual chop | dragon | 💥🤛 | 40 | 90% | 15 |
flying press | fighting | 💥🤛 | 100 | 95% | 10 |
confide | normal | 🔰 | - | - | 20 |
power up punch | fighting | 💥🤛 | 40 | 100% | 20 |
laser focus | normal | 🔰 | - | - | 30 |
throat chop | dark | 💥🤛 | 80 | 100% | 15 |
body press | fighting | 💥🤛 | 80 | 100% | 10 |
coaching | fighting | 🔰 | - | - | 10 |
dual wingbeat | flying | 💥🤛 | 40 | 90% | 10 |
tera blast | normal | 🌀 | 80 | 100% | 10 |
trailblaze | grass | 💥🤛 | 50 | 100% | 20 |