Evolution Chain
-
kangaskhangeneration-i
Base Flavor
The infant rarely ventures out of its mother'sprotective pouch until it is 3 years old.
The infant rarely ventures out of its mother'sprotective pouch until it is 3 years old.
Raises its young in its belly pouch. Won't runfrom any fight to keep its young protected.
If it is safe, the young gets out of the belly pouch toplay. The adult keeps a close eye on the youngster.
To protect its young, it will never give upduring battle, no matter how badly wounded it is.
To avoid crushing the baby it carries inits pouch, it always sleeps standing up.
If you come across a young KANGASKHAN playing by itself, you must never disturb it or attempt to catch it.The baby POKéMON’s parent is sure to be in the area, and it will become violently enraged at you.
If you come across a young KANGASKHAN playing by itself, you must never disturb it or attempt to catch it.The baby POKéMON’s parent is sure to be in the area, and it will become violently enraged at you.
If you come across a young KANGASKHAN playing by itself, never try to catch it. The baby’s parent is sure to be in the area, and it will become violently enraged.
The female raises its offspring in a pouch on its belly. It is skilled at attacking using COMET PUNCH.
The infant rarely ventures out of its mother’s protective pouch until it is three years old.
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.
To protect its young, it will never give up during battle, no matter how badly wounded it is.
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.
If you come across a young Kangaskhan playing by itself, you must never disturb it or attempt to catch it. The baby Pokémon’s parent is sure to be in the area, and it will become violently enraged at you.
If you come across a young Kangaskhan playing by itself, you must never disturb it or attempt to catch it. The baby Pokémon’s parent is sure to be in the area, and it will become violently enraged at you.
Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.
The child in its pouch leaves home after roughly three years. That is the only time the mother is heard to cry wildly.
Kangaskhan protects its child by keeping it in its pouch. It has zero forgiveness for those who harm its child and will beat them down.
You shouldn’t get close to the child when it’s playing outside its mother’s pouch. Its mother is always nearby watching over it.
Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.
Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.
Although it’s carrying its baby in a pouch on its belly, Kangaskhan is swift on its feet. It intimidates its opponents with quick jabs.
There are records of a lost human child being raised by a childless Kangaskhan.
Base Stats
Habitat
grassland
Abilities
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early-bird
This Pokémon's remaining sleep turn count falls by 2 rather than 1. If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
-
scrappy
This Pokémon ignores ghost-type Pokémon's immunity to normal- and fighting-type moves. Ghost Pokémon's other types affect damage as usual.
-
inner-focus
This Pokémon cannot flinch.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
pound | normal | 💥🤛 | 40 | 100% | 35 |
comet punch | normal | 💥🤛 | 18 | 85% | 15 |
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
cut | normal | 💥🤛 | 50 | 95% | 30 |
stomp | normal | 💥🤛 | 65 | 100% | 20 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
take down | normal | 💥🤛 | 90 | 85% | 20 |
double edge | normal | 💥🤛 | 120 | 100% | 15 |
tail whip | normal | 🔰 | - | 100% | 30 |
leer | normal | 🔰 | - | 100% | 30 |
bite | dark | 💥🤛 | 60 | 100% | 25 |
growl | normal | 🔰 | - | 100% | 40 |
roar | normal | 🔰 | - | - | 20 |
disable | normal | 🔰 | - | 100% | 20 |
flamethrower | fire | 🌀 | 90 | 100% | 15 |
water gun | water | 🌀 | 40 | 100% | 25 |
hydro pump | water | 🌀 | 110 | 80% | 5 |
surf | water | 🌀 | 90 | 100% | 15 |
ice beam | ice | 🌀 | 90 | 100% | 10 |
blizzard | ice | 🌀 | 110 | 70% | 5 |
bubble beam | water | 🌀 | 65 | 100% | 20 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
submission | fighting | 💥🤛 | 80 | 80% | 20 |
low kick | fighting | 💥🤛 | - | 100% | 20 |
counter | fighting | 💥🤛 | - | 100% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
solar beam | grass | 🌀 | 120 | 100% | 10 |
thunderbolt | electric | 🌀 | 90 | 100% | 15 |
thunder | electric | 🌀 | 110 | 70% | 10 |
earthquake | ground | 💥🤛 | 100 | 100% | 10 |
fissure | ground | 💥🤛 | - | 30% | 5 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
rage | normal | 💥🤛 | 20 | 100% | 20 |
mimic | normal | 🔰 | - | - | 10 |
double team | normal | 🔰 | - | - | 15 |
focus energy | normal | 🔰 | - | - | 30 |
bide | normal | 💥🤛 | - | - | 10 |
fire blast | fire | 🌀 | 110 | 85% | 5 |
skull bash | normal | 💥🤛 | 130 | 100% | 10 |
dizzy punch | normal | 💥🤛 | 70 | 100% | 10 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
snore | normal | 🌀 | 50 | 100% | 15 |
curse | ghost | 🔰 | - | - | 10 |
reversal | fighting | 💥🤛 | - | 100% | 15 |
spite | ghost | 🔰 | - | 100% | 10 |
protect | normal | 🔰 | - | - | 10 |
mud slap | ground | 🌀 | 20 | 100% | 10 |
zap cannon | electric | 🌀 | 120 | 50% | 5 |
foresight | normal | 🔰 | - | - | 40 |
icy wind | ice | 🌀 | 55 | 95% | 15 |
outrage | dragon | 💥🤛 | 120 | 100% | 10 |
sandstorm | rock | 🔰 | - | - | 10 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
fury cutter | bug | 💥🤛 | 40 | 95% | 20 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
safeguard | normal | 🔰 | - | - | 25 |
dynamic punch | fighting | 💥🤛 | 100 | 50% | 5 |
iron tail | steel | 💥🤛 | 100 | 75% | 15 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
crunch | dark | 💥🤛 | 80 | 100% | 15 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
whirlpool | water | 🌀 | 35 | 85% | 15 |
beat up | dark | 💥🤛 | - | 100% | 10 |
fake out | normal | 💥🤛 | 40 | 100% | 10 |
uproar | normal | 🌀 | 90 | 100% | 10 |
hail | ice | 🔰 | - | - | 10 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
endeavor | normal | 💥🤛 | - | 100% | 5 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
crush claw | normal | 💥🤛 | 75 | 95% | 10 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
aerial ace | flying | 💥🤛 | 60 | - | 20 |
covet | normal | 💥🤛 | 60 | 100% | 25 |
shock wave | electric | 🌀 | 60 | - | 20 |
water pulse | water | 🌀 | 60 | 100% | 20 |
hammer arm | fighting | 💥🤛 | 100 | 90% | 10 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
assurance | dark | 💥🤛 | 60 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
trump card | normal | 🌀 | - | - | 5 |
last resort | normal | 💥🤛 | 140 | 100% | 5 |
sucker punch | dark | 💥🤛 | 70 | 100% | 5 |
aqua tail | water | 💥🤛 | 90 | 90% | 10 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
avalanche | ice | 💥🤛 | 60 | 100% | 10 |
shadow claw | ghost | 💥🤛 | 70 | 100% | 15 |
rock climb | normal | 💥🤛 | 90 | 85% | 20 |
captivate | normal | 🔰 | - | 100% | 20 |
double hit | normal | 💥🤛 | 35 | 90% | 10 |
round | normal | 🌀 | 60 | 100% | 15 |
chip away | normal | 💥🤛 | 70 | 100% | 20 |
circle throw | fighting | 💥🤛 | 60 | 90% | 10 |
incinerate | fire | 🌀 | 60 | 100% | 15 |
retaliate | normal | 💥🤛 | 70 | 100% | 5 |
bulldoze | ground | 💥🤛 | 60 | 100% | 20 |
work up | normal | 🔰 | - | - | 30 |
confide | normal | 🔰 | - | - | 20 |
power up punch | fighting | 💥🤛 | 40 | 100% | 20 |
terrain pulse | normal | 🌀 | 50 | 100% | 10 |