munna
Base Flavor
Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
Late at night, it appears beside people’s pillows. As it feeds on dreams, the patterns on its body give off a faint glow.
It eats dreams and releases mist. The mist is pink when it’s eating a good dream, and black when it’s eating a nightmare.
Base Stats
Habitat
Abilities
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forewarn
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed
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synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
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telepathy
This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
sonic boom | normal | 🌀 | - | 90% | 20 |
psybeam | psychic | 🌀 | 65 | 100% | 20 |
thunder wave | electric | 🔰 | - | 90% | 20 |
toxic | poison | 🔰 | - | 90% | 10 |
psychic | psychic | 🌀 | 90 | 100% | 10 |
hypnosis | psychic | 🔰 | - | 60% | 20 |
double team | normal | 🔰 | - | - | 15 |
defense curl | normal | 🔰 | - | - | 40 |
barrier | psychic | 🔰 | - | - | 20 |
light screen | psychic | 🔰 | - | - | 30 |
reflect | psychic | 🔰 | - | - | 20 |
swift | normal | 🌀 | 60 | - | 20 |
amnesia | psychic | 🔰 | - | - | 20 |
dream eater | psychic | 🌀 | 100 | 100% | 15 |
flash | normal | 🔰 | - | 100% | 20 |
psywave | psychic | 🌀 | - | 100% | 15 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
substitute | normal | 🔰 | - | - | 10 |
nightmare | ghost | 🔰 | - | 100% | 15 |
snore | normal | 🌀 | 50 | 100% | 15 |
curse | ghost | 🔰 | - | - | 10 |
protect | normal | 🔰 | - | - | 10 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
heal bell | normal | 🔰 | - | - | 5 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
safeguard | normal | 🔰 | - | - | 25 |
pain split | normal | 🔰 | - | - | 20 |
baton pass | normal | 🔰 | - | - | 40 |
moonlight | fairy | 🔰 | - | - | 5 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
psych up | normal | 🔰 | - | - | 10 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
future sight | psychic | 🌀 | 120 | 100% | 10 |
torment | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
trick | psychic | 🔰 | - | 100% | 10 |
magic coat | psychic | 🔰 | - | - | 15 |
yawn | normal | 🔰 | - | - | 10 |
skill swap | psychic | 🔰 | - | - | 10 |
imprison | psychic | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
signal beam | bug | 🌀 | 75 | 100% | 15 |
calm mind | psychic | 🔰 | - | - | 20 |
shock wave | electric | 🌀 | 60 | - | 20 |
gravity | psychic | 🔰 | - | - | 5 |
gyro ball | steel | 💥🤛 | - | 100% | 5 |
healing wish | psychic | 🔰 | - | - | 10 |
lucky chant | normal | 🔰 | - | - | 30 |
power swap | psychic | 🔰 | - | - | 10 |
guard swap | psychic | 🔰 | - | - | 10 |
worry seed | grass | 🔰 | - | 100% | 10 |
energy ball | grass | 🌀 | 90 | 100% | 10 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
trick room | psychic | 🔰 | - | - | 5 |
charge beam | electric | 🌀 | 50 | 90% | 10 |
wonder room | psychic | 🔰 | - | - | 10 |
psyshock | psychic | 🌀 | 80 | 100% | 10 |
telekinesis | psychic | 🔰 | - | - | 15 |
synchronoise | psychic | 🌀 | 120 | 100% | 10 |
after you | normal | 🔰 | - | - | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
stored power | psychic | 🌀 | 20 | 100% | 10 |
ally switch | psychic | 🔰 | - | - | 15 |
moonblast | fairy | 🌀 | 95 | 100% | 15 |
confide | normal | 🔰 | - | - | 20 |
dazzling gleam | fairy | 🌀 | 80 | 100% | 10 |
expanding force | psychic | 🌀 | 80 | 100% | 10 |