pancham
Base Flavor
It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
It does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.
It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
It does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.
It grows up imitating the behavior of Pangoro, which it looks up to as a leader.
There’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers.
It follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.
It’s desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.
It chooses a Pangoro as its master and then imitates its master’s actions. This is how it learns to battle and hunt for prey.
Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.
Base Stats
Habitat
Abilities
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iron-fist
Moves flagged as being punch-based have 1.2× their base power for this Pokémon. sucker punch is not flagged as punch-based; its original, Japanese name only means "surprise attack".
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mold-breaker
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.
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scrappy
This Pokémon ignores ghost-type Pokémon's immunity to normal- and fighting-type moves. Ghost Pokémon's other types affect damage as usual.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
karate chop | fighting | 💥🤛 | 50 | 100% | 25 |
comet punch | normal | 💥🤛 | 18 | 85% | 15 |
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
swords dance | normal | 🔰 | - | - | 20 |
cut | normal | 💥🤛 | 50 | 95% | 30 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
tackle | normal | 💥🤛 | 40 | 100% | 35 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
leer | normal | 🔰 | - | 100% | 30 |
roar | normal | 🔰 | - | - | 20 |
surf | water | 🌀 | 90 | 100% | 15 |
low kick | fighting | 💥🤛 | - | 100% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
double team | normal | 🔰 | - | - | 15 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
slash | normal | 💥🤛 | 70 | 100% | 20 |
substitute | normal | 🔰 | - | - | 10 |
snore | normal | 🌀 | 50 | 100% | 15 |
spite | ghost | 🔰 | - | 100% | 10 |
protect | normal | 🔰 | - | - | 10 |
sludge bomb | poison | 🌀 | 90 | 100% | 10 |
endure | normal | 🔰 | - | - | 10 |
false swipe | normal | 💥🤛 | 40 | 100% | 40 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
vital throw | fighting | 💥🤛 | 70 | - | 10 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
crunch | dark | 💥🤛 | 80 | 100% | 15 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
uproar | normal | 🌀 | 90 | 100% | 10 |
torment | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
superpower | fighting | 💥🤛 | 120 | 100% | 5 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
knock off | dark | 💥🤛 | 65 | 100% | 20 |
endeavor | normal | 💥🤛 | - | 100% | 5 |
snatch | dark | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
arm thrust | fighting | 💥🤛 | 15 | 100% | 20 |
hyper voice | normal | 🌀 | 90 | 100% | 10 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
sky uppercut | fighting | 💥🤛 | 85 | 90% | 15 |
aerial ace | flying | 💥🤛 | 60 | - | 20 |
block | normal | 🔰 | - | - | 5 |
bulk up | fighting | 🔰 | - | - | 20 |
covet | normal | 💥🤛 | 60 | 100% | 25 |
payback | dark | 💥🤛 | 50 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
me first | normal | 🔰 | - | - | 20 |
dark pulse | dark | 🌀 | 80 | 100% | 15 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
shadow claw | ghost | 💥🤛 | 70 | 100% | 15 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
gunk shot | poison | 💥🤛 | 120 | 80% | 5 |
iron head | steel | 💥🤛 | 80 | 100% | 15 |
stone edge | rock | 💥🤛 | 100 | 80% | 5 |
grass knot | grass | 🌀 | - | 100% | 20 |
storm throw | fighting | 💥🤛 | 60 | 100% | 10 |
low sweep | fighting | 💥🤛 | 65 | 100% | 20 |
foul play | dark | 💥🤛 | 95 | 100% | 15 |
entrainment | normal | 🔰 | - | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
echoed voice | normal | 🌀 | 40 | 100% | 15 |
quick guard | fighting | 🔰 | - | - | 15 |
circle throw | fighting | 💥🤛 | 60 | 90% | 10 |
quash | dark | 🔰 | - | 100% | 15 |
retaliate | normal | 💥🤛 | 70 | 100% | 5 |
bulldoze | ground | 💥🤛 | 60 | 100% | 20 |
work up | normal | 🔰 | - | - | 30 |
dual chop | dragon | 💥🤛 | 40 | 90% | 15 |
parting shot | dark | 🔰 | - | 100% | 20 |
confide | normal | 🔰 | - | - | 20 |
power up punch | fighting | 💥🤛 | 40 | 100% | 20 |
power trip | dark | 💥🤛 | 20 | 100% | 10 |
lash out | dark | 💥🤛 | 75 | 100% | 5 |
coaching | fighting | 🔰 | - | - | 10 |