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pancham

#0674
Base Exp. 70
Growth Ratemedium
0.6 m
Height
8 kg
Weight

Evolution Chain

Base Flavor

It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.

It does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.

It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.

It does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.

It grows up imitating the behavior of Pangoro, which it looks up to as a leader.

There’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers.

It follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.

It’s desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.

It chooses a Pangoro as its master and then imitates its master’s actions. This is how it learns to battle and hunt for prey.

Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.

Base Stats

HP
67
attack
82
defense
62
Sp. Attack
46
Sp. Defense
48
speed
43

Habitat

Abilities

  • iron-fist

    Moves flagged as being punch-based have 1.2× their base power for this Pokémon. sucker punch is not flagged as punch-based; its original, Japanese name only means "surprise attack".

  • mold-breaker

    This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

  • scrappy

    This Pokémon ignores ghost-type Pokémon's immunity to normal- and fighting-type moves. Ghost Pokémon's other types affect damage as usual.

Moves

Name Type Cat. Power Acc. PP
karate chop
fighting
💥🤛 50 100% 25
comet punch
normal
💥🤛 18 85% 15
mega punch
normal
💥🤛 80 85% 20
fire punch
fire
💥🤛 75 100% 15
ice punch
ice
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
swords dance
normal
🔰 - - 20
cut
normal
💥🤛 50 95% 30
mega kick
normal
💥🤛 120 75% 5
tackle
normal
💥🤛 40 100% 35
body slam
normal
💥🤛 85 100% 15
leer
normal
🔰 - 100% 30
roar
normal
🔰 - - 20
surf
water
🌀 90 100% 15
low kick
fighting
💥🤛 - 100% 20
seismic toss
fighting
💥🤛 - 100% 20
strength
normal
💥🤛 80 100% 15
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
double team
normal
🔰 - - 15
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
slash
normal
💥🤛 70 100% 20
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
spite
ghost
🔰 - 100% 10
protect
normal
🔰 - - 10
sludge bomb
poison
🌀 90 100% 10
endure
normal
🔰 - - 10
false swipe
normal
💥🤛 40 100% 40
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
vital throw
fighting
💥🤛 70 - 10
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
crunch
dark
💥🤛 80 100% 15
rock smash
fighting
💥🤛 40 100% 15
uproar
normal
🌀 90 100% 10
torment
dark
🔰 - 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
taunt
dark
🔰 - 100% 20
helping hand
normal
🔰 - - 20
superpower
fighting
💥🤛 120 100% 5
brick break
fighting
💥🤛 75 100% 15
knock off
dark
💥🤛 65 100% 20
endeavor
normal
💥🤛 - 100% 5
snatch
dark
🔰 - - 10
secret power
normal
💥🤛 70 100% 20
arm thrust
fighting
💥🤛 15 100% 20
hyper voice
normal
🌀 90 100% 10
rock tomb
rock
💥🤛 60 95% 15
sky uppercut
fighting
💥🤛 85 90% 15
aerial ace
flying
💥🤛 60 - 20
block
normal
🔰 - - 5
bulk up
fighting
🔰 - - 20
covet
normal
💥🤛 60 100% 25
payback
dark
💥🤛 50 100% 10
fling
dark
💥🤛 - 100% 10
me first
normal
🔰 - - 20
dark pulse
dark
🌀 80 100% 15
drain punch
fighting
💥🤛 75 100% 10
shadow claw
ghost
💥🤛 70 100% 15
zen headbutt
psychic
💥🤛 80 90% 15
gunk shot
poison
💥🤛 120 80% 5
iron head
steel
💥🤛 80 100% 15
stone edge
rock
💥🤛 100 80% 5
grass knot
grass
🌀 - 100% 20
storm throw
fighting
💥🤛 60 100% 10
low sweep
fighting
💥🤛 65 100% 20
foul play
dark
💥🤛 95 100% 15
entrainment
normal
🔰 - 100% 15
round
normal
🌀 60 100% 15
echoed voice
normal
🌀 40 100% 15
quick guard
fighting
🔰 - - 15
circle throw
fighting
💥🤛 60 90% 10
quash
dark
🔰 - 100% 15
retaliate
normal
💥🤛 70 100% 5
bulldoze
ground
💥🤛 60 100% 20
work up
normal
🔰 - - 30
dual chop
dragon
💥🤛 40 90% 15
parting shot
dark
🔰 - 100% 20
confide
normal
🔰 - - 20
power up punch
fighting
💥🤛 40 100% 20
power trip
dark
💥🤛 20 100% 10
lash out
dark
💥🤛 75 100% 5
coaching
fighting
🔰 - - 10