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pinsir-mega

#10040
Base Exp. 210
Growth Rateslow
1.7 m
Height
59 kg
Weight

Evolution Chain

Base Flavor

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.

With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.

When the tempera­ ture drops at night, it sleeps on treetops or among roots where it is well hidden.

PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This POKéMON’s movements turn sluggish in cold places.

PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.

Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.

If it fails to crush the foe in its pincers, it will swing around and toss the opponent.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It grips prey with its powerful pincers and will not let go until the prey is torn in half.

It grips prey with its powerful pincers and will not let go until the prey is torn in half.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.

Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.

One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.

It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.

Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.

This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

Base Stats

HP
65
attack
155
defense
120
Sp. Attack
65
Sp. Defense
90
speed
105

Habitat

forest

Abilities

  • aerilate

    Turns the bearer's normal-type moves into flying-type moves. Moves changed by this ability have 1.3× their power.

Moves

Name Type Cat. Power Acc. PP
vice grip
normal
💥🤛 55 100% 30
guillotine
normal
💥🤛 - 30% 5
swords dance
normal
🔰 - - 20
cut
normal
💥🤛 50 95% 30
bind
normal
💥🤛 15 85% 20
headbutt
normal
💥🤛 70 100% 15
fury attack
normal
💥🤛 15 85% 20
thrash
normal
💥🤛 120 100% 10
hyper beam
normal
🌀 150 90% 5
submission
fighting
💥🤛 80 80% 20
seismic toss
fighting
💥🤛 - 100% 20
strength
normal
💥🤛 80 100% 15
earthquake
ground
💥🤛 100 100% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
quick attack
normal
💥🤛 40 100% 30
double team
normal
🔰 - - 15
harden
normal
🔰 - - 30
focus energy
normal
🔰 - - 30
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
flail
normal
💥🤛 - 100% 15
protect
normal
🔰 - - 10
feint attack
dark
💥🤛 60 - 20
outrage
dragon
💥🤛 120 100% 10
false swipe
normal
💥🤛 40 100% 40
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
vital throw
fighting
💥🤛 70 - 10
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
rock smash
fighting
💥🤛 40 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
helping hand
normal
🔰 - - 20
superpower
fighting
💥🤛 120 100% 5
revenge
fighting
💥🤛 60 100% 10
brick break
fighting
💥🤛 75 100% 15
knock off
dark
💥🤛 65 100% 20
secret power
normal
💥🤛 70 100% 20
rock tomb
rock
💥🤛 60 95% 15
iron defense
steel
🔰 - - 15
bulk up
fighting
🔰 - - 20
feint
normal
💥🤛 30 100% 10
close combat
fighting
💥🤛 120 100% 5
fling
dark
💥🤛 - 100% 10
me first
normal
🔰 - - 20
x scissor
bug
💥🤛 80 100% 15
focus blast
fighting
🌀 120 70% 5
giga impact
normal
💥🤛 150 90% 5
stone edge
rock
💥🤛 100 80% 5
stealth rock
rock
🔰 - - 20
bug bite
bug
💥🤛 60 100% 20
double hit
normal
💥🤛 35 90% 10
smack down
rock
💥🤛 50 100% 15
storm throw
fighting
💥🤛 60 100% 10
round
normal
🌀 60 100% 15
struggle bug
bug
🌀 50 100% 20
bulldoze
ground
💥🤛 60 100% 20
confide
normal
🔰 - - 20
throat chop
dark
💥🤛 80 100% 15
brutal swing
dark
💥🤛 60 100% 20