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pinsir

#0127
Base Exp. 175
Growth Rateslow
Type
1.5 m
Height
55 kg
Weight

Evolution Chain

Base Flavor

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.

With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.

When the tempera­ ture drops at night, it sleeps on treetops or among roots where it is well hidden.

PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This POKéMON’s movements turn sluggish in cold places.

PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.

Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.

If it fails to crush the foe in its pincers, it will swing around and toss the opponent.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It grips prey with its powerful pincers and will not let go until the prey is torn in half.

It grips prey with its powerful pincers and will not let go until the prey is torn in half.

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.

Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.

One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.

It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.

Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.

This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

Base Stats

HP
65
attack
125
defense
100
Sp. Attack
55
Sp. Defense
70
speed
85

Habitat

forest

Abilities

  • hyper-cutter

    This Pokémon's Attack cannot be lowered by other Pokémon. This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through heart swap or power swap.

  • mold-breaker

    This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

  • moxie

    This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.

Moves

Name Type Cat. Power Acc. PP
vice grip
normal
💥🤛 55 100% 30
guillotine
normal
💥🤛 - 30% 5
swords dance
normal
🔰 - - 20
cut
normal
💥🤛 50 95% 30
bind
normal
💥🤛 15 85% 20
headbutt
normal
💥🤛 70 100% 15
fury attack
normal
💥🤛 15 85% 20
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
thrash
normal
💥🤛 120 100% 10
double edge
normal
💥🤛 120 100% 15
hyper beam
normal
🌀 150 90% 5
submission
fighting
💥🤛 80 80% 20
seismic toss
fighting
💥🤛 - 100% 20
strength
normal
💥🤛 80 100% 15
string shot
bug
🔰 - 95% 40
earthquake
ground
💥🤛 100 100% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
quick attack
normal
💥🤛 40 100% 30
rage
normal
💥🤛 20 100% 20
mimic
normal
🔰 - - 10
double team
normal
🔰 - - 15
harden
normal
🔰 - - 30
focus energy
normal
🔰 - - 30
bide
normal
💥🤛 - - 10
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
slash
normal
💥🤛 70 100% 20
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
flail
normal
💥🤛 - 100% 15
reversal
fighting
💥🤛 - 100% 15
protect
normal
🔰 - - 10
feint attack
dark
💥🤛 60 - 20
outrage
dragon
💥🤛 120 100% 10
endure
normal
🔰 - - 10
false swipe
normal
💥🤛 40 100% 40
swagger
normal
🔰 - 85% 15
fury cutter
bug
💥🤛 40 95% 20
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
vital throw
fighting
💥🤛 70 - 10
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
rock smash
fighting
💥🤛 40 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
helping hand
normal
🔰 - - 20
superpower
fighting
💥🤛 120 100% 5
revenge
fighting
💥🤛 60 100% 10
brick break
fighting
💥🤛 75 100% 15
knock off
dark
💥🤛 65 100% 20
secret power
normal
💥🤛 70 100% 20
rock tomb
rock
💥🤛 60 95% 15
iron defense
steel
🔰 - - 15
bulk up
fighting
🔰 - - 20
natural gift
normal
💥🤛 - 100% 15
feint
normal
💥🤛 30 100% 10
close combat
fighting
💥🤛 120 100% 5
fling
dark
💥🤛 - 100% 10
me first
normal
🔰 - - 20
x scissor
bug
💥🤛 80 100% 15
focus blast
fighting
🌀 120 70% 5
giga impact
normal
💥🤛 150 90% 5
rock climb
normal
💥🤛 90 85% 20
stone edge
rock
💥🤛 100 80% 5
captivate
normal
🔰 - 100% 20
stealth rock
rock
🔰 - - 20
bug bite
bug
💥🤛 60 100% 20
double hit
normal
💥🤛 35 90% 10
smack down
rock
💥🤛 50 100% 15
storm throw
fighting
💥🤛 60 100% 10
round
normal
🌀 60 100% 15
struggle bug
bug
🌀 50 100% 20
bulldoze
ground
💥🤛 60 100% 20
confide
normal
🔰 - - 20
high horsepower
ground
💥🤛 95 95% 10
throat chop
dark
💥🤛 80 100% 15
brutal swing
dark
💥🤛 60 100% 20