Evolution Chain
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pinsirgeneration-i
Base Flavor
If it fails to crush the victim in its pincers,it will swing it around and toss it hard.
If it fails to crush the victim in its pincers,it will swing it around and toss it hard.
Grips its prey in its pincers and squeezes hard! Itcan't move if it's cold, so it lives in warm places.
With its horns, it digs burrows to sleep in at night.In the morning, damp soil clings to its body.
Swings its long antlers wildly to attack. Duringcold periods, it hides deep in forests.
When the tempera ture drops at night, it sleepson treetops or among roots where it is well hidden.
PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it.This POKéMON’s movements turn sluggish in cold places.
PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns.These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.
If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
It grips prey with its powerful pincers and will not let go until the prey is torn in half.
It grips prey with its powerful pincers and will not let go until the prey is torn in half.
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.
Base Stats
Habitat
forest
Abilities
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hyper-cutter
This Pokémon's Attack cannot be lowered by other Pokémon. This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through heart swap or power swap.
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mold-breaker
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.
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moxie
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or spikes. If this Pokémon knocks out a Pokémon with mummy, the former's ability will change without taking effect.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
vice grip | normal | 💥🤛 | 55 | 100% | 30 |
guillotine | normal | 💥🤛 | - | 30% | 5 |
swords dance | normal | 🔰 | - | - | 20 |
cut | normal | 💥🤛 | 50 | 95% | 30 |
bind | normal | 💥🤛 | 15 | 85% | 20 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
fury attack | normal | 💥🤛 | 15 | 85% | 20 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
take down | normal | 💥🤛 | 90 | 85% | 20 |
thrash | normal | 💥🤛 | 120 | 100% | 10 |
double edge | normal | 💥🤛 | 120 | 100% | 15 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
submission | fighting | 💥🤛 | 80 | 80% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
string shot | bug | 🔰 | - | 95% | 40 |
earthquake | ground | 💥🤛 | 100 | 100% | 10 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
quick attack | normal | 💥🤛 | 40 | 100% | 30 |
rage | normal | 💥🤛 | 20 | 100% | 20 |
mimic | normal | 🔰 | - | - | 10 |
double team | normal | 🔰 | - | - | 15 |
harden | normal | 🔰 | - | - | 30 |
focus energy | normal | 🔰 | - | - | 30 |
bide | normal | 💥🤛 | - | - | 10 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
slash | normal | 💥🤛 | 70 | 100% | 20 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
snore | normal | 🌀 | 50 | 100% | 15 |
curse | ghost | 🔰 | - | - | 10 |
flail | normal | 💥🤛 | - | 100% | 15 |
reversal | fighting | 💥🤛 | - | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
feint attack | dark | 💥🤛 | 60 | - | 20 |
outrage | dragon | 💥🤛 | 120 | 100% | 10 |
endure | normal | 🔰 | - | - | 10 |
false swipe | normal | 💥🤛 | 40 | 100% | 40 |
swagger | normal | 🔰 | - | 85% | 15 |
fury cutter | bug | 💥🤛 | 40 | 95% | 20 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
vital throw | fighting | 💥🤛 | 70 | - | 10 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
superpower | fighting | 💥🤛 | 120 | 100% | 5 |
revenge | fighting | 💥🤛 | 60 | 100% | 10 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
knock off | dark | 💥🤛 | 65 | 100% | 20 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
iron defense | steel | 🔰 | - | - | 15 |
bulk up | fighting | 🔰 | - | - | 20 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
feint | normal | 💥🤛 | 30 | 100% | 10 |
close combat | fighting | 💥🤛 | 120 | 100% | 5 |
fling | dark | 💥🤛 | - | 100% | 10 |
me first | normal | 🔰 | - | - | 20 |
x scissor | bug | 💥🤛 | 80 | 100% | 15 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
rock climb | normal | 💥🤛 | 90 | 85% | 20 |
stone edge | rock | 💥🤛 | 100 | 80% | 5 |
captivate | normal | 🔰 | - | 100% | 20 |
stealth rock | rock | 🔰 | - | - | 20 |
bug bite | bug | 💥🤛 | 60 | 100% | 20 |
double hit | normal | 💥🤛 | 35 | 90% | 10 |
smack down | rock | 💥🤛 | 50 | 100% | 15 |
storm throw | fighting | 💥🤛 | 60 | 100% | 10 |
round | normal | 🌀 | 60 | 100% | 15 |
struggle bug | bug | 🌀 | 50 | 100% | 20 |
bulldoze | ground | 💥🤛 | 60 | 100% | 20 |
confide | normal | 🔰 | - | - | 20 |
high horsepower | ground | 💥🤛 | 95 | 95% | 10 |
throat chop | dark | 💥🤛 | 80 | 100% | 15 |
brutal swing | dark | 💥🤛 | 60 | 100% | 20 |