Base Flavor
It freely controls three small units called Mini-Noses using magnetic force.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
It freely controls three small units called Mini-Noses using magnetic force.
It freely controls three small units called Mini-Noses using magnetic force.
It freely controls three units called Mini-Noses using magnetic force.
It freely controls three units called Mini-Noses using magnetic force.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It freely controls three small units called Mini-Noses using magnetic force.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It freely controls three small units called Mini-Noses using magnetic force.
It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.
Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.
It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.
Base Stats
Habitat
Abilities
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sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
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magnet-pull
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
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sand-force
During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
tackle | normal | 💥🤛 | 40 | 100% | 35 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
thunderbolt | electric | 🌀 | 90 | 100% | 15 |
thunder wave | electric | 🔰 | - | 90% | 20 |
thunder | electric | 🌀 | 110 | 70% | 10 |
earthquake | ground | 💥🤛 | 100 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
double team | normal | 🔰 | - | - | 15 |
explosion | normal | 💥🤛 | 250 | 100% | 5 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
tri attack | normal | 🌀 | 80 | 100% | 10 |
substitute | normal | 🔰 | - | - | 10 |
snore | normal | 🌀 | 50 | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
mud slap | ground | 🌀 | 20 | 100% | 10 |
zap cannon | electric | 🌀 | 120 | 50% | 5 |
lock on | normal | 🔰 | - | - | 5 |
sandstorm | rock | 🔰 | - | - | 10 |
endure | normal | 🔰 | - | - | 10 |
rollout | rock | 💥🤛 | 30 | 90% | 20 |
swagger | normal | 🔰 | - | 85% | 15 |
spark | electric | 💥🤛 | 65 | 100% | 20 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
pain split | normal | 🔰 | - | - | 20 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
sunny day | fire | 🔰 | - | - | 5 |
ancient power | rock | 🌀 | 60 | 100% | 5 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
torment | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
magic coat | psychic | 🔰 | - | - | 15 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
iron defense | steel | 🔰 | - | - | 15 |
block | normal | 🔰 | - | - | 5 |
rock blast | rock | 💥🤛 | 25 | 90% | 10 |
shock wave | electric | 🌀 | 60 | - | 20 |
gravity | psychic | 🔰 | - | - | 5 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
magnet rise | electric | 🔰 | - | - | 10 |
rock polish | rock | 🔰 | - | - | 20 |
power gem | rock | 🌀 | 80 | 100% | 20 |
earth power | ground | 🌀 | 90 | 100% | 10 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
flash cannon | steel | 🌀 | 80 | 100% | 10 |
discharge | electric | 🌀 | 80 | 100% | 15 |
iron head | steel | 💥🤛 | 80 | 100% | 15 |
magnet bomb | steel | 💥🤛 | 60 | - | 20 |
stone edge | rock | 💥🤛 | 100 | 80% | 5 |
captivate | normal | 🔰 | - | 100% | 20 |
stealth rock | rock | 🔰 | - | - | 20 |
wide guard | rock | 🔰 | - | - | 10 |
telekinesis | psychic | 🔰 | - | - | 15 |
smack down | rock | 💥🤛 | 50 | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
ally switch | psychic | 🔰 | - | - | 15 |
volt switch | electric | 🌀 | 70 | 100% | 20 |
bulldoze | ground | 💥🤛 | 60 | 100% | 20 |
confide | normal | 🔰 | - | - | 20 |
magnetic flux | electric | 🔰 | - | - | 20 |
dazzling gleam | fairy | 🌀 | 80 | 100% | 10 |
stomping tantrum | ground | 💥🤛 | 75 | 100% | 10 |