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remoraid

#0223
Base Exp. 60
Growth Ratemedium
Type
0.6 m
Height
12 kg
Weight

Evolution Chain

Base Flavor

It has superb ac­ curacy. The water it shoots out can strike even moving prey from more than 300 feet.

Using its dorsal fin as a suction pad, it clings to a MANTINE's under­ side to scavenge for leftovers.

To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.

REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this POKéMON travels downstream from rivers.

REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this POKéMON travels downstream from rivers.

A REMORAID uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.

Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.

It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards.

It squirts water forcefully from its mouth to shoot down flying prey.

It clings to MANTINE to feed on the big Pokémon’s scraps. This is an adaptation to avoid foes.

It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.

It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.

Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.

It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.

It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.

The water they shoot from their mouths can hit moving prey from more than 300 feet away.

The water they shoot from their mouths can hit moving prey from more than 300 feet away.

It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.

Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.

Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.

Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.

This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!

Also known as the “sniper of the seas,” its water gun can hit prey without fail from over 300 feet away.

The water they shoot from their mouths can hit moving prey from more than 300 feet away.

Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.

Spits water from its mouth with incredible accuracy. It captures Burmy by shooting them down off the branches from which they dangle.

Base Stats

HP
35
attack
65
defense
35
Sp. Attack
65
Sp. Defense
35
speed
65

Habitat

sea

Abilities

  • hustle

    This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy. Special moves are unaffected. Moves that do set damage, such as seismic toss, have their accuracy affected, but not their damage. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

  • sniper

    This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.

  • moody

    After each turn, one of this Pokémon's stats at random rises two stages, and another falls one stage. If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively.

Moves

Name Type Cat. Power Acc. PP
double edge
normal
💥🤛 120 100% 15
supersonic
normal
🔰 - 55% 20
flamethrower
fire
🌀 90 100% 15
water gun
water
🌀 40 100% 25
hydro pump
water
🌀 110 80% 5
surf
water
🌀 90 100% 15
ice beam
ice
🌀 90 100% 10
blizzard
ice
🌀 110 70% 5
psybeam
psychic
🌀 65 100% 20
bubble beam
water
🌀 65 100% 20
aurora beam
ice
🌀 65 100% 20
hyper beam
normal
🌀 150 90% 5
string shot
bug
🔰 - 95% 40
thunder wave
electric
🔰 - 90% 20
toxic
poison
🔰 - 90% 10
psychic
psychic
🌀 90 100% 10
mimic
normal
🔰 - - 10
screech
normal
🔰 - 85% 40
double team
normal
🔰 - - 15
defense curl
normal
🔰 - - 40
haze
ice
🔰 - - 30
focus energy
normal
🔰 - - 30
fire blast
fire
🌀 110 85% 5
waterfall
water
💥🤛 80 100% 15
swift
normal
🌀 60 - 20
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
flail
normal
💥🤛 - 100% 15
protect
normal
🔰 - - 10
mud slap
ground
🌀 20 100% 10
octazooka
water
🌀 65 85% 10
icy wind
ice
🌀 55 95% 15
lock on
normal
🔰 - - 5
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
whirlpool
water
🌀 35 85% 15
facade
normal
💥🤛 70 100% 20
helping hand
normal
🔰 - - 20
secret power
normal
💥🤛 70 100% 20
dive
water
💥🤛 80 100% 10
water spout
water
🌀 150 100% 5
signal beam
bug
🌀 75 100% 15
bullet seed
grass
💥🤛 25 100% 30
bounce
flying
💥🤛 85 85% 5
mud shot
ground
🌀 55 95% 15
rock blast
rock
💥🤛 25 90% 10
water pulse
water
🌀 60 100% 20
brine
water
🌀 65 100% 10
natural gift
normal
💥🤛 - 100% 15
assurance
dark
💥🤛 60 100% 10
seed bomb
grass
💥🤛 80 100% 15
gunk shot
poison
💥🤛 120 80% 5
captivate
normal
🔰 - 100% 20
charge beam
electric
🌀 50 90% 10
smack down
rock
💥🤛 50 100% 15
soak
water
🔰 - 100% 20
acid spray
poison
🌀 40 100% 20
entrainment
normal
🔰 - 100% 15
round
normal
🌀 60 100% 15
scald
water
🌀 80 100% 15
incinerate
fire
🌀 60 100% 15
confide
normal
🔰 - - 20