sawk
Evolution Chain
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sawkgeneration-v
Base Flavor
The sound of Sawk punching boulders and trees can be heard all the way from the mountains where they train.
Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.
Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.
Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.
Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.
Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.
Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.
Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.
If you see a Sawk training in the mountains in its single-minded pursuit of strength, it’s best to quietly pass by.
The karate chops of a Sawk that’s trained itself to the limit can cleave the ocean itself.
Base Stats
Habitat
Abilities
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sturdy
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
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inner-focus
This Pokémon cannot flinch.
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mold-breaker
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
karate chop | fighting | 💥🤛 | 50 | 100% | 25 |
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
double kick | fighting | 💥🤛 | 30 | 100% | 30 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
leer | normal | 🔰 | - | 100% | 30 |
low kick | fighting | 💥🤛 | - | 100% | 20 |
counter | fighting | 💥🤛 | - | 100% | 20 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
earthquake | ground | 💥🤛 | 100 | 100% | 10 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
double team | normal | 🔰 | - | - | 15 |
focus energy | normal | 🔰 | - | - | 30 |
bide | normal | 💥🤛 | - | - | 10 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
substitute | normal | 🔰 | - | - | 10 |
snore | normal | 🌀 | 50 | 100% | 15 |
reversal | fighting | 💥🤛 | - | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
scary face | normal | 🔰 | - | 100% | 10 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
pain split | normal | 🔰 | - | - | 20 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
superpower | fighting | 💥🤛 | 120 | 100% | 5 |
revenge | fighting | 💥🤛 | 60 | 100% | 10 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
knock off | dark | 💥🤛 | 65 | 100% | 20 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
block | normal | 🔰 | - | - | 5 |
bulk up | fighting | 🔰 | - | - | 20 |
close combat | fighting | 💥🤛 | 120 | 100% | 5 |
payback | dark | 💥🤛 | 50 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
poison jab | poison | 💥🤛 | 80 | 100% | 20 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
stone edge | rock | 💥🤛 | 100 | 80% | 5 |
grass knot | grass | 🌀 | - | 100% | 20 |
low sweep | fighting | 💥🤛 | 65 | 100% | 20 |
round | normal | 🌀 | 60 | 100% | 15 |
quick guard | fighting | 🔰 | - | - | 15 |
retaliate | normal | 💥🤛 | 70 | 100% | 5 |
bulldoze | ground | 💥🤛 | 60 | 100% | 20 |
work up | normal | 🔰 | - | - | 30 |
dual chop | dragon | 💥🤛 | 40 | 90% | 15 |
confide | normal | 🔰 | - | - | 20 |
power up punch | fighting | 💥🤛 | 40 | 100% | 20 |
laser focus | normal | 🔰 | - | - | 30 |
throat chop | dark | 💥🤛 | 80 | 100% | 15 |
coaching | fighting | 🔰 | - | - | 10 |