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sawk

#0539
Base Exp. 163
Growth Ratemedium
1.4 m
Height
51 kg
Weight

Evolution Chain

Base Flavor

The sound of Sawk punching boulders and trees can be heard all the way from the mountains where they train.

Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.

Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.

Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.

Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.

Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.

Desiring the strongest karate chop, they seclude themselves in mountains and train without sleeping.

Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.

If you see a Sawk training in the mountains in its single-minded pursuit of strength, it’s best to quietly pass by.

The karate chops of a Sawk that’s trained itself to the limit can cleave the ocean itself.

Base Stats

HP
75
attack
125
defense
75
Sp. Attack
30
Sp. Defense
75
speed
85

Habitat

Abilities

  • sturdy

    When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.

  • inner-focus

    This Pokémon cannot flinch.

  • mold-breaker

    This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

Moves

Name Type Cat. Power Acc. PP
karate chop
fighting
💥🤛 50 100% 25
mega punch
normal
💥🤛 80 85% 20
fire punch
fire
💥🤛 75 100% 15
ice punch
ice
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
double kick
fighting
💥🤛 30 100% 30
mega kick
normal
💥🤛 120 75% 5
leer
normal
🔰 - 100% 30
low kick
fighting
💥🤛 - 100% 20
counter
fighting
💥🤛 - 100% 20
strength
normal
💥🤛 80 100% 15
earthquake
ground
💥🤛 100 100% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
double team
normal
🔰 - - 15
focus energy
normal
🔰 - - 30
bide
normal
💥🤛 - - 10
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
reversal
fighting
💥🤛 - 100% 15
protect
normal
🔰 - - 10
scary face
normal
🔰 - 100% 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
pain split
normal
🔰 - - 20
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
rock smash
fighting
💥🤛 40 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
taunt
dark
🔰 - 100% 20
helping hand
normal
🔰 - - 20
superpower
fighting
💥🤛 120 100% 5
revenge
fighting
💥🤛 60 100% 10
brick break
fighting
💥🤛 75 100% 15
knock off
dark
💥🤛 65 100% 20
secret power
normal
💥🤛 70 100% 20
rock tomb
rock
💥🤛 60 95% 15
block
normal
🔰 - - 5
bulk up
fighting
🔰 - - 20
close combat
fighting
💥🤛 120 100% 5
payback
dark
💥🤛 50 100% 10
fling
dark
💥🤛 - 100% 10
poison jab
poison
💥🤛 80 100% 20
focus blast
fighting
🌀 120 70% 5
giga impact
normal
💥🤛 150 90% 5
zen headbutt
psychic
💥🤛 80 90% 15
stone edge
rock
💥🤛 100 80% 5
grass knot
grass
🌀 - 100% 20
low sweep
fighting
💥🤛 65 100% 20
round
normal
🌀 60 100% 15
quick guard
fighting
🔰 - - 15
retaliate
normal
💥🤛 70 100% 5
bulldoze
ground
💥🤛 60 100% 20
work up
normal
🔰 - - 30
dual chop
dragon
💥🤛 40 90% 15
confide
normal
🔰 - - 20
power up punch
fighting
💥🤛 40 100% 20
laser focus
normal
🔰 - - 30
throat chop
dark
💥🤛 80 100% 15
coaching
fighting
🔰 - - 10