Evolution Chain
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sigilyphgeneration-v
Base Flavor
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.
A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.
Base Stats
Habitat
Abilities
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wonder-skin
Non-damaging moves have exactly 50% base accuracy against this Pokémon.
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magic-guard
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
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tinted-lens
This Pokémon deals twice as much damage with moves that are not very effective against the target.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
gust | flying | 🌀 | 40 | 100% | 35 |
whirlwind | normal | 🔰 | - | - | 20 |
fly | flying | 💥🤛 | 90 | 95% | 15 |
ice beam | ice | 🌀 | 90 | 100% | 10 |
psybeam | psychic | 🌀 | 65 | 100% | 20 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
solar beam | grass | 🌀 | 120 | 100% | 10 |
thunder wave | electric | 🔰 | - | 90% | 20 |
toxic | poison | 🔰 | - | 90% | 10 |
confusion | psychic | 🌀 | 50 | 100% | 25 |
psychic | psychic | 🌀 | 90 | 100% | 10 |
hypnosis | psychic | 🔰 | - | 60% | 20 |
double team | normal | 🔰 | - | - | 15 |
light screen | psychic | 🔰 | - | - | 30 |
reflect | psychic | 🔰 | - | - | 20 |
mirror move | flying | 🔰 | - | - | 20 |
swift | normal | 🌀 | 60 | - | 20 |
dream eater | psychic | 🌀 | 100 | 100% | 15 |
sky attack | flying | 💥🤛 | 140 | 90% | 5 |
flash | normal | 🔰 | - | 100% | 20 |
psywave | psychic | 🌀 | - | 100% | 15 |
rest | psychic | 🔰 | - | - | 10 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
snore | normal | 🌀 | 50 | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
icy wind | ice | 🌀 | 55 | 95% | 15 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
steel wing | steel | 💥🤛 | 70 | 90% | 25 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
safeguard | normal | 🔰 | - | - | 25 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
psych up | normal | 🔰 | - | - | 10 |
ancient power | rock | 🌀 | 60 | 100% | 5 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
future sight | psychic | 🌀 | 120 | 100% | 10 |
heat wave | fire | 🌀 | 95 | 90% | 10 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
trick | psychic | 🔰 | - | 100% | 10 |
magic coat | psychic | 🔰 | - | - | 15 |
skill swap | psychic | 🔰 | - | - | 10 |
imprison | psychic | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
air cutter | flying | 🌀 | 60 | 95% | 25 |
cosmic power | psychic | 🔰 | - | - | 20 |
signal beam | bug | 🌀 | 75 | 100% | 15 |
aerial ace | flying | 💥🤛 | 60 | - | 20 |
calm mind | psychic | 🔰 | - | - | 20 |
shock wave | electric | 🌀 | 60 | - | 20 |
roost | flying | 🔰 | - | - | 10 |
gravity | psychic | 🔰 | - | - | 5 |
miracle eye | psychic | 🔰 | - | - | 40 |
pluck | flying | 💥🤛 | 60 | 100% | 20 |
tailwind | flying | 🔰 | - | - | 15 |
psycho shift | psychic | 🔰 | - | 100% | 10 |
power swap | psychic | 🔰 | - | - | 10 |
dark pulse | dark | 🌀 | 80 | 100% | 15 |
air slash | flying | 🌀 | 75 | 95% | 15 |
energy ball | grass | 🌀 | 90 | 100% | 10 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
psycho cut | psychic | 💥🤛 | 70 | 100% | 20 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
flash cannon | steel | 🌀 | 80 | 100% | 10 |
defog | flying | 🔰 | - | - | 15 |
trick room | psychic | 🔰 | - | - | 5 |
charge beam | electric | 🌀 | 50 | 90% | 10 |
psyshock | psychic | 🌀 | 80 | 100% | 10 |
telekinesis | psychic | 🔰 | - | - | 15 |
magic room | psychic | 🔰 | - | - | 10 |
smack down | rock | 💥🤛 | 50 | 100% | 15 |
synchronoise | psychic | 🌀 | 120 | 100% | 10 |
round | normal | 🌀 | 60 | 100% | 15 |
stored power | psychic | 🌀 | 20 | 100% | 10 |
confide | normal | 🔰 | - | - | 20 |
dazzling gleam | fairy | 🌀 | 80 | 100% | 10 |
speed swap | psychic | 🔰 | - | - | 10 |
expanding force | psychic | 🌀 | 80 | 100% | 10 |
dual wingbeat | flying | 💥🤛 | 40 | 90% | 10 |