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1.4 m
Height
88.4 kg
Weight

Evolution Chain

Base Flavor

When it targets an enemy, it charges furiously while whipping its body with its long tails.

When it targets an enemy, it charges furiously while whipping its body with its long tails.

A rowdy POKéMON with a lot of stamina. Once running, it won't stop until it hits something.

They fight each other by locking horns. The herd's protector takes pride in its bat­ tle-scarred horns.

After heightening its will to fight by whipping itself with its three tails, it charges at full speed.

These violent POKéMON fight with other mem­ bers of their herd in order to prove their strength.

This POKéMON is not satisfied unless it is rampaging at all times. If there is no opponent for TAUROS to battle, it will charge at thick trees and knock them down to calm itself.

This POKéMON is not satisfied unless it is rampaging at all times. If there is no opponent for TAUROS to battle, it will charge at thick trees and knock them down to calm itself.

It is not satisfied unless it is rampaging at all times. If there is no opponent for TAUROS to battle, it will charge at thick trees and knock them down to calm itself.

When it is about to TACKLE, it whips its body repeatedly with its three long tails.

When it targets an enemy, it charges furiously while whipping its body with its long tails.

Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.

Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.

Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.

They fight each other by locking horns. The herd’s protector takes pride in its battle-scarred horns.

After heightening its will to fight by whipping itself with its three tails, it charges at full speed.

Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.

Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.

Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.

Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.

After heightening its will to fight by whipping itself with its three tails, it charges at full speed.

When it is about to tackle, it whips its body repeatedly with its three long tails.

This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself.

This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself.

Historically, people in areas all over the world have ridden Tauros, but the practice is said to have started in Alola.

Although it’s known to be a fierce Pokémon, Tauros in the Alola region are said to possess a measure of calmness.

They live in groups. The one with the longest, thickest, and most-scarred horns is the boss of the herd.

The climate seems to be related to the reason Tauros in Alola are a little calmer than those in other regions.

A rowdy Pokémon with a lot of stamina. Once running, it won’t stop until it hits something.

A rowdy Pokémon with a lot of stamina. Once running, it won’t stop until it hits something.

When Tauros begins whipping itself with its tails, it’s a warning that the Pokémon is about to charge with astounding speed.

The Tauros of the Galar region are volatile in nature, and they won’t allow people to ride on their backs.

Base Stats

HP
75
attack
100
defense
95
Sp. Attack
40
Sp. Defense
70
speed
110

Habitat

grassland

Abilities

  • intimidate

    When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle. This ability has no effect on an opponent that has a substitute. Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

  • anger-point

    Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a substitute.

  • sheer-force

    This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects. An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, thunder shock's paralysis is an extra effect, but thunder wave's is not, nor are knock off's item removal and air cutter's increased critical hit rate. Moves that lower the user's stats are unaffected.

Moves

Name Type Cat. Power Acc. PP
stomp
normal
💥🤛 65 100% 20
headbutt
normal
💥🤛 70 100% 15
horn attack
normal
💥🤛 65 100% 25
horn drill
normal
💥🤛 - 30% 5
tackle
normal
💥🤛 40 100% 35
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
thrash
normal
💥🤛 120 100% 10
double edge
normal
💥🤛 120 100% 15
tail whip
normal
🔰 - 100% 30
leer
normal
🔰 - 100% 30
flamethrower
fire
🌀 90 100% 15
surf
water
🌀 90 100% 15
ice beam
ice
🌀 90 100% 10
blizzard
ice
🌀 110 70% 5
hyper beam
normal
🌀 150 90% 5
strength
normal
💥🤛 80 100% 15
solar beam
grass
🌀 120 100% 10
thunderbolt
electric
🌀 90 100% 15
thunder
electric
🌀 110 70% 10
earthquake
ground
💥🤛 100 100% 10
fissure
ground
💥🤛 - 30% 5
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
rage
normal
💥🤛 20 100% 20
mimic
normal
🔰 - - 10
double team
normal
🔰 - - 15
focus energy
normal
🔰 - - 30
bide
normal
💥🤛 - - 10
fire blast
fire
🌀 110 85% 5
skull bash
normal
💥🤛 130 100% 10
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
reversal
fighting
💥🤛 - 100% 15
spite
ghost
🔰 - 100% 10
protect
normal
🔰 - - 10
scary face
normal
🔰 - 100% 10
zap cannon
electric
🌀 120 50% 5
icy wind
ice
🌀 55 95% 15
outrage
dragon
💥🤛 120 100% 10
sandstorm
rock
🔰 - - 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
megahorn
bug
💥🤛 120 85% 10
pursuit
dark
💥🤛 40 100% 20
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
shadow ball
ghost
🌀 80 100% 15
rock smash
fighting
💥🤛 40 100% 15
whirlpool
water
🌀 35 85% 15
uproar
normal
🌀 90 100% 10
facade
normal
💥🤛 70 100% 20
helping hand
normal
🔰 - - 20
role play
psychic
🔰 - - 10
revenge
fighting
💥🤛 60 100% 10
endeavor
normal
💥🤛 - 100% 5
secret power
normal
💥🤛 70 100% 20
rock tomb
rock
💥🤛 60 95% 15
shock wave
electric
🌀 60 - 20
water pulse
water
🌀 60 100% 20
natural gift
normal
💥🤛 - 100% 15
close combat
fighting
💥🤛 120 100% 5
payback
dark
💥🤛 50 100% 10
assurance
dark
💥🤛 60 100% 10
giga impact
normal
💥🤛 150 90% 5
zen headbutt
psychic
💥🤛 80 90% 15
rock climb
normal
💥🤛 90 85% 20
iron head
steel
💥🤛 80 100% 15
stone edge
rock
💥🤛 100 80% 5
captivate
normal
🔰 - 100% 20
round
normal
🌀 60 100% 15
incinerate
fire
🌀 60 100% 15
retaliate
normal
💥🤛 70 100% 5
bulldoze
ground
💥🤛 60 100% 20
work up
normal
🔰 - - 30
wild charge
electric
💥🤛 90 100% 15
confide
normal
🔰 - - 20
high horsepower
ground
💥🤛 95 95% 10
throat chop
dark
💥🤛 80 100% 15
smart strike
steel
💥🤛 70 - 10
stomping tantrum
ground
💥🤛 75 100% 10
lash out
dark
💥🤛 75 100% 5
tera blast
normal
🌀 80 100% 10
raging bull
normal
💥🤛 90 100% 10
trailblaze
grass
💥🤛 50 100% 20