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tentacruel

#0073
Base Exp. 180
Growth Rateslow
1.6 m
Height
55 kg
Weight

Evolution Chain

Base Flavor

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.

Its 80 tentacles absorb water and stretch almost endlessly to CON­ STRICT its prey and enemies.

In battle, it extends all 80 of its tentacles to entrap its oppo­ nent inside a poisonous net.

When its 80 feel­ ers absorb water, it stretches to become like a net to entangle its prey.

TENTACRUEL has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This POKéMON’s outburst creates rough waves around it.

TENTACRUEL has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.

It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles. Its red orbs glow when it grows excited or agitated.

It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.

It alerts others to danger by stridently flashing the red orbs on its head.

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.

In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.

Tentacruel has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon’s outburst creates rough waves around it.

Tentacruel has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.

Normally, it has 80 poisonous tentacles. The longer one has been alive, the fewer tentacles it will have.

Although these Pokémon are rare, when a large outbreak of them occurs, all fish Pokémon disappear from the surrounding sea.

It fires off ultrasonic waves from its red orbs to weaken its prey, and then it wraps them up in its 80 tentacles.

It communicates with others of its kind by lighting up the red orbs on its head. When the orbs are blinking, it’s a warning sign.

Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.

Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.

When the red orbs on Tentacruel’s head glow brightly, watch out. The Pokémon is about to fire off a burst of ultrasonic waves.

Its 80 tentacles can stretch and shrink freely. Tentacruel ensnares prey in a net of spread-out tentacles, delivering venomous stings to its catch.

It has 80 tentacles, each with a venomous tip. These tentacles are also extendible, lengthening when Tentacruel attempts to catch prey. Use caution.

Base Stats

HP
80
attack
70
defense
65
Sp. Attack
80
Sp. Defense
120
speed
100

Habitat

sea

Abilities

  • clear-body

    This Pokémon cannot have its stats lowered by other Pokémon. This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis. This Pokémon can still be passed negative stat modifiers through guard swap, heart swap, or power swap. This ability functions identically to white smoke in battle.

  • liquid-ooze

    Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like absorb, it instead loses as many HP as it would usually gain. dream eater is unaffected.

  • rain-dish

    This Pokémon heals for 1/16 of its maximum HP after each turn during rain.

Moves

Name Type Cat. Power Acc. PP
swords dance
normal
🔰 - - 20
cut
normal
💥🤛 50 95% 30
bind
normal
💥🤛 15 85% 20
headbutt
normal
💥🤛 70 100% 15
wrap
normal
💥🤛 15 90% 20
take down
normal
💥🤛 90 85% 20
double edge
normal
💥🤛 120 100% 15
poison sting
poison
💥🤛 15 100% 35
supersonic
normal
🔰 - 55% 20
acid
poison
🌀 40 100% 30
water gun
water
🌀 40 100% 25
hydro pump
water
🌀 110 80% 5
surf
water
🌀 90 100% 15
ice beam
ice
🌀 90 100% 10
blizzard
ice
🌀 110 70% 5
bubble beam
water
🌀 65 100% 20
hyper beam
normal
🌀 150 90% 5
mega drain
grass
🌀 40 100% 15
toxic
poison
🔰 - 90% 10
rage
normal
💥🤛 20 100% 20
mimic
normal
🔰 - - 10
screech
normal
🔰 - 85% 40
double team
normal
🔰 - - 15
barrier
psychic
🔰 - - 20
haze
ice
🔰 - - 30
reflect
psychic
🔰 - - 20
bide
normal
💥🤛 - - 10
waterfall
water
💥🤛 80 100% 15
skull bash
normal
💥🤛 130 100% 10
constrict
normal
💥🤛 10 100% 35
acid armor
poison
🔰 - - 20
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
protect
normal
🔰 - - 10
sludge bomb
poison
🌀 90 100% 10
icy wind
ice
🌀 55 95% 15
giga drain
grass
🌀 75 100% 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
safeguard
normal
🔰 - - 25
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
mirror coat
psychic
🌀 - 100% 20
whirlpool
water
🌀 35 85% 15
hail
ice
🔰 - - 10
facade
normal
💥🤛 70 100% 20
magic coat
psychic
🔰 - - 15
knock off
dark
💥🤛 65 100% 20
secret power
normal
💥🤛 70 100% 20
dive
water
💥🤛 80 100% 10
muddy water
water
🌀 90 85% 10
water pulse
water
🌀 60 100% 20
brine
water
🌀 65 100% 10
natural gift
normal
💥🤛 - 100% 15
payback
dark
💥🤛 50 100% 10
wring out
normal
🌀 - 100% 5
toxic spikes
poison
🔰 - - 20
poison jab
poison
💥🤛 80 100% 20
giga impact
normal
💥🤛 150 90% 5
cross poison
poison
💥🤛 70 100% 20
captivate
normal
🔰 - 100% 20
venoshock
poison
🌀 65 100% 10
sludge wave
poison
🌀 95 100% 10
acid spray
poison
🌀 40 100% 20
round
normal
🌀 60 100% 15
scald
water
🌀 80 100% 15
hex
ghost
🌀 65 100% 10
reflect type
normal
🔰 - - 15
confide
normal
🔰 - - 20
venom drench
poison
🔰 - 100% 20
dazzling gleam
fairy
🌀 80 100% 10
infestation
bug
🌀 20 100% 20
brutal swing
dark
💥🤛 60 100% 20
corrosive gas
poison
🔰 - 100% 40