throh
Evolution Chain
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throhgeneration-v
Base Flavor
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
It performs throwing moves with first-rate skill. Over the course of many battles, Throh’s belt grows darker as it absorbs its wearer’s sweat.
They train in groups of five. Any member that can’t keep up will discard its belt and leave the group.
Base Stats
Habitat
Abilities
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guts
Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn. This bonus does not count as a stat modifier.
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inner-focus
This Pokémon cannot flinch.
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mold-breaker
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
bind | normal | 💥🤛 | 15 | 85% | 20 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
leer | normal | 🔰 | - | 100% | 30 |
low kick | fighting | 💥🤛 | - | 100% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
earthquake | ground | 💥🤛 | 100 | 100% | 10 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
double team | normal | 🔰 | - | - | 15 |
focus energy | normal | 🔰 | - | - | 30 |
bide | normal | 💥🤛 | - | - | 10 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
substitute | normal | 🔰 | - | - | 10 |
snore | normal | 🌀 | 50 | 100% | 15 |
reversal | fighting | 💥🤛 | - | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
scary face | normal | 🔰 | - | 100% | 10 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
pain split | normal | 🔰 | - | - | 20 |
vital throw | fighting | 💥🤛 | 70 | - | 10 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
superpower | fighting | 💥🤛 | 120 | 100% | 5 |
revenge | fighting | 💥🤛 | 60 | 100% | 10 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
knock off | dark | 💥🤛 | 65 | 100% | 20 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
block | normal | 🔰 | - | - | 5 |
bulk up | fighting | 🔰 | - | - | 20 |
payback | dark | 💥🤛 | 50 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
poison jab | poison | 💥🤛 | 80 | 100% | 20 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
stone edge | rock | 💥🤛 | 100 | 80% | 5 |
grass knot | grass | 🌀 | - | 100% | 20 |
wide guard | rock | 🔰 | - | - | 10 |
storm throw | fighting | 💥🤛 | 60 | 100% | 10 |
low sweep | fighting | 💥🤛 | 65 | 100% | 20 |
round | normal | 🌀 | 60 | 100% | 15 |
circle throw | fighting | 💥🤛 | 60 | 90% | 10 |
retaliate | normal | 💥🤛 | 70 | 100% | 5 |
bulldoze | ground | 💥🤛 | 60 | 100% | 20 |
work up | normal | 🔰 | - | - | 30 |
mat block | fighting | 🔰 | - | - | 10 |
confide | normal | 🔰 | - | - | 20 |
power up punch | fighting | 💥🤛 | 40 | 100% | 20 |
laser focus | normal | 🔰 | - | - | 30 |
stomping tantrum | ground | 💥🤛 | 75 | 100% | 10 |
coaching | fighting | 🔰 | - | - | 10 |