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throh

#0538
Base Exp. 163
Growth Ratemedium
1.3 m
Height
55.5 kg
Weight

Evolution Chain

Base Flavor

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.

When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.

When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.

When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.

When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

It performs throwing moves with first-rate skill. Over the course of many battles, Throh’s belt grows darker as it absorbs its wearer’s sweat.

They train in groups of five. Any member that can’t keep up will discard its belt and leave the group.

Base Stats

HP
120
attack
100
defense
85
Sp. Attack
30
Sp. Defense
85
speed
45

Habitat

Abilities

  • guts

    Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn. This bonus does not count as a stat modifier.

  • inner-focus

    This Pokémon cannot flinch.

  • mold-breaker

    This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

Moves

Name Type Cat. Power Acc. PP
mega punch
normal
💥🤛 80 85% 20
fire punch
fire
💥🤛 75 100% 15
ice punch
ice
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
bind
normal
💥🤛 15 85% 20
mega kick
normal
💥🤛 120 75% 5
body slam
normal
💥🤛 85 100% 15
leer
normal
🔰 - 100% 30
low kick
fighting
💥🤛 - 100% 20
seismic toss
fighting
💥🤛 - 100% 20
strength
normal
💥🤛 80 100% 15
earthquake
ground
💥🤛 100 100% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
double team
normal
🔰 - - 15
focus energy
normal
🔰 - - 30
bide
normal
💥🤛 - - 10
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
reversal
fighting
💥🤛 - 100% 15
protect
normal
🔰 - - 10
scary face
normal
🔰 - 100% 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
pain split
normal
🔰 - - 20
vital throw
fighting
💥🤛 70 - 10
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
rock smash
fighting
💥🤛 40 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
taunt
dark
🔰 - 100% 20
helping hand
normal
🔰 - - 20
superpower
fighting
💥🤛 120 100% 5
revenge
fighting
💥🤛 60 100% 10
brick break
fighting
💥🤛 75 100% 15
knock off
dark
💥🤛 65 100% 20
secret power
normal
💥🤛 70 100% 20
rock tomb
rock
💥🤛 60 95% 15
block
normal
🔰 - - 5
bulk up
fighting
🔰 - - 20
payback
dark
💥🤛 50 100% 10
fling
dark
💥🤛 - 100% 10
poison jab
poison
💥🤛 80 100% 20
focus blast
fighting
🌀 120 70% 5
giga impact
normal
💥🤛 150 90% 5
zen headbutt
psychic
💥🤛 80 90% 15
stone edge
rock
💥🤛 100 80% 5
grass knot
grass
🌀 - 100% 20
wide guard
rock
🔰 - - 10
storm throw
fighting
💥🤛 60 100% 10
low sweep
fighting
💥🤛 65 100% 20
round
normal
🌀 60 100% 15
circle throw
fighting
💥🤛 60 90% 10
retaliate
normal
💥🤛 70 100% 5
bulldoze
ground
💥🤛 60 100% 20
work up
normal
🔰 - - 30
mat block
fighting
🔰 - - 10
confide
normal
🔰 - - 20
power up punch
fighting
💥🤛 40 100% 20
laser focus
normal
🔰 - - 30
stomping tantrum
ground
💥🤛 75 100% 10
coaching
fighting
🔰 - - 10