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buneary

#0427
Base Exp. 70
Growth Ratemedium
0.4 m
Height
5.5 kg
Weight

Evolution Chain

Base Flavor

It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.

When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.

You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.

Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.

By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.

Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.

The reason it keeps one ear rolled up is so it can launch a swift counterattack if it’s attacked by an enemy.

If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.

Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training.

My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.

Base Stats

HP
55
attack
66
defense
44
Sp. Attack
44
Sp. Defense
56
speed
85

Habitat

Abilities

  • run-away

    This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

  • klutz

    In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.

  • limber

    This Pokémon cannot be paralyzed. If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.

Moves

Name Type Cat. Power Acc. PP
pound
normal
💥🤛 40 100% 35
mega punch
normal
💥🤛 80 85% 20
fire punch
fire
💥🤛 75 100% 15
ice punch
ice
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
cut
normal
💥🤛 50 95% 30
double kick
fighting
💥🤛 30 100% 30
mega kick
normal
💥🤛 120 75% 5
jump kick
fighting
💥🤛 100 95% 10
headbutt
normal
💥🤛 70 100% 15
ice beam
ice
🌀 90 100% 10
low kick
fighting
💥🤛 - 100% 20
solar beam
grass
🌀 120 100% 10
thunderbolt
electric
🌀 90 100% 15
thunder wave
electric
🔰 - 90% 20
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
agility
psychic
🔰 - - 30
quick attack
normal
💥🤛 40 100% 30
double team
normal
🔰 - - 15
defense curl
normal
🔰 - - 40
swift
normal
🌀 60 - 20
dizzy punch
normal
💥🤛 70 100% 10
splash
normal
🔰 - - 40
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
flail
normal
💥🤛 - 100% 15
protect
normal
🔰 - - 10
sweet kiss
fairy
🔰 - 75% 10
mud slap
ground
🌀 20 100% 10
foresight
normal
🔰 - - 40
endure
normal
🔰 - - 10
charm
fairy
🔰 - 100% 20
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
heal bell
normal
🔰 - - 5
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
baton pass
normal
🔰 - - 40
encore
normal
🔰 - 100% 5
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
shadow ball
ghost
🌀 80 100% 15
rock smash
fighting
💥🤛 40 100% 15
fake out
normal
💥🤛 40 100% 10
uproar
normal
🌀 90 100% 10
flatter
dark
🔰 - 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
helping hand
normal
🔰 - - 20
magic coat
psychic
🔰 - - 15
endeavor
normal
💥🤛 - 100% 5
secret power
normal
💥🤛 70 100% 20
teeter dance
normal
🔰 - 100% 20
mud sport
ground
🔰 - - 15
hyper voice
normal
🌀 90 100% 10
fake tears
dark
🔰 - 100% 20
cosmic power
psychic
🔰 - - 20
sky uppercut
fighting
💥🤛 85 90% 15
bounce
flying
💥🤛 85 85% 5
covet
normal
💥🤛 60 100% 25
shock wave
electric
🌀 60 - 20
water pulse
water
🌀 60 100% 20
healing wish
psychic
🔰 - - 10
natural gift
normal
💥🤛 - 100% 15
payback
dark
💥🤛 50 100% 10
assurance
dark
💥🤛 60 100% 10
fling
dark
💥🤛 - 100% 10
copycat
normal
🔰 - - 20
last resort
normal
💥🤛 140 100% 5
drain punch
fighting
💥🤛 75 100% 10
switcheroo
dark
🔰 - 100% 10
captivate
normal
🔰 - 100% 20
grass knot
grass
🌀 - 100% 20
charge beam
electric
🌀 50 90% 10
double hit
normal
💥🤛 35 90% 10
low sweep
fighting
💥🤛 65 100% 20
entrainment
normal
🔰 - 100% 15
after you
normal
🔰 - - 15
round
normal
🌀 60 100% 15
circle throw
fighting
💥🤛 60 90% 10
retaliate
normal
💥🤛 70 100% 5
work up
normal
🔰 - - 30
play rough
fairy
💥🤛 90 90% 10
confide
normal
🔰 - - 20
baby doll eyes
fairy
🔰 - 100% 30
power up punch
fighting
💥🤛 40 100% 20
triple axel
ice
💥🤛 20 90% 10