buneary
Base Flavor
It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.
You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.
By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.
The reason it keeps one ear rolled up is so it can launch a swift counterattack if it’s attacked by an enemy.
If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.
Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training.
My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.
Base Stats
Habitat
Abilities
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run-away
This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.
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klutz
In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use fling. The Speed cut from the iron ball and the effort items (the macho brace, power weight, power bracer, power belt, power lens, power band, and power anklet) is unaffected. Items that do not directly affect the battle, such as the exp share, the amulet coin, or the soothe bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as natural gift and switcheroo, work as usual.
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limber
This Pokémon cannot be paralyzed. If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
pound | normal | 💥🤛 | 40 | 100% | 35 |
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
cut | normal | 💥🤛 | 50 | 95% | 30 |
double kick | fighting | 💥🤛 | 30 | 100% | 30 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
jump kick | fighting | 💥🤛 | 100 | 95% | 10 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
ice beam | ice | 🌀 | 90 | 100% | 10 |
low kick | fighting | 💥🤛 | - | 100% | 20 |
solar beam | grass | 🌀 | 120 | 100% | 10 |
thunderbolt | electric | 🌀 | 90 | 100% | 15 |
thunder wave | electric | 🔰 | - | 90% | 20 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
agility | psychic | 🔰 | - | - | 30 |
quick attack | normal | 💥🤛 | 40 | 100% | 30 |
double team | normal | 🔰 | - | - | 15 |
defense curl | normal | 🔰 | - | - | 40 |
swift | normal | 🌀 | 60 | - | 20 |
dizzy punch | normal | 💥🤛 | 70 | 100% | 10 |
splash | normal | 🔰 | - | - | 40 |
rest | psychic | 🔰 | - | - | 10 |
substitute | normal | 🔰 | - | - | 10 |
snore | normal | 🌀 | 50 | 100% | 15 |
flail | normal | 💥🤛 | - | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
sweet kiss | fairy | 🔰 | - | 75% | 10 |
mud slap | ground | 🌀 | 20 | 100% | 10 |
foresight | normal | 🔰 | - | - | 40 |
endure | normal | 🔰 | - | - | 10 |
charm | fairy | 🔰 | - | 100% | 20 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
heal bell | normal | 🔰 | - | - | 5 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
baton pass | normal | 🔰 | - | - | 40 |
encore | normal | 🔰 | - | 100% | 5 |
iron tail | steel | 💥🤛 | 100 | 75% | 15 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
fake out | normal | 💥🤛 | 40 | 100% | 10 |
uproar | normal | 🌀 | 90 | 100% | 10 |
flatter | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
magic coat | psychic | 🔰 | - | - | 15 |
endeavor | normal | 💥🤛 | - | 100% | 5 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
teeter dance | normal | 🔰 | - | 100% | 20 |
mud sport | ground | 🔰 | - | - | 15 |
hyper voice | normal | 🌀 | 90 | 100% | 10 |
fake tears | dark | 🔰 | - | 100% | 20 |
cosmic power | psychic | 🔰 | - | - | 20 |
sky uppercut | fighting | 💥🤛 | 85 | 90% | 15 |
bounce | flying | 💥🤛 | 85 | 85% | 5 |
covet | normal | 💥🤛 | 60 | 100% | 25 |
shock wave | electric | 🌀 | 60 | - | 20 |
water pulse | water | 🌀 | 60 | 100% | 20 |
healing wish | psychic | 🔰 | - | - | 10 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
payback | dark | 💥🤛 | 50 | 100% | 10 |
assurance | dark | 💥🤛 | 60 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
copycat | normal | 🔰 | - | - | 20 |
last resort | normal | 💥🤛 | 140 | 100% | 5 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
switcheroo | dark | 🔰 | - | 100% | 10 |
captivate | normal | 🔰 | - | 100% | 20 |
grass knot | grass | 🌀 | - | 100% | 20 |
charge beam | electric | 🌀 | 50 | 90% | 10 |
double hit | normal | 💥🤛 | 35 | 90% | 10 |
low sweep | fighting | 💥🤛 | 65 | 100% | 20 |
entrainment | normal | 🔰 | - | 100% | 15 |
after you | normal | 🔰 | - | - | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
circle throw | fighting | 💥🤛 | 60 | 90% | 10 |
retaliate | normal | 💥🤛 | 70 | 100% | 5 |
work up | normal | 🔰 | - | - | 30 |
play rough | fairy | 💥🤛 | 90 | 90% | 10 |
confide | normal | 🔰 | - | - | 20 |
baby doll eyes | fairy | 🔰 | - | 100% | 30 |
power up punch | fighting | 💥🤛 | 40 | 100% | 20 |
triple axel | ice | 💥🤛 | 20 | 90% | 10 |