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cranidos

#0408
Base Exp. 70
Growth Rateslow-then-very-fast
Type
0.9 m
Height
31.5 kg
Weight

Evolution Chain

Base Flavor

It lived in jungles around 100 million years ago. Its skull is as hard as iron.

It was resurrected from an iron ball-like fossil. It downs prey with its head butts.

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.

CRANIDOS toughen up their already rock-hard heads by headbutting one another.

CRANIDOS toughen up their already rock-hard heads by headbutting one another.

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.

It was resurrected from an iron ball-like fossil. It downs prey with its headbutts.

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with headbutts.

It was resurrected from an iron ball-like fossil. It downs prey with its headbutts.

A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with headbutts.

It lived in jungles around a hundred million years ago. It used its skillful headbutts to combat Aerodactyl.

In rock layers where Cranidos fossils are found, the fossilized trunks of trees snapped in two are also often found.

A primeval Pokémon, it possesses a hard and sturdy skull, lacking any intelligence within.

Its hard skull is its distinguishing feature. It snapped trees by headbutting them, and then it fed on their ripe berries.

An incredibly rare sight. They duel each other by ramming their heads together, and the resulting sound echoes throughout the area like the pealing of a bell.

Base Stats

HP
67
attack
125
defense
40
Sp. Attack
30
Sp. Defense
30
speed
58

Habitat

Abilities

  • mold-breaker

    This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as water absorb; abilities that would prevent any of their effects, such as clear body, shell armor, or sticky hold; and abilities that grant any general protective benefit, such as simple, snow cloak, or thick fat. If an ability could either hinder or help this Pokémon's moves, e.g. dry skin or unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, cursed body only affects potential future uses of the move, while liquid ooze and shadow tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example color change or forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from drizzle. This ability cannot ignore multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to teravolt and turboblaze.

  • sheer-force

    This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects. An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, thunder shock's paralysis is an extra effect, but thunder wave's is not, nor are knock off's item removal and air cutter's increased critical hit rate. Moves that lower the user's stats are unaffected.

Moves

Name Type Cat. Power Acc. PP
fire punch
fire
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
swords dance
normal
🔰 - - 20
whirlwind
normal
🔰 - - 20
slam
normal
💥🤛 80 75% 20
stomp
normal
💥🤛 65 100% 20
headbutt
normal
💥🤛 70 100% 15
take down
normal
💥🤛 90 85% 20
thrash
normal
💥🤛 120 100% 10
double edge
normal
💥🤛 120 100% 15
leer
normal
🔰 - 100% 30
roar
normal
🔰 - - 20
flamethrower
fire
🌀 90 100% 15
ice beam
ice
🌀 90 100% 10
blizzard
ice
🌀 110 70% 5
strength
normal
💥🤛 80 100% 15
thunderbolt
electric
🌀 90 100% 15
thunder
electric
🌀 110 70% 10
earthquake
ground
💥🤛 100 100% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
screech
normal
🔰 - 85% 40
double team
normal
🔰 - - 15
focus energy
normal
🔰 - - 30
fire blast
fire
🌀 110 85% 5
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
spite
ghost
🔰 - 100% 10
protect
normal
🔰 - - 10
scary face
normal
🔰 - 100% 10
mud slap
ground
🌀 20 100% 10
sandstorm
rock
🔰 - - 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
pursuit
dark
💥🤛 40 100% 20
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
crunch
dark
💥🤛 80 100% 15
ancient power
rock
🌀 60 100% 5
rock smash
fighting
💥🤛 40 100% 15
uproar
normal
🌀 90 100% 10
facade
normal
💥🤛 70 100% 20
superpower
fighting
💥🤛 120 100% 5
endeavor
normal
💥🤛 - 100% 5
secret power
normal
💥🤛 70 100% 20
rock tomb
rock
💥🤛 60 95% 15
shock wave
electric
🌀 60 - 20
hammer arm
fighting
💥🤛 100 90% 10
natural gift
normal
💥🤛 - 100% 15
payback
dark
💥🤛 50 100% 10
assurance
dark
💥🤛 60 100% 10
fling
dark
💥🤛 - 100% 10
rock polish
rock
🔰 - - 20
dragon pulse
dragon
🌀 85 100% 10
earth power
ground
🌀 90 100% 10
zen headbutt
psychic
💥🤛 80 90% 15
rock climb
normal
💥🤛 90 85% 20
iron head
steel
💥🤛 80 100% 15
stone edge
rock
💥🤛 100 80% 5
captivate
normal
🔰 - 100% 20
stealth rock
rock
🔰 - - 20
head smash
rock
💥🤛 150 80% 5
smack down
rock
💥🤛 50 100% 15
round
normal
🌀 60 100% 15
chip away
normal
💥🤛 70 100% 20
incinerate
fire
🌀 60 100% 15
bulldoze
ground
💥🤛 60 100% 20
confide
normal
🔰 - - 20
power up punch
fighting
💥🤛 40 100% 20