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heliolisk

#0695
Base Exp. 168
Growth Ratemedium
1 m
Height
21 kg
Weight

Evolution Chain

Base Flavor

They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.

It stimulates its muscles with electricity, boosting the strength in its legs and enabling it to run 100 yards in five seconds.

They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.

It stimulates its muscles with electricity, boosting the strength in its legs and enabling it to run 100 yards in five seconds.

A now-vanished desert culture treasured these Pokémon. Appropriately, when Heliolisk came to the Galar region, treasure came with them.

One Heliolisk basking in the sun with its frill outspread is all it would take to produce enough electricity to power a city.

Base Stats

HP
62
attack
55
defense
52
Sp. Attack
109
Sp. Defense
94
speed
109

Habitat

Abilities

  • dry-skin

    This Pokémon takes 1/8 of its maximum HP in damage after each turn during strong sunlight, but it heals for 1/8 of its HP each turn during rain. This Pokémon takes 1.25× as much damage from fire-type moves, but whenever a water move hits it, it heals for 1/4 its maximum HP instead.

  • sand-veil

    During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

  • solar-power

    During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn.

Moves

Name Type Cat. Power Acc. PP
pound
normal
💥🤛 40 100% 35
mega punch
normal
💥🤛 80 85% 20
fire punch
fire
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
razor wind
normal
🌀 80 100% 10
cut
normal
💥🤛 50 95% 30
mega kick
normal
💥🤛 120 75% 5
tail whip
normal
🔰 - 100% 30
surf
water
🌀 90 100% 15
hyper beam
normal
🌀 150 90% 5
low kick
fighting
💥🤛 - 100% 20
solar beam
grass
🌀 120 100% 10
thunder shock
electric
🌀 40 100% 30
thunderbolt
electric
🌀 90 100% 15
thunder wave
electric
🔰 - 90% 20
thunder
electric
🌀 110 70% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
agility
psychic
🔰 - - 30
quick attack
normal
💥🤛 40 100% 30
double team
normal
🔰 - - 15
light screen
psychic
🔰 - - 30
swift
normal
🌀 60 - 20
flash
normal
🔰 - 100% 20
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
protect
normal
🔰 - - 10
mud slap
ground
🌀 20 100% 10
sandstorm
rock
🔰 - - 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
psych up
normal
🔰 - - 10
facade
normal
💥🤛 70 100% 20
charge
electric
🔰 - - 20
secret power
normal
💥🤛 70 100% 20
hyper voice
normal
🌀 90 100% 10
weather ball
normal
🌀 50 100% 10
rock tomb
rock
💥🤛 60 95% 15
signal beam
bug
🌀 75 100% 15
shock wave
electric
🌀 60 - 20
u turn
bug
💥🤛 70 100% 20
magnet rise
electric
🔰 - - 10
dark pulse
dark
🌀 80 100% 15
dragon pulse
dragon
🌀 85 100% 10
focus blast
fighting
🌀 120 70% 5
giga impact
normal
💥🤛 150 90% 5
discharge
electric
🌀 80 100% 15
grass knot
grass
🌀 - 100% 20
charge beam
electric
🌀 50 90% 10
electro ball
electric
🌀 - 100% 10
low sweep
fighting
💥🤛 65 100% 20
round
normal
🌀 60 100% 15
ally switch
psychic
🔰 - - 15
volt switch
electric
🌀 70 100% 20
bulldoze
ground
💥🤛 60 100% 20
dragon tail
dragon
💥🤛 60 90% 10
electroweb
electric
🌀 55 95% 15
wild charge
electric
💥🤛 90 100% 15
parabolic charge
electric
🌀 65 100% 20
electrify
electric
🔰 - - 20
confide
normal
🔰 - - 20
eerie impulse
electric
🔰 - 100% 15
electric terrain
electric
🔰 - - 10
brutal swing
dark
💥🤛 60 100% 20
breaking swipe
dragon
💥🤛 60 100% 15
scale shot
dragon
💥🤛 25 90% 20
rising voltage
electric
🌀 70 100% 20