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helioptile

#0694
Base Exp. 58
Growth Ratemedium
0.5 m
Height
6 kg
Weight

Evolution Chain

Base Flavor

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

The frills on either side of its head have cells that generate electricity when exposed to sunlight.

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

The frills on either side of its head have cells that generate electricity when exposed to sunlight.

When spread, the frills on its head act like solar panels, generating the power behind this Pokémon’s electric moves.

The sun powers this Pokémon’s electricity generation. Interruption of that process stresses Helioptile to the point of weakness.

Base Stats

HP
44
attack
38
defense
33
Sp. Attack
61
Sp. Defense
43
speed
70

Habitat

Abilities

  • dry-skin

    This Pokémon takes 1/8 of its maximum HP in damage after each turn during strong sunlight, but it heals for 1/8 of its HP each turn during rain. This Pokémon takes 1.25× as much damage from fire-type moves, but whenever a water move hits it, it heals for 1/4 its maximum HP instead.

  • sand-veil

    During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

  • solar-power

    During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn.

Moves

Name Type Cat. Power Acc. PP
pound
normal
💥🤛 40 100% 35
razor wind
normal
🌀 80 100% 10
cut
normal
💥🤛 50 95% 30
tail whip
normal
🔰 - 100% 30
surf
water
🌀 90 100% 15
thunder shock
electric
🌀 40 100% 30
thunderbolt
electric
🌀 90 100% 15
thunder wave
electric
🔰 - 90% 20
thunder
electric
🌀 110 70% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
agility
psychic
🔰 - - 30
quick attack
normal
💥🤛 40 100% 30
double team
normal
🔰 - - 15
light screen
psychic
🔰 - - 30
swift
normal
🌀 60 - 20
glare
normal
🔰 - 100% 30
flash
normal
🔰 - 100% 20
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
protect
normal
🔰 - - 10
mud slap
ground
🌀 20 100% 10
sandstorm
rock
🔰 - - 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
psych up
normal
🔰 - - 10
facade
normal
💥🤛 70 100% 20
charge
electric
🔰 - - 20
secret power
normal
💥🤛 70 100% 20
camouflage
normal
🔰 - - 20
rock tomb
rock
💥🤛 60 95% 15
signal beam
bug
🌀 75 100% 15
shock wave
electric
🌀 60 - 20
u turn
bug
💥🤛 70 100% 20
magnet rise
electric
🔰 - - 10
dark pulse
dark
🌀 80 100% 15
dragon rush
dragon
💥🤛 100 75% 10
grass knot
grass
🌀 - 100% 20
charge beam
electric
🌀 50 90% 10
electro ball
electric
🌀 - 100% 10
low sweep
fighting
💥🤛 65 100% 20
round
normal
🌀 60 100% 15
ally switch
psychic
🔰 - - 15
volt switch
electric
🌀 70 100% 20
bulldoze
ground
💥🤛 60 100% 20
dragon tail
dragon
💥🤛 60 90% 10
electroweb
electric
🌀 55 95% 15
wild charge
electric
💥🤛 90 100% 15
parabolic charge
electric
🌀 65 100% 20
electrify
electric
🔰 - - 20
confide
normal
🔰 - - 20
electric terrain
electric
🔰 - - 10
scale shot
dragon
💥🤛 25 90% 20
rising voltage
electric
🌀 70 100% 20