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klinklang

#0601
Base Exp. 260
Growth Ratemedium-slow
Type
0.6 m
Height
81 kg
Weight

Evolution Chain

Base Flavor

The gear with the red core is rotated at high speed for a rapid energy charge.

Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.

The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.

The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.

The gear with the red core is rotated at high speed for a rapid energy charge.

Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.

The gear with the red core is rotated at high speed for a rapid energy charge.

Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.

From its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.

The three gears that compose this Pokémon spin at high speed. Its new spiked gear isn’t a living creature.

Base Stats

HP
60
attack
100
defense
115
Sp. Attack
70
Sp. Defense
85
speed
90

Habitat

Abilities

  • plus

    This Pokémon has 1.5× its Special Attack if any friendly Pokémon has plus or minus. This bonus does not count as a stat modifier. If either ability is disabled by gastro acid, both lose their effect.

  • minus

    This Pokémon has 1.5× its Special Attack if any friendly Pokémon has plus or minus. This bonus does not count as a stat modifier. If either ability is disabled by gastro acid, both lose their effect.

  • clear-body

    This Pokémon cannot have its stats lowered by other Pokémon. This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis. This Pokémon can still be passed negative stat modifiers through guard swap, heart swap, or power swap. This ability functions identically to white smoke in battle.

Moves

Name Type Cat. Power Acc. PP
vice grip
normal
💥🤛 55 100% 30
bind
normal
💥🤛 15 85% 20
hyper beam
normal
🌀 150 90% 5
thunder shock
electric
🌀 40 100% 30
thunderbolt
electric
🌀 90 100% 15
thunder wave
electric
🔰 - 90% 20
thunder
electric
🌀 110 70% 10
toxic
poison
🔰 - 90% 10
screech
normal
🔰 - 85% 40
double team
normal
🔰 - - 15
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
snore
normal
🌀 50 100% 15
protect
normal
🔰 - - 10
zap cannon
electric
🌀 120 50% 5
lock on
normal
🔰 - - 5
sandstorm
rock
🔰 - - 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
hidden power
normal
🌀 60 100% 15
rock smash
fighting
💥🤛 40 100% 15
uproar
normal
🌀 90 100% 10
facade
normal
💥🤛 70 100% 20
charge
electric
🔰 - - 20
magic coat
psychic
🔰 - - 15
recycle
normal
🔰 - - 10
secret power
normal
💥🤛 70 100% 20
metal sound
steel
🔰 - 85% 40
signal beam
bug
🌀 75 100% 15
iron defense
steel
🔰 - - 15
shock wave
electric
🌀 60 - 20
gravity
psychic
🔰 - - 5
assurance
dark
💥🤛 60 100% 10
magnet rise
electric
🔰 - - 10
rock polish
rock
🔰 - - 20
power gem
rock
🌀 80 100% 20
giga impact
normal
💥🤛 150 90% 5
mirror shot
steel
🌀 65 85% 10
flash cannon
steel
🌀 80 100% 10
trick room
psychic
🔰 - - 5
discharge
electric
🌀 80 100% 15
charge beam
electric
🌀 50 90% 10
autotomize
steel
🔰 - - 15
telekinesis
psychic
🔰 - - 15
round
normal
🌀 60 100% 15
ally switch
psychic
🔰 - - 15
shift gear
steel
🔰 - - 10
volt switch
electric
🌀 70 100% 20
wild charge
electric
💥🤛 90 100% 15
gear grind
steel
💥🤛 50 85% 15
confide
normal
🔰 - - 20
magnetic flux
electric
🔰 - - 20
electric terrain
electric
🔰 - - 10
gear up
steel
🔰 - - 20
steel beam
steel
🌀 140 95% 5
steel roller
steel
💥🤛 130 100% 5
rising voltage
electric
🌀 70 100% 20