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mankey

#0056
Base Exp. 61
Growth Ratemedium
0.5 m
Height
28 kg
Weight

Evolution Chain

Base Flavor

Extremely quick to anger. It could be docile one moment then thrashing away the next instant.

Extremely quick to anger. It could be docile one moment then thrashing away the next instant.

An agile POKéMON that lives in trees. It angers easily and will not hesitate to attack anything.

It is extremely ill-tempered. Groups of them will attack any handy target for no reason.

It's unsafe to ap­ proach if it gets violently enraged for no reason and can't distinguish friends from foes.

It lives in groups in the treetops. If it loses sight of its group, it becomes infuriated by its loneliness.

When MANKEY starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.

When MANKEY starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.

When it starts shaking and its nasal breathing turns rough, it’s a sure sign of anger. However, since this happens instantly, there is no time to flee.

Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.

Extremely quick to anger. It could be docile one moment, then thrashing away the next instant.

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

It is extremely ill-tempered. Groups of them will attack any handy target for no reason.

It’s unsafe to approach if it gets violently enraged for no reason and can’t distinguish friends from foes.

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

It’s unsafe to approach if it gets violently enraged for no reason and can’t distinguish friends from foes.

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

When Mankey starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.

When Mankey starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.

It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.

Its raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again.

The smallest of things could cause it to lose its temper. Because it doesn’t hold in its stress, this Pokémon can live a long time.

If one gets angry, all the others around it will get angry, so silence is a rare visitor in a troop of Mankey.

An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.

An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.

Base Stats

HP
40
attack
80
defense
35
Sp. Attack
35
Sp. Defense
45
speed
70

Habitat

mountain

Abilities

  • vital-spirit

    This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to insomnia in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

  • anger-point

    Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a substitute.

  • defiant

    When any of this Pokémon's stats are lowered, its Attack rises by two stages. If multiple stats are lowered at once, this ability takes effect with each stat lowered.

Moves

Name Type Cat. Power Acc. PP
karate chop
fighting
💥🤛 50 100% 25
mega punch
normal
💥🤛 80 85% 20
pay day
normal
💥🤛 40 100% 20
fire punch
fire
💥🤛 75 100% 15
ice punch
ice
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
scratch
normal
💥🤛 40 100% 35
mega kick
normal
💥🤛 120 75% 5
headbutt
normal
💥🤛 70 100% 15
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
thrash
normal
💥🤛 120 100% 10
double edge
normal
💥🤛 120 100% 15
leer
normal
🔰 - 100% 30
submission
fighting
💥🤛 80 80% 20
low kick
fighting
💥🤛 - 100% 20
counter
fighting
💥🤛 - 100% 20
seismic toss
fighting
💥🤛 - 100% 20
strength
normal
💥🤛 80 100% 15
thunderbolt
electric
🌀 90 100% 15
thunder
electric
🌀 110 70% 10
earthquake
ground
💥🤛 100 100% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
meditate
psychic
🔰 - - 40
rage
normal
💥🤛 20 100% 20
mimic
normal
🔰 - - 10
screech
normal
🔰 - 85% 40
double team
normal
🔰 - - 15
defense curl
normal
🔰 - - 40
focus energy
normal
🔰 - - 30
bide
normal
💥🤛 - - 10
metronome
normal
🔰 - - 10
swift
normal
🌀 60 - 20
skull bash
normal
💥🤛 130 100% 10
fury swipes
normal
💥🤛 18 80% 15
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
reversal
fighting
💥🤛 - 100% 15
spite
ghost
🔰 - 100% 10
protect
normal
🔰 - - 10
scary face
normal
🔰 - 100% 10
mud slap
ground
🌀 20 100% 10
foresight
normal
🔰 - - 40
detect
fighting
🔰 - - 5
outrage
dragon
💥🤛 120 100% 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
dynamic punch
fighting
💥🤛 100 50% 5
encore
normal
🔰 - 100% 5
pursuit
dark
💥🤛 40 100% 20
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
cross chop
fighting
💥🤛 100 80% 5
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
psych up
normal
🔰 - - 10
rock smash
fighting
💥🤛 40 100% 15
beat up
dark
💥🤛 - 100% 10
uproar
normal
🌀 90 100% 10
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
smelling salts
normal
💥🤛 70 100% 10
taunt
dark
🔰 - 100% 20
helping hand
normal
🔰 - - 20
role play
psychic
🔰 - - 10
revenge
fighting
💥🤛 60 100% 10
brick break
fighting
💥🤛 75 100% 15
endeavor
normal
💥🤛 - 100% 5
secret power
normal
💥🤛 70 100% 20
overheat
fire
🌀 130 90% 5
rock tomb
rock
💥🤛 60 95% 15
aerial ace
flying
💥🤛 60 - 20
bulk up
fighting
🔰 - - 20
covet
normal
💥🤛 60 100% 25
natural gift
normal
💥🤛 - 100% 15
u turn
bug
💥🤛 70 100% 20
close combat
fighting
💥🤛 120 100% 5
payback
dark
💥🤛 50 100% 10
assurance
dark
💥🤛 60 100% 10
fling
dark
💥🤛 - 100% 10
punishment
dark
💥🤛 - 100% 5
poison jab
poison
💥🤛 80 100% 20
night slash
dark
💥🤛 70 100% 15
seed bomb
grass
💥🤛 80 100% 15
drain punch
fighting
💥🤛 75 100% 10
vacuum wave
fighting
🌀 40 100% 30
focus blast
fighting
🌀 120 70% 5
shadow claw
ghost
💥🤛 70 100% 15
rock climb
normal
💥🤛 90 85% 20
gunk shot
poison
💥🤛 120 80% 5
stone edge
rock
💥🤛 100 80% 5
captivate
normal
🔰 - 100% 20
hone claws
dark
🔰 - - 15
smack down
rock
💥🤛 50 100% 15
low sweep
fighting
💥🤛 65 100% 20
round
normal
🌀 60 100% 15
acrobatics
flying
💥🤛 55 100% 15
retaliate
normal
💥🤛 70 100% 5
final gambit
fighting
🌀 - 100% 5
bulldoze
ground
💥🤛 60 100% 20
work up
normal
🔰 - - 30
dual chop
dragon
💥🤛 40 90% 15
confide
normal
🔰 - - 20
power up punch
fighting
💥🤛 40 100% 20
power trip
dark
💥🤛 20 100% 10
stomping tantrum
ground
💥🤛 75 100% 10
tera blast
normal
🌀 80 100% 10