primeape
Evolution Chain
-
mankeygeneration-i
-
primeapegeneration-iLv
28 -
annihilapegeneration-ixLv
Tr
Base Flavor
Always furious and tenacious to boot. It will notabandon chasing its quarry until it is caught.
Always furious and tenacious to boot. It will notabandon chasing its quarry until it is caught.
It stops being angry only when nobody else isaround. To view this moment is very difficult.
If approached while asleep, it may awaken andangrily give chase in a groggy state of semi-sleep.
It becomes wildly furious if it even senses someonelooking at it. It chases anyone that meets its glare.
It will beat up anyone who makes it mad, even if ithas to chase them until the end of the world.
When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger.However, it also becomes much less intelligent at the same time.
When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger.However, it also becomes much less intelligent at the same time.
When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.
It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
It stops being angry only when nobody else is around. To view this moment is very difficult.
It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.
Some researchers theorize that Primeape remains angry even when inside a Poké Ball.
It will never forgive opponents who have angered it. Even after it has beaten them down until they can’t move, it never ever forgives.
The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.
It stops being angry only when nobody else is around. To view this moment is very difficult.
It stops being angry only when nobody else is around. To view this moment is very difficult.
Base Stats
Habitat
mountain
Abilities
-
vital-spirit
This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to insomnia in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
-
anger-point
Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a substitute.
-
defiant
When any of this Pokémon's stats are lowered, its Attack rises by two stages. If multiple stats are lowered at once, this ability takes effect with each stat lowered.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
karate chop | fighting | 💥🤛 | 50 | 100% | 25 |
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
pay day | normal | 💥🤛 | 40 | 100% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
scratch | normal | 💥🤛 | 40 | 100% | 35 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
take down | normal | 💥🤛 | 90 | 85% | 20 |
thrash | normal | 💥🤛 | 120 | 100% | 10 |
double edge | normal | 💥🤛 | 120 | 100% | 15 |
leer | normal | 🔰 | - | 100% | 30 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
submission | fighting | 💥🤛 | 80 | 80% | 20 |
low kick | fighting | 💥🤛 | - | 100% | 20 |
counter | fighting | 💥🤛 | - | 100% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
thunderbolt | electric | 🌀 | 90 | 100% | 15 |
thunder | electric | 🌀 | 110 | 70% | 10 |
earthquake | ground | 💥🤛 | 100 | 100% | 10 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
rage | normal | 💥🤛 | 20 | 100% | 20 |
mimic | normal | 🔰 | - | - | 10 |
screech | normal | 🔰 | - | 85% | 40 |
double team | normal | 🔰 | - | - | 15 |
defense curl | normal | 🔰 | - | - | 40 |
focus energy | normal | 🔰 | - | - | 30 |
bide | normal | 💥🤛 | - | - | 10 |
metronome | normal | 🔰 | - | - | 10 |
swift | normal | 🌀 | 60 | - | 20 |
skull bash | normal | 💥🤛 | 130 | 100% | 10 |
fury swipes | normal | 💥🤛 | 18 | 80% | 15 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
snore | normal | 🌀 | 50 | 100% | 15 |
curse | ghost | 🔰 | - | - | 10 |
reversal | fighting | 💥🤛 | - | 100% | 15 |
spite | ghost | 🔰 | - | 100% | 10 |
protect | normal | 🔰 | - | - | 10 |
scary face | normal | 🔰 | - | 100% | 10 |
mud slap | ground | 🌀 | 20 | 100% | 10 |
detect | fighting | 🔰 | - | - | 5 |
outrage | dragon | 💥🤛 | 120 | 100% | 10 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
dynamic punch | fighting | 💥🤛 | 100 | 50% | 5 |
encore | normal | 🔰 | - | 100% | 5 |
pursuit | dark | 💥🤛 | 40 | 100% | 20 |
iron tail | steel | 💥🤛 | 100 | 75% | 15 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
cross chop | fighting | 💥🤛 | 100 | 80% | 5 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
psych up | normal | 🔰 | - | - | 10 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
uproar | normal | 🌀 | 90 | 100% | 10 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
role play | psychic | 🔰 | - | - | 10 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
endeavor | normal | 💥🤛 | - | 100% | 5 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
overheat | fire | 🌀 | 130 | 90% | 5 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
aerial ace | flying | 💥🤛 | 60 | - | 20 |
bulk up | fighting | 🔰 | - | - | 20 |
covet | normal | 💥🤛 | 60 | 100% | 25 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
u turn | bug | 💥🤛 | 70 | 100% | 20 |
close combat | fighting | 💥🤛 | 120 | 100% | 5 |
payback | dark | 💥🤛 | 50 | 100% | 10 |
assurance | dark | 💥🤛 | 60 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
punishment | dark | 💥🤛 | - | 100% | 5 |
poison jab | poison | 💥🤛 | 80 | 100% | 20 |
seed bomb | grass | 💥🤛 | 80 | 100% | 15 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
vacuum wave | fighting | 🌀 | 40 | 100% | 30 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
shadow claw | ghost | 💥🤛 | 70 | 100% | 15 |
rock climb | normal | 💥🤛 | 90 | 85% | 20 |
gunk shot | poison | 💥🤛 | 120 | 80% | 5 |
stone edge | rock | 💥🤛 | 100 | 80% | 5 |
captivate | normal | 🔰 | - | 100% | 20 |
stealth rock | rock | 🔰 | - | - | 20 |
hone claws | dark | 🔰 | - | - | 15 |
smack down | rock | 💥🤛 | 50 | 100% | 15 |
low sweep | fighting | 💥🤛 | 65 | 100% | 20 |
round | normal | 🌀 | 60 | 100% | 15 |
acrobatics | flying | 💥🤛 | 55 | 100% | 15 |
retaliate | normal | 💥🤛 | 70 | 100% | 5 |
final gambit | fighting | 🌀 | - | 100% | 5 |
bulldoze | ground | 💥🤛 | 60 | 100% | 20 |
work up | normal | 🔰 | - | - | 30 |
dual chop | dragon | 💥🤛 | 40 | 90% | 15 |
confide | normal | 🔰 | - | - | 20 |
power up punch | fighting | 💥🤛 | 40 | 100% | 20 |
throat chop | dark | 💥🤛 | 80 | 100% | 15 |
stomping tantrum | ground | 💥🤛 | 75 | 100% | 10 |
tera blast | normal | 🌀 | 80 | 100% | 10 |
rage fist | ghost | 💥🤛 | 50 | 100% | 10 |