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primeape

#0057
Base Exp. 159
Growth Ratemedium
1 m
Height
32 kg
Weight

Evolution Chain

Base Flavor

Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.

Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.

It stops being angry only when nobody else is around. To view this moment is very difficult.

If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.

It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.

It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.

When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.

When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.

When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.

It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.

Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.

It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.

It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.

It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.

It stops being angry only when nobody else is around. To view this moment is very difficult.

It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.

When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.

When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.

It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.

Some researchers theorize that Primeape remains angry even when inside a Poké Ball.

It will never forgive opponents who have angered it. Even after it has beaten them down until they can’t move, it never ever forgives.

The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.

It stops being angry only when nobody else is around. To view this moment is very difficult.

It stops being angry only when nobody else is around. To view this moment is very difficult.

Base Stats

HP
65
attack
105
defense
60
Sp. Attack
60
Sp. Defense
70
speed
95

Habitat

mountain

Abilities

  • vital-spirit

    This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to insomnia in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

  • anger-point

    Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a substitute.

  • defiant

    When any of this Pokémon's stats are lowered, its Attack rises by two stages. If multiple stats are lowered at once, this ability takes effect with each stat lowered.

Moves

Name Type Cat. Power Acc. PP
karate chop
fighting
💥🤛 50 100% 25
mega punch
normal
💥🤛 80 85% 20
pay day
normal
💥🤛 40 100% 20
fire punch
fire
💥🤛 75 100% 15
ice punch
ice
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
scratch
normal
💥🤛 40 100% 35
mega kick
normal
💥🤛 120 75% 5
headbutt
normal
💥🤛 70 100% 15
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
thrash
normal
💥🤛 120 100% 10
double edge
normal
💥🤛 120 100% 15
leer
normal
🔰 - 100% 30
hyper beam
normal
🌀 150 90% 5
submission
fighting
💥🤛 80 80% 20
low kick
fighting
💥🤛 - 100% 20
counter
fighting
💥🤛 - 100% 20
seismic toss
fighting
💥🤛 - 100% 20
strength
normal
💥🤛 80 100% 15
thunderbolt
electric
🌀 90 100% 15
thunder
electric
🌀 110 70% 10
earthquake
ground
💥🤛 100 100% 10
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
rage
normal
💥🤛 20 100% 20
mimic
normal
🔰 - - 10
screech
normal
🔰 - 85% 40
double team
normal
🔰 - - 15
defense curl
normal
🔰 - - 40
focus energy
normal
🔰 - - 30
bide
normal
💥🤛 - - 10
metronome
normal
🔰 - - 10
swift
normal
🌀 60 - 20
skull bash
normal
💥🤛 130 100% 10
fury swipes
normal
💥🤛 18 80% 15
rest
psychic
🔰 - - 10
rock slide
rock
💥🤛 75 90% 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
reversal
fighting
💥🤛 - 100% 15
spite
ghost
🔰 - 100% 10
protect
normal
🔰 - - 10
scary face
normal
🔰 - 100% 10
mud slap
ground
🌀 20 100% 10
detect
fighting
🔰 - - 5
outrage
dragon
💥🤛 120 100% 10
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
dynamic punch
fighting
💥🤛 100 50% 5
encore
normal
🔰 - 100% 5
pursuit
dark
💥🤛 40 100% 20
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
cross chop
fighting
💥🤛 100 80% 5
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
psych up
normal
🔰 - - 10
rock smash
fighting
💥🤛 40 100% 15
uproar
normal
🌀 90 100% 10
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
taunt
dark
🔰 - 100% 20
helping hand
normal
🔰 - - 20
role play
psychic
🔰 - - 10
brick break
fighting
💥🤛 75 100% 15
endeavor
normal
💥🤛 - 100% 5
secret power
normal
💥🤛 70 100% 20
overheat
fire
🌀 130 90% 5
rock tomb
rock
💥🤛 60 95% 15
aerial ace
flying
💥🤛 60 - 20
bulk up
fighting
🔰 - - 20
covet
normal
💥🤛 60 100% 25
natural gift
normal
💥🤛 - 100% 15
u turn
bug
💥🤛 70 100% 20
close combat
fighting
💥🤛 120 100% 5
payback
dark
💥🤛 50 100% 10
assurance
dark
💥🤛 60 100% 10
fling
dark
💥🤛 - 100% 10
punishment
dark
💥🤛 - 100% 5
poison jab
poison
💥🤛 80 100% 20
seed bomb
grass
💥🤛 80 100% 15
drain punch
fighting
💥🤛 75 100% 10
vacuum wave
fighting
🌀 40 100% 30
focus blast
fighting
🌀 120 70% 5
giga impact
normal
💥🤛 150 90% 5
shadow claw
ghost
💥🤛 70 100% 15
rock climb
normal
💥🤛 90 85% 20
gunk shot
poison
💥🤛 120 80% 5
stone edge
rock
💥🤛 100 80% 5
captivate
normal
🔰 - 100% 20
stealth rock
rock
🔰 - - 20
hone claws
dark
🔰 - - 15
smack down
rock
💥🤛 50 100% 15
low sweep
fighting
💥🤛 65 100% 20
round
normal
🌀 60 100% 15
acrobatics
flying
💥🤛 55 100% 15
retaliate
normal
💥🤛 70 100% 5
final gambit
fighting
🌀 - 100% 5
bulldoze
ground
💥🤛 60 100% 20
work up
normal
🔰 - - 30
dual chop
dragon
💥🤛 40 90% 15
confide
normal
🔰 - - 20
power up punch
fighting
💥🤛 40 100% 20
throat chop
dark
💥🤛 80 100% 15
stomping tantrum
ground
💥🤛 75 100% 10
tera blast
normal
🌀 80 100% 10
rage fist
ghost
💥🤛 50 100% 10