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mime-jr

#0439
Base Exp. 62
Growth Ratemedium
0.6 m
Height
13 kg
Weight

Evolution Chain

Base Flavor

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

It likes places where people gather. It mimics foes to confuse them, then makes its getaway.

It mimics the expressions and motions of those it sees to understand the feelings of others.

In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

It mimics the expressions and motions of those it sees to understand the feelings of others.

It mimics the expressions and motions of those it sees to understand the feelings of others.

It mimics the expressions and motions of those it sees to understand the feelings of others.

It mimics the expressions and motions of those it sees to understand the feelings of others.

In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it.

When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.

It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.

It looks for a Mr. Rime that’s a good dancer and carefully copies the Mr. Rime’s steps like an apprentice.

Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.

Base Stats

HP
20
attack
25
defense
45
Sp. Attack
70
Sp. Defense
90
speed
60

Habitat

Abilities

  • soundproof

    This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.

  • filter

    This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.

  • technician

    This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.

Moves

Name Type Cat. Power Acc. PP
pound
normal
💥🤛 40 100% 35
double slap
normal
💥🤛 15 85% 10
headbutt
normal
💥🤛 70 100% 15
psybeam
psychic
🌀 65 100% 20
solar beam
grass
🌀 120 100% 10
thunderbolt
electric
🌀 90 100% 15
thunder wave
electric
🔰 - 90% 20
thunder
electric
🌀 110 70% 10
toxic
poison
🔰 - 90% 10
confusion
psychic
🌀 50 100% 25
psychic
psychic
🌀 90 100% 10
hypnosis
psychic
🔰 - 60% 20
meditate
psychic
🔰 - - 40
mimic
normal
🔰 - - 10
double team
normal
🔰 - - 15
confuse ray
ghost
🔰 - 100% 10
barrier
psychic
🔰 - - 20
light screen
psychic
🔰 - - 30
reflect
psychic
🔰 - - 20
dream eater
psychic
🌀 100 100% 15
flash
normal
🔰 - 100% 20
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
protect
normal
🔰 - - 10
mud slap
ground
🌀 20 100% 10
icy wind
ice
🌀 55 95% 15
endure
normal
🔰 - - 10
charm
fairy
🔰 - 100% 20
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
safeguard
normal
🔰 - - 25
baton pass
normal
🔰 - - 40
encore
normal
🔰 - 100% 5
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
psych up
normal
🔰 - - 10
shadow ball
ghost
🌀 80 100% 15
future sight
psychic
🌀 120 100% 10
fake out
normal
💥🤛 40 100% 10
uproar
normal
🌀 90 100% 10
torment
dark
🔰 - 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
taunt
dark
🔰 - 100% 20
helping hand
normal
🔰 - - 20
trick
psychic
🔰 - 100% 10
role play
psychic
🔰 - - 10
magic coat
psychic
🔰 - - 15
recycle
normal
🔰 - - 10
brick break
fighting
💥🤛 75 100% 15
skill swap
psychic
🔰 - - 10
snatch
dark
🔰 - - 10
secret power
normal
💥🤛 70 100% 20
teeter dance
normal
🔰 - 100% 20
tickle
normal
🔰 - 100% 20
signal beam
bug
🌀 75 100% 15
covet
normal
💥🤛 60 100% 25
calm mind
psychic
🔰 - - 20
shock wave
electric
🌀 60 - 20
wake up slap
fighting
💥🤛 70 100% 10
healing wish
psychic
🔰 - - 10
natural gift
normal
💥🤛 - 100% 15
fling
dark
💥🤛 - 100% 10
copycat
normal
🔰 - - 20
sucker punch
dark
💥🤛 70 100% 5
drain punch
fighting
💥🤛 75 100% 10
nasty plot
dark
🔰 - - 20
trick room
psychic
🔰 - - 5
captivate
normal
🔰 - 100% 20
grass knot
grass
🌀 - 100% 20
charge beam
electric
🌀 50 90% 10
power split
psychic
🔰 - - 10
wonder room
psychic
🔰 - - 10
psyshock
psychic
🌀 80 100% 10
telekinesis
psychic
🔰 - - 15
magic room
psychic
🔰 - - 10
round
normal
🌀 60 100% 15
stored power
psychic
🌀 20 100% 10
ally switch
psychic
🔰 - - 15
misty terrain
fairy
🔰 - - 10
confide
normal
🔰 - - 20
dazzling gleam
fairy
🌀 80 100% 10
infestation
bug
🌀 20 100% 20
psychic terrain
psychic
🔰 - - 10