Base Flavor
If interrupted while it is miming, it willslap around the offender with its broad hands.
If interrupted while it is miming, it willslap around the offender with its broad hands.
Always practices its pantomime act. It makes enemiesbelieve something exists that really doesn't.
A skilled mime from birth, it gains the abilityto create invisi ble objects as it matures.
Its fingertips emit a peculiar force field thathardens air to create an actual wall.
It uses the mysterious power it has inits fingers to solidify air into an invisible wall.
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing.
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing.
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Base Stats
Habitat
urban
Abilities
-
soundproof
This Pokémon is immune to moves flagged as being sound-based. heal bell is unaffected. uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through baton pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used. howl, roar of time, sonic boom, and yawn are not flagged as sound-based.
-
filter
This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to solid rock.
-
technician
This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as hidden power and magnitude, when their power is 60 or less. helping hand's power boost is taken into account for any move, as is defense curl's power boost for rollout.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
pound | normal | 💥🤛 | 40 | 100% | 35 |
double slap | normal | 💥🤛 | 15 | 85% | 10 |
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
take down | normal | 💥🤛 | 90 | 85% | 20 |
double edge | normal | 💥🤛 | 120 | 100% | 15 |
psybeam | psychic | 🌀 | 65 | 100% | 20 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
submission | fighting | 💥🤛 | 80 | 80% | 20 |
counter | fighting | 💥🤛 | - | 100% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
solar beam | grass | 🌀 | 120 | 100% | 10 |
thunderbolt | electric | 🌀 | 90 | 100% | 15 |
thunder wave | electric | 🔰 | - | 90% | 20 |
thunder | electric | 🌀 | 110 | 70% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
confusion | psychic | 🌀 | 50 | 100% | 25 |
psychic | psychic | 🌀 | 90 | 100% | 10 |
hypnosis | psychic | 🔰 | - | 60% | 20 |
meditate | psychic | 🔰 | - | - | 40 |
rage | normal | 💥🤛 | 20 | 100% | 20 |
teleport | psychic | 🔰 | - | - | 20 |
mimic | normal | 🔰 | - | - | 10 |
double team | normal | 🔰 | - | - | 15 |
confuse ray | ghost | 🔰 | - | 100% | 10 |
barrier | psychic | 🔰 | - | - | 20 |
light screen | psychic | 🔰 | - | - | 30 |
reflect | psychic | 🔰 | - | - | 20 |
bide | normal | 💥🤛 | - | - | 10 |
metronome | normal | 🔰 | - | - | 10 |
skull bash | normal | 💥🤛 | 130 | 100% | 10 |
dream eater | psychic | 🌀 | 100 | 100% | 15 |
flash | normal | 🔰 | - | 100% | 20 |
psywave | psychic | 🌀 | - | 100% | 15 |
rest | psychic | 🔰 | - | - | 10 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
nightmare | ghost | 🔰 | - | 100% | 15 |
snore | normal | 🌀 | 50 | 100% | 15 |
curse | ghost | 🔰 | - | - | 10 |
protect | normal | 🔰 | - | - | 10 |
mud slap | ground | 🌀 | 20 | 100% | 10 |
zap cannon | electric | 🌀 | 120 | 50% | 5 |
icy wind | ice | 🌀 | 55 | 95% | 15 |
endure | normal | 🔰 | - | - | 10 |
charm | fairy | 🔰 | - | 100% | 20 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
safeguard | normal | 🔰 | - | - | 25 |
dynamic punch | fighting | 💥🤛 | 100 | 50% | 5 |
baton pass | normal | 🔰 | - | - | 40 |
encore | normal | 🔰 | - | 100% | 5 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
psych up | normal | 🔰 | - | - | 10 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
future sight | psychic | 🌀 | 120 | 100% | 10 |
fake out | normal | 💥🤛 | 40 | 100% | 10 |
uproar | normal | 🌀 | 90 | 100% | 10 |
torment | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
trick | psychic | 🔰 | - | 100% | 10 |
role play | psychic | 🔰 | - | - | 10 |
magic coat | psychic | 🔰 | - | - | 15 |
recycle | normal | 🔰 | - | - | 10 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
skill swap | psychic | 🔰 | - | - | 10 |
snatch | dark | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
teeter dance | normal | 🔰 | - | 100% | 20 |
tickle | normal | 🔰 | - | 100% | 20 |
signal beam | bug | 🌀 | 75 | 100% | 15 |
aerial ace | flying | 💥🤛 | 60 | - | 20 |
iron defense | steel | 🔰 | - | - | 15 |
covet | normal | 💥🤛 | 60 | 100% | 25 |
magical leaf | grass | 🌀 | 60 | - | 20 |
calm mind | psychic | 🔰 | - | - | 20 |
shock wave | electric | 🌀 | 60 | - | 20 |
wake up slap | fighting | 💥🤛 | 70 | 100% | 10 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
payback | dark | 💥🤛 | 50 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
copycat | normal | 🔰 | - | - | 20 |
power swap | psychic | 🔰 | - | - | 10 |
guard swap | psychic | 🔰 | - | - | 10 |
sucker punch | dark | 💥🤛 | 70 | 100% | 5 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
energy ball | grass | 🌀 | 90 | 100% | 10 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
nasty plot | dark | 🔰 | - | - | 20 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
trick room | psychic | 🔰 | - | - | 5 |
captivate | normal | 🔰 | - | 100% | 20 |
grass knot | grass | 🌀 | - | 100% | 20 |
charge beam | electric | 🌀 | 50 | 90% | 10 |
wide guard | rock | 🔰 | - | - | 10 |
power split | psychic | 🔰 | - | - | 10 |
wonder room | psychic | 🔰 | - | - | 10 |
psyshock | psychic | 🌀 | 80 | 100% | 10 |
telekinesis | psychic | 🔰 | - | - | 15 |
magic room | psychic | 🔰 | - | - | 10 |
foul play | dark | 💥🤛 | 95 | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
stored power | psychic | 🌀 | 20 | 100% | 10 |
quick guard | fighting | 🔰 | - | - | 15 |
ally switch | psychic | 🔰 | - | - | 15 |
misty terrain | fairy | 🔰 | - | - | 10 |
confide | normal | 🔰 | - | - | 20 |
mystical fire | fire | 🌀 | 75 | 100% | 10 |
dazzling gleam | fairy | 🌀 | 80 | 100% | 10 |
infestation | bug | 🌀 | 20 | 100% | 20 |
power up punch | fighting | 💥🤛 | 40 | 100% | 20 |
psychic terrain | psychic | 🔰 | - | - | 10 |
expanding force | psychic | 🌀 | 80 | 100% | 10 |