Base Flavor
If interrupted while it is miming, it willslap around the offender with its broad hands.
If interrupted while it is miming, it willslap around the offender with its broad hands.
Always practices its pantomime act. It makes enemiesbelieve something exists that really doesn't.
A skilled mime from birth, it gains the abilityto create invisi ble objects as it matures.
Its fingertips emit a peculiar force field thathardens air to create an actual wall.
It uses the mysterious power it has inits fingers to solidify air into an invisible wall.
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing.
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing.
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Base Stats
Habitat
urban
Abilities
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vital-spirit
This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to insomnia in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
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ice-body
This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
pound | normal | 💥🤛 | 40 | 100% | 35 |
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
double kick | fighting | 💥🤛 | 30 | 100% | 30 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
ice beam | ice | 🌀 | 90 | 100% | 10 |
blizzard | ice | 🌀 | 110 | 70% | 5 |
psybeam | psychic | 🌀 | 65 | 100% | 20 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
solar beam | grass | 🌀 | 120 | 100% | 10 |
thunderbolt | electric | 🌀 | 90 | 100% | 15 |
thunder wave | electric | 🔰 | - | 90% | 20 |
thunder | electric | 🌀 | 110 | 70% | 10 |
confusion | psychic | 🌀 | 50 | 100% | 25 |
psychic | psychic | 🌀 | 90 | 100% | 10 |
hypnosis | psychic | 🔰 | - | 60% | 20 |
mimic | normal | 🔰 | - | - | 10 |
screech | normal | 🔰 | - | 85% | 40 |
confuse ray | ghost | 🔰 | - | 100% | 10 |
light screen | psychic | 🔰 | - | - | 30 |
reflect | psychic | 🔰 | - | - | 20 |
metronome | normal | 🔰 | - | - | 10 |
rest | psychic | 🔰 | - | - | 10 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
snore | normal | 🌀 | 50 | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
icy wind | ice | 🌀 | 55 | 95% | 15 |
endure | normal | 🔰 | - | - | 10 |
charm | fairy | 🔰 | - | 100% | 20 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
safeguard | normal | 🔰 | - | - | 25 |
baton pass | normal | 🔰 | - | - | 40 |
encore | normal | 🔰 | - | 100% | 5 |
rapid spin | normal | 💥🤛 | 50 | 100% | 40 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
mirror coat | psychic | 🌀 | - | 100% | 20 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
future sight | psychic | 🌀 | 120 | 100% | 10 |
fake out | normal | 💥🤛 | 40 | 100% | 10 |
uproar | normal | 🌀 | 90 | 100% | 10 |
hail | ice | 🔰 | - | - | 10 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
trick | psychic | 🔰 | - | 100% | 10 |
role play | psychic | 🔰 | - | - | 10 |
recycle | normal | 🔰 | - | - | 10 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
skill swap | psychic | 🔰 | - | - | 10 |
teeter dance | normal | 🔰 | - | 100% | 20 |
tickle | normal | 🔰 | - | 100% | 20 |
icicle spear | ice | 💥🤛 | 25 | 100% | 30 |
iron defense | steel | 🔰 | - | - | 15 |
calm mind | psychic | 🔰 | - | - | 20 |
payback | dark | 💥🤛 | 50 | 100% | 10 |
fling | dark | 💥🤛 | - | 100% | 10 |
copycat | normal | 🔰 | - | - | 20 |
power swap | psychic | 🔰 | - | - | 10 |
guard swap | psychic | 🔰 | - | - | 10 |
sucker punch | dark | 💥🤛 | 70 | 100% | 5 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
energy ball | grass | 🌀 | 90 | 100% | 10 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
nasty plot | dark | 🔰 | - | - | 20 |
avalanche | ice | 💥🤛 | 60 | 100% | 10 |
ice shard | ice | 💥🤛 | 40 | 100% | 30 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
trick room | psychic | 🔰 | - | - | 5 |
grass knot | grass | 🌀 | - | 100% | 20 |
power split | psychic | 🔰 | - | - | 10 |
wonder room | psychic | 🔰 | - | - | 10 |
psyshock | psychic | 🌀 | 80 | 100% | 10 |
magic room | psychic | 🔰 | - | - | 10 |
foul play | dark | 💥🤛 | 95 | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
stored power | psychic | 🌀 | 20 | 100% | 10 |
ally switch | psychic | 🔰 | - | - | 15 |
freeze dry | ice | 🌀 | 70 | 100% | 20 |
misty terrain | fairy | 🔰 | - | - | 10 |
dazzling gleam | fairy | 🌀 | 80 | 100% | 10 |
psychic terrain | psychic | 🔰 | - | - | 10 |
stomping tantrum | ground | 💥🤛 | 75 | 100% | 10 |
expanding force | psychic | 🌀 | 80 | 100% | 10 |
triple axel | ice | 💥🤛 | 20 | 90% | 10 |