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mr-mime-galar

#10168
Base Exp. 161
Growth Ratemedium
1.4 m
Height
56.8 kg
Weight

Evolution Chain

Base Flavor

If interrupted while it is miming, it will slap around the offender with its broad hands.

If interrupted while it is miming, it will slap around the offender with its broad hands.

Always practices its pantomime act. It makes enemies believe something exists that really doesn't.

A skilled mime from birth, it gains the ability to create invisi­ ble objects as it matures.

Its fingertips emit a peculiar force field that hardens air to create an actual wall.

It uses the mysterious power it has in its fingers to solidify air into an invisible wall.

MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

It is adept at conning people. It is said to be able to create walls out of thin air by miming.

If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.

It is a pantomime expert that can create invisible but solid walls using miming gestures.

Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

A skilled mime from birth, it gains the ability to create invisible objects as it matures.

Its fingertips emit a peculiar force field that hardens air to create an actual wall.

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

It is adept at conning people. It is said to be able to create walls out of thin air by miming.

Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.

Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.

Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.

It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!

Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.

Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.

The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.

It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.

The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.

Base Stats

HP
50
attack
65
defense
65
Sp. Attack
90
Sp. Defense
90
speed
100

Habitat

urban

Abilities

  • vital-spirit

    This Pokémon cannot be asleep. This causes rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to insomnia in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

  • ice-body

    This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.

Moves

Name Type Cat. Power Acc. PP
pound
normal
💥🤛 40 100% 35
mega punch
normal
💥🤛 80 85% 20
ice punch
ice
💥🤛 75 100% 15
double kick
fighting
💥🤛 30 100% 30
mega kick
normal
💥🤛 120 75% 5
body slam
normal
💥🤛 85 100% 15
ice beam
ice
🌀 90 100% 10
blizzard
ice
🌀 110 70% 5
psybeam
psychic
🌀 65 100% 20
hyper beam
normal
🌀 150 90% 5
solar beam
grass
🌀 120 100% 10
thunderbolt
electric
🌀 90 100% 15
thunder wave
electric
🔰 - 90% 20
thunder
electric
🌀 110 70% 10
confusion
psychic
🌀 50 100% 25
psychic
psychic
🌀 90 100% 10
hypnosis
psychic
🔰 - 60% 20
mimic
normal
🔰 - - 10
screech
normal
🔰 - 85% 40
confuse ray
ghost
🔰 - 100% 10
light screen
psychic
🔰 - - 30
reflect
psychic
🔰 - - 20
metronome
normal
🔰 - - 10
rest
psychic
🔰 - - 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
snore
normal
🌀 50 100% 15
protect
normal
🔰 - - 10
icy wind
ice
🌀 55 95% 15
endure
normal
🔰 - - 10
charm
fairy
🔰 - 100% 20
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
safeguard
normal
🔰 - - 25
baton pass
normal
🔰 - - 40
encore
normal
🔰 - 100% 5
rapid spin
normal
💥🤛 50 100% 40
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
mirror coat
psychic
🌀 - 100% 20
shadow ball
ghost
🌀 80 100% 15
future sight
psychic
🌀 120 100% 10
fake out
normal
💥🤛 40 100% 10
uproar
normal
🌀 90 100% 10
hail
ice
🔰 - - 10
facade
normal
💥🤛 70 100% 20
taunt
dark
🔰 - 100% 20
helping hand
normal
🔰 - - 20
trick
psychic
🔰 - 100% 10
role play
psychic
🔰 - - 10
recycle
normal
🔰 - - 10
brick break
fighting
💥🤛 75 100% 15
skill swap
psychic
🔰 - - 10
teeter dance
normal
🔰 - 100% 20
tickle
normal
🔰 - 100% 20
icicle spear
ice
💥🤛 25 100% 30
iron defense
steel
🔰 - - 15
calm mind
psychic
🔰 - - 20
payback
dark
💥🤛 50 100% 10
fling
dark
💥🤛 - 100% 10
copycat
normal
🔰 - - 20
power swap
psychic
🔰 - - 10
guard swap
psychic
🔰 - - 10
sucker punch
dark
💥🤛 70 100% 5
drain punch
fighting
💥🤛 75 100% 10
focus blast
fighting
🌀 120 70% 5
energy ball
grass
🌀 90 100% 10
giga impact
normal
💥🤛 150 90% 5
nasty plot
dark
🔰 - - 20
avalanche
ice
💥🤛 60 100% 10
ice shard
ice
💥🤛 40 100% 30
zen headbutt
psychic
💥🤛 80 90% 15
trick room
psychic
🔰 - - 5
grass knot
grass
🌀 - 100% 20
power split
psychic
🔰 - - 10
wonder room
psychic
🔰 - - 10
psyshock
psychic
🌀 80 100% 10
magic room
psychic
🔰 - - 10
foul play
dark
💥🤛 95 100% 15
round
normal
🌀 60 100% 15
stored power
psychic
🌀 20 100% 10
ally switch
psychic
🔰 - - 15
freeze dry
ice
🌀 70 100% 20
misty terrain
fairy
🔰 - - 10
dazzling gleam
fairy
🌀 80 100% 10
psychic terrain
psychic
🔰 - - 10
stomping tantrum
ground
💥🤛 75 100% 10
expanding force
psychic
🌀 80 100% 10
triple axel
ice
💥🤛 20 90% 10