Base Flavor
The SHELLDER that is latched onto SLOWPOKE's tailis said to feed on the host's left over scraps.
The SHELLDER that is latched onto SLOWPOKE's tailis said to feed on the host's left over scraps.
Lives lazily by the sea. If the SHELLDER on itstail comes off, it becomes a SLOWPOKE again.
If the tail-biting SHELLDER is thrown off in a harshbattle, it reverts to being an ordi nary SLOWPOKE.
Naturally dull to begin with, it lost its abilityto feel pain due to SHELLDER's seeping poison.
An attached SHELLDER won't let go because of thetasty flavor that oozes out of its tail.
SLOWBRO’s tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore.This causes SLOWBRO to grudgingly swim and catch prey instead.
SLOWBRO’s tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore.This causes SLOWBRO to grudgingly swim and catch prey instead.
Its tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This forces it to reluctantly swim and catch prey.
When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO.
The SHELLDER that latches onto SLOWPOKE’s tail is said to feed on the host’s leftover scraps.
Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.
Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER’s seeping poison.
Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.
Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.
Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.
Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.
An attached Shellder won’t let go because of the tasty flavor that oozes out of its tail.
When a Slowpoke went hunting in the sea, its tail was bitten by a Shellder. That made it evolve into Slowbro.
Slowbro’s tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead.
Slowbro’s tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead.
It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier.
Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later.
Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off.
Shellder, in its greed to suck out more and more sweetness from Slowbro’s tail, has metamorphosed into a spiral-shaped shell.
Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.
Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.
Slowpoke became Slowbro when a Shellder bit on to its tail. Sweet flavors seeping from the tail make the Shellder feel as if its life is a dream.
Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.
Base Stats
Habitat
waters-edge
Abilities
-
oblivious
This Pokémon cannot be infatuated and is immune to captivate. If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
-
own-tempo
This Pokémon cannot be confused. If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.
-
regenerator
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
pay day | normal | 💥🤛 | 40 | 100% | 20 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
stomp | normal | 💥🤛 | 65 | 100% | 20 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
tackle | normal | 💥🤛 | 40 | 100% | 35 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
take down | normal | 💥🤛 | 90 | 85% | 20 |
double edge | normal | 💥🤛 | 120 | 100% | 15 |
growl | normal | 🔰 | - | 100% | 40 |
disable | normal | 🔰 | - | 100% | 20 |
flamethrower | fire | 🌀 | 90 | 100% | 15 |
water gun | water | 🌀 | 40 | 100% | 25 |
hydro pump | water | 🌀 | 110 | 80% | 5 |
surf | water | 🌀 | 90 | 100% | 15 |
ice beam | ice | 🌀 | 90 | 100% | 10 |
blizzard | ice | 🌀 | 110 | 70% | 5 |
psybeam | psychic | 🌀 | 65 | 100% | 20 |
bubble beam | water | 🌀 | 65 | 100% | 20 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
submission | fighting | 💥🤛 | 80 | 80% | 20 |
counter | fighting | 💥🤛 | - | 100% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
strength | normal | 💥🤛 | 80 | 100% | 15 |
thunder wave | electric | 🔰 | - | 90% | 20 |
earthquake | ground | 💥🤛 | 100 | 100% | 10 |
fissure | ground | 💥🤛 | - | 30% | 5 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
confusion | psychic | 🌀 | 50 | 100% | 25 |
psychic | psychic | 🌀 | 90 | 100% | 10 |
rage | normal | 💥🤛 | 20 | 100% | 20 |
teleport | psychic | 🔰 | - | - | 20 |
mimic | normal | 🔰 | - | - | 10 |
double team | normal | 🔰 | - | - | 15 |
withdraw | water | 🔰 | - | - | 40 |
light screen | psychic | 🔰 | - | - | 30 |
reflect | psychic | 🔰 | - | - | 20 |
bide | normal | 💥🤛 | - | - | 10 |
metronome | normal | 🔰 | - | - | 10 |
fire blast | fire | 🌀 | 110 | 85% | 5 |
waterfall | water | 💥🤛 | 80 | 100% | 15 |
swift | normal | 🌀 | 60 | - | 20 |
skull bash | normal | 💥🤛 | 130 | 100% | 10 |
amnesia | psychic | 🔰 | - | - | 20 |
dream eater | psychic | 🌀 | 100 | 100% | 15 |
flash | normal | 🔰 | - | 100% | 20 |
psywave | psychic | 🌀 | - | 100% | 15 |
rest | psychic | 🔰 | - | - | 10 |
tri attack | normal | 🌀 | 80 | 100% | 10 |
substitute | normal | 🔰 | - | - | 10 |
nightmare | ghost | 🔰 | - | 100% | 15 |
snore | normal | 🌀 | 50 | 100% | 15 |
curse | ghost | 🔰 | - | - | 10 |
protect | normal | 🔰 | - | - | 10 |
mud slap | ground | 🌀 | 20 | 100% | 10 |
zap cannon | electric | 🌀 | 120 | 50% | 5 |
icy wind | ice | 🌀 | 55 | 95% | 15 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
fury cutter | bug | 💥🤛 | 40 | 95% | 20 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
safeguard | normal | 🔰 | - | - | 25 |
dynamic punch | fighting | 💥🤛 | 100 | 50% | 5 |
iron tail | steel | 💥🤛 | 100 | 75% | 15 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
psych up | normal | 🔰 | - | - | 10 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
future sight | psychic | 🌀 | 120 | 100% | 10 |
rock smash | fighting | 💥🤛 | 40 | 100% | 15 |
whirlpool | water | 🌀 | 35 | 85% | 15 |
hail | ice | 🔰 | - | - | 10 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
trick | psychic | 🔰 | - | 100% | 10 |
magic coat | psychic | 🔰 | - | - | 15 |
recycle | normal | 🔰 | - | - | 10 |
brick break | fighting | 💥🤛 | 75 | 100% | 15 |
yawn | normal | 🔰 | - | - | 10 |
skill swap | psychic | 🔰 | - | - | 10 |
imprison | psychic | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
dive | water | 💥🤛 | 80 | 100% | 10 |
slack off | normal | 🔰 | - | - | 10 |
weather ball | normal | 🌀 | 50 | 100% | 10 |
signal beam | bug | 🌀 | 75 | 100% | 15 |
muddy water | water | 🌀 | 90 | 85% | 10 |
aerial ace | flying | 💥🤛 | 60 | - | 20 |
iron defense | steel | 🔰 | - | - | 15 |
block | normal | 🔰 | - | - | 5 |
mud shot | ground | 🌀 | 55 | 95% | 15 |
calm mind | psychic | 🔰 | - | - | 20 |
water pulse | water | 🌀 | 60 | 100% | 20 |
brine | water | 🌀 | 65 | 100% | 10 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
fling | dark | 💥🤛 | - | 100% | 10 |
aqua tail | water | 💥🤛 | 90 | 90% | 10 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
nasty plot | dark | 🔰 | - | - | 20 |
avalanche | ice | 💥🤛 | 60 | 100% | 10 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
trick room | psychic | 🔰 | - | - | 5 |
captivate | normal | 🔰 | - | 100% | 20 |
grass knot | grass | 🌀 | - | 100% | 20 |
wonder room | psychic | 🔰 | - | - | 10 |
psyshock | psychic | 🌀 | 80 | 100% | 10 |
telekinesis | psychic | 🔰 | - | - | 15 |
foul play | dark | 💥🤛 | 95 | 100% | 15 |
after you | normal | 🔰 | - | - | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
echoed voice | normal | 🌀 | 40 | 100% | 15 |
stored power | psychic | 🌀 | 20 | 100% | 10 |
scald | water | 🌀 | 80 | 100% | 15 |
heal pulse | psychic | 🔰 | - | - | 10 |
incinerate | fire | 🌀 | 60 | 100% | 15 |
bulldoze | ground | 💥🤛 | 60 | 100% | 20 |
razor shell | water | 💥🤛 | 75 | 95% | 10 |
confide | normal | 🔰 | - | - | 20 |
psychic terrain | psychic | 🔰 | - | - | 10 |
liquidation | water | 💥🤛 | 85 | 100% | 10 |
body press | fighting | 💥🤛 | 80 | 100% | 10 |
expanding force | psychic | 🌀 | 80 | 100% | 10 |
tera blast | normal | 🌀 | 80 | 100% | 10 |
snowscape | ice | 🔰 | - | - | 10 |
chilling water | water | 🌀 | 50 | 100% | 20 |