solosis
Base Flavor
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
Because their bodies are enveloped in a special liquid, they can survive in any environment.
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
It communicates with others telepathically. Its body is encapsulated in liquid, but if it takes a heavy blow, the liquid will leak out.
Many say that the special liquid covering this Pokémon’s body would allow it to survive in the vacuum of space.
Base Stats
Habitat
Abilities
-
overcoat
This Pokémon does not take damage from weather.
-
magic-guard
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
-
regenerator
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
psybeam | psychic | 🌀 | 65 | 100% | 20 |
thunder wave | electric | 🔰 | - | 90% | 20 |
thunder | electric | 🌀 | 110 | 70% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
confusion | psychic | 🌀 | 50 | 100% | 25 |
psychic | psychic | 🌀 | 90 | 100% | 10 |
night shade | ghost | 🌀 | - | 100% | 15 |
double team | normal | 🔰 | - | - | 15 |
recover | normal | 🔰 | - | - | 10 |
confuse ray | ghost | 🔰 | - | 100% | 10 |
light screen | psychic | 🔰 | - | - | 30 |
reflect | psychic | 🔰 | - | - | 20 |
dream eater | psychic | 🌀 | 100 | 100% | 15 |
flash | normal | 🔰 | - | 100% | 20 |
psywave | psychic | 🌀 | - | 100% | 15 |
acid armor | poison | 🔰 | - | - | 20 |
explosion | normal | 💥🤛 | 250 | 100% | 5 |
rest | psychic | 🔰 | - | - | 10 |
rock slide | rock | 💥🤛 | 75 | 90% | 10 |
substitute | normal | 🔰 | - | - | 10 |
snore | normal | 🌀 | 50 | 100% | 15 |
protect | normal | 🔰 | - | - | 10 |
endure | normal | 🔰 | - | - | 10 |
charm | fairy | 🔰 | - | 100% | 20 |
rollout | rock | 💥🤛 | 30 | 90% | 20 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
safeguard | normal | 🔰 | - | - | 25 |
pain split | normal | 🔰 | - | - | 20 |
encore | normal | 🔰 | - | 100% | 5 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
psych up | normal | 🔰 | - | - | 10 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
future sight | psychic | 🌀 | 120 | 100% | 10 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
helping hand | normal | 🔰 | - | - | 20 |
trick | psychic | 🔰 | - | 100% | 10 |
role play | psychic | 🔰 | - | - | 10 |
magic coat | psychic | 🔰 | - | - | 15 |
endeavor | normal | 💥🤛 | - | 100% | 5 |
skill swap | psychic | 🔰 | - | - | 10 |
imprison | psychic | 🔰 | - | - | 10 |
snatch | dark | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
astonish | ghost | 💥🤛 | 30 | 100% | 15 |
rock tomb | rock | 💥🤛 | 60 | 95% | 15 |
signal beam | bug | 🌀 | 75 | 100% | 15 |
iron defense | steel | 🔰 | - | - | 15 |
calm mind | psychic | 🔰 | - | - | 20 |
shock wave | electric | 🌀 | 60 | - | 20 |
gravity | psychic | 🔰 | - | - | 5 |
gyro ball | steel | 💥🤛 | - | 100% | 5 |
embargo | dark | 🔰 | - | 100% | 15 |
heal block | psychic | 🔰 | - | 100% | 15 |
power swap | psychic | 🔰 | - | - | 10 |
guard swap | psychic | 🔰 | - | - | 10 |
energy ball | grass | 🌀 | 90 | 100% | 10 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
flash cannon | steel | 🌀 | 80 | 100% | 10 |
trick room | psychic | 🔰 | - | - | 5 |
wonder room | psychic | 🔰 | - | - | 10 |
psyshock | psychic | 🌀 | 80 | 100% | 10 |
telekinesis | psychic | 🔰 | - | - | 15 |
after you | normal | 🔰 | - | - | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
stored power | psychic | 🌀 | 20 | 100% | 10 |
ally switch | psychic | 🔰 | - | - | 15 |
confide | normal | 🔰 | - | - | 20 |
infestation | bug | 🌀 | 20 | 100% | 20 |
psychic terrain | psychic | 🔰 | - | - | 10 |
expanding force | psychic | 🌀 | 80 | 100% | 10 |
steel roller | steel | 💥🤛 | 130 | 100% | 5 |