abra
Base Flavor
Using its ability to read minds, it will identifyimpending danger and TELEPORT to safety.
Using its ability to read minds, it will identifyimpending danger and TELEPORT to safety.
Sleeps 18 hours a day. If it senses danger, it willteleport itself to safety even as it sleeps.
It senses impend ing attacks and TELEPORTS away tosafety before the actual attacks can strike.
If it decides to TELEPORT randomly, it creates theillusion that it has created copies of itself.
It hypnotizes itself so that it can teleport awaywhen it senses danger, even if it is asleep.
ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping.In such a situation, this POKéMON immediately teleports to safety.
ABRA needs to sleep for eighteen hours a day. If it doesn’t, this POKéMON loses its ability to use telekinetic powers.If it is attacked, ABRA escapes using TELEPORT while it is still sleeping.
A POKéMON that sleeps 18 hours a day. Observation revealed that it uses TELEPORT to change its location once every hour.
It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
Using its ability to read minds, it will sense impending danger and TELEPORT to safety.
It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
It senses impending attacks and teleports away to safety before the actual attacks can strike.
If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
It senses impending attacks and teleports away to safety before the actual attacks can strike.
Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
Abra needs to sleep for eighteen hours a day. If it doesn’t, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there.
It can teleport itself to safety while it’s asleep, but when it wakes, it doesn’t know where it is, so it panics.
It uses various psychic powers even while it’s sleeping, so you can’t tell whether or not it’s awake.
It can read others’ minds and will teleport away when danger approaches. You must clear your mind if you want to catch it.
Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
This Pokémon uses its psychic powers while it sleeps. The contents of Abra’s dreams affect the powers that the Pokémon wields.
Abra can teleport in its sleep. Apparently the more deeply Abra sleeps, the farther its teleportations go.
Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.
Base Stats
Habitat
urban
Abilities
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synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
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inner-focus
This Pokémon cannot flinch.
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magic-guard
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
take down | normal | 💥🤛 | 90 | 85% | 20 |
double edge | normal | 💥🤛 | 120 | 100% | 15 |
submission | fighting | 💥🤛 | 80 | 80% | 20 |
counter | fighting | 💥🤛 | - | 100% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
thunder wave | electric | 🔰 | - | 90% | 20 |
toxic | poison | 🔰 | - | 90% | 10 |
confusion | psychic | 🌀 | 50 | 100% | 25 |
psychic | psychic | 🌀 | 90 | 100% | 10 |
rage | normal | 💥🤛 | 20 | 100% | 20 |
teleport | psychic | 🔰 | - | - | 20 |
mimic | normal | 🔰 | - | - | 10 |
double team | normal | 🔰 | - | - | 15 |
barrier | psychic | 🔰 | - | - | 20 |
light screen | psychic | 🔰 | - | - | 30 |
reflect | psychic | 🔰 | - | - | 20 |
bide | normal | 💥🤛 | - | - | 10 |
metronome | normal | 🔰 | - | - | 10 |
swift | normal | 🌀 | 60 | - | 20 |
skull bash | normal | 💥🤛 | 130 | 100% | 10 |
dream eater | psychic | 🌀 | 100 | 100% | 15 |
flash | normal | 🔰 | - | 100% | 20 |
psywave | psychic | 🌀 | - | 100% | 15 |
rest | psychic | 🔰 | - | - | 10 |
tri attack | normal | 🌀 | 80 | 100% | 10 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
nightmare | ghost | 🔰 | - | 100% | 15 |
snore | normal | 🌀 | 50 | 100% | 15 |
curse | ghost | 🔰 | - | - | 10 |
protect | normal | 🔰 | - | - | 10 |
zap cannon | electric | 🌀 | 120 | 50% | 5 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
safeguard | normal | 🔰 | - | - | 25 |
dynamic punch | fighting | 💥🤛 | 100 | 50% | 5 |
encore | normal | 🔰 | - | 100% | 5 |
iron tail | steel | 💥🤛 | 100 | 75% | 15 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
psych up | normal | 🔰 | - | - | 10 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
torment | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
trick | psychic | 🔰 | - | 100% | 10 |
role play | psychic | 🔰 | - | - | 10 |
magic coat | psychic | 🔰 | - | - | 15 |
recycle | normal | 🔰 | - | - | 10 |
knock off | dark | 💥🤛 | 65 | 100% | 20 |
skill swap | psychic | 🔰 | - | - | 10 |
snatch | dark | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
signal beam | bug | 🌀 | 75 | 100% | 15 |
calm mind | psychic | 🔰 | - | - | 20 |
shock wave | electric | 🌀 | 60 | - | 20 |
gravity | psychic | 🔰 | - | - | 5 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
embargo | dark | 🔰 | - | 100% | 15 |
fling | dark | 💥🤛 | - | 100% | 10 |
psycho shift | psychic | 🔰 | - | 100% | 10 |
power trick | psychic | 🔰 | - | - | 10 |
power swap | psychic | 🔰 | - | - | 10 |
guard swap | psychic | 🔰 | - | - | 10 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
energy ball | grass | 🌀 | 90 | 100% | 10 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
trick room | psychic | 🔰 | - | - | 5 |
captivate | normal | 🔰 | - | 100% | 20 |
grass knot | grass | 🌀 | - | 100% | 20 |
charge beam | electric | 🌀 | 50 | 90% | 10 |
guard split | psychic | 🔰 | - | - | 10 |
wonder room | psychic | 🔰 | - | - | 10 |
psyshock | psychic | 🌀 | 80 | 100% | 10 |
telekinesis | psychic | 🔰 | - | - | 15 |
magic room | psychic | 🔰 | - | - | 10 |
foul play | dark | 💥🤛 | 95 | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
ally switch | psychic | 🔰 | - | - | 15 |
confide | normal | 🔰 | - | - | 20 |
dazzling gleam | fairy | 🌀 | 80 | 100% | 10 |
psychic terrain | psychic | 🔰 | - | - | 10 |
speed swap | psychic | 🔰 | - | - | 10 |