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abra

#0063
Base Exp. 62
Growth Ratemedium-slow
0.9 m
Height
19.5 kg
Weight

Evolution Chain

Base Flavor

Using its ability to read minds, it will identify impending danger and TELEPORT to safety.

Using its ability to read minds, it will identify impending danger and TELEPORT to safety.

Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

It senses impend­ ing attacks and TELEPORTS away to safety before the actual attacks can strike.

If it decides to TELEPORT randomly, it creates the illusion that it has created copies of itself.

It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.

ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this POKéMON immediately teleports to safety.

ABRA needs to sleep for eighteen hours a day. If it doesn’t, this POKéMON loses its ability to use telekinetic powers. If it is attacked, ABRA escapes using TELEPORT while it is still sleeping.

A POKéMON that sleeps 18 hours a day. Observation revealed that it uses TELEPORT to change its location once every hour.

It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.

Using its ability to read minds, it will sense impending danger and TELEPORT to safety.

It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.

Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.

Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

It senses impending attacks and teleports away to safety before the actual attacks can strike.

If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.

Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.

It senses impending attacks and teleports away to safety before the actual attacks can strike.

Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.

Abra needs to sleep for eighteen hours a day. If it doesn’t, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.

It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there.

It can teleport itself to safety while it’s asleep, but when it wakes, it doesn’t know where it is, so it panics.

It uses various psychic powers even while it’s sleeping, so you can’t tell whether or not it’s awake.

It can read others’ minds and will teleport away when danger approaches. You must clear your mind if you want to catch it.

Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

This Pokémon uses its psychic powers while it sleeps. The contents of Abra’s dreams affect the powers that the Pokémon wields.

Abra can teleport in its sleep. Apparently the more deeply Abra sleeps, the farther its teleportations go.

Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.

Base Stats

HP
25
attack
20
defense
15
Sp. Attack
105
Sp. Defense
55
speed
90

Habitat

urban

Abilities

  • synchronize

    Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

  • inner-focus

    This Pokémon cannot flinch.

  • magic-guard

    This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

Moves

Name Type Cat. Power Acc. PP
mega punch
normal
💥🤛 80 85% 20
fire punch
fire
💥🤛 75 100% 15
ice punch
ice
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
mega kick
normal
💥🤛 120 75% 5
headbutt
normal
💥🤛 70 100% 15
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
double edge
normal
💥🤛 120 100% 15
submission
fighting
💥🤛 80 80% 20
counter
fighting
💥🤛 - 100% 20
seismic toss
fighting
💥🤛 - 100% 20
thunder wave
electric
🔰 - 90% 20
toxic
poison
🔰 - 90% 10
confusion
psychic
🌀 50 100% 25
psychic
psychic
🌀 90 100% 10
rage
normal
💥🤛 20 100% 20
teleport
psychic
🔰 - - 20
mimic
normal
🔰 - - 10
double team
normal
🔰 - - 15
barrier
psychic
🔰 - - 20
light screen
psychic
🔰 - - 30
reflect
psychic
🔰 - - 20
bide
normal
💥🤛 - - 10
metronome
normal
🔰 - - 10
swift
normal
🌀 60 - 20
skull bash
normal
💥🤛 130 100% 10
dream eater
psychic
🌀 100 100% 15
flash
normal
🔰 - 100% 20
psywave
psychic
🌀 - 100% 15
rest
psychic
🔰 - - 10
tri attack
normal
🌀 80 100% 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
nightmare
ghost
🔰 - 100% 15
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
protect
normal
🔰 - - 10
zap cannon
electric
🌀 120 50% 5
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
safeguard
normal
🔰 - - 25
dynamic punch
fighting
💥🤛 100 50% 5
encore
normal
🔰 - 100% 5
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
psych up
normal
🔰 - - 10
shadow ball
ghost
🌀 80 100% 15
torment
dark
🔰 - 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
taunt
dark
🔰 - 100% 20
trick
psychic
🔰 - 100% 10
role play
psychic
🔰 - - 10
magic coat
psychic
🔰 - - 15
recycle
normal
🔰 - - 10
knock off
dark
💥🤛 65 100% 20
skill swap
psychic
🔰 - - 10
snatch
dark
🔰 - - 10
secret power
normal
💥🤛 70 100% 20
signal beam
bug
🌀 75 100% 15
calm mind
psychic
🔰 - - 20
shock wave
electric
🌀 60 - 20
gravity
psychic
🔰 - - 5
natural gift
normal
💥🤛 - 100% 15
embargo
dark
🔰 - 100% 15
fling
dark
💥🤛 - 100% 10
psycho shift
psychic
🔰 - 100% 10
power trick
psychic
🔰 - - 10
power swap
psychic
🔰 - - 10
guard swap
psychic
🔰 - - 10
drain punch
fighting
💥🤛 75 100% 10
energy ball
grass
🌀 90 100% 10
zen headbutt
psychic
💥🤛 80 90% 15
trick room
psychic
🔰 - - 5
captivate
normal
🔰 - 100% 20
grass knot
grass
🌀 - 100% 20
charge beam
electric
🌀 50 90% 10
guard split
psychic
🔰 - - 10
wonder room
psychic
🔰 - - 10
psyshock
psychic
🌀 80 100% 10
telekinesis
psychic
🔰 - - 15
magic room
psychic
🔰 - - 10
foul play
dark
💥🤛 95 100% 15
round
normal
🌀 60 100% 15
ally switch
psychic
🔰 - - 15
confide
normal
🔰 - - 20
dazzling gleam
fairy
🌀 80 100% 10
psychic terrain
psychic
🔰 - - 10
speed swap
psychic
🔰 - - 10