Base Flavor
Its brain can out perform a super computer.Its intelligence quotient is said to be 5,000.
Its brain can out perform a super computer.Its intelligence quotient is said to be 5,000.
A POKéMON that can memorize anything. It never forgetswhat it learns-- that's why this POKéMON is smart.
Closing both its eyes heightens all its other senses.This enables it to use its abilities to their extremes.
Its brain cells multiply continu ally until itdies. As a result, it remembers everything.
It has an IQ of 5000. It calcu lates many thingsin order to gain the edge in every battle.
ALAKAZAM’s brain continually grows, making its head far too heavy to support with its neck.This POKéMON holds its head up using its psychokinetic power instead.
ALAKAZAM’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this POKéMONan astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
While it has strong psychic abilities and high intelligence, an ALAKAZAM’s muscles are very weak. It uses psychic power to move its body.
It does not like physical attacks very much. Instead, it freely uses extra sensory powers to defeat foes.
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
The spoons clutched in its hands are said to have been created by its psychic powers.
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Its brain cells multiply continually until it dies. As a result, it remembers everything.
The spoons clutched in its hands are said to have been created by its psychic powers.
The spoons clutched in its hands are said to have been created by its psychic powers.
The spoons clutched in its hands are said to have been created by its psychic powers.
The spoons clutched in its hands are said to have been created by its psychic powers.
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Alakazam’s brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alakazam’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world.
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.
A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.
It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Alakazam wields potent psychic powers. It’s said that this Pokémon used these powers to create the spoons it holds.
The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.
Base Stats
Habitat
urban
Abilities
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synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
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inner-focus
This Pokémon cannot flinch.
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magic-guard
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
take down | normal | 💥🤛 | 90 | 85% | 20 |
double edge | normal | 💥🤛 | 120 | 100% | 15 |
disable | normal | 🔰 | - | 100% | 20 |
psybeam | psychic | 🌀 | 65 | 100% | 20 |
hyper beam | normal | 🌀 | 150 | 90% | 5 |
submission | fighting | 💥🤛 | 80 | 80% | 20 |
counter | fighting | 💥🤛 | - | 100% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
thunder wave | electric | 🔰 | - | 90% | 20 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
confusion | psychic | 🌀 | 50 | 100% | 25 |
psychic | psychic | 🌀 | 90 | 100% | 10 |
rage | normal | 💥🤛 | 20 | 100% | 20 |
teleport | psychic | 🔰 | - | - | 20 |
night shade | ghost | 🌀 | - | 100% | 15 |
mimic | normal | 🔰 | - | - | 10 |
double team | normal | 🔰 | - | - | 15 |
recover | normal | 🔰 | - | - | 10 |
barrier | psychic | 🔰 | - | - | 20 |
light screen | psychic | 🔰 | - | - | 30 |
reflect | psychic | 🔰 | - | - | 20 |
bide | normal | 💥🤛 | - | - | 10 |
metronome | normal | 🔰 | - | - | 10 |
swift | normal | 🌀 | 60 | - | 20 |
skull bash | normal | 💥🤛 | 130 | 100% | 10 |
kinesis | psychic | 🔰 | - | 80% | 15 |
dream eater | psychic | 🌀 | 100 | 100% | 15 |
flash | normal | 🔰 | - | 100% | 20 |
psywave | psychic | 🌀 | - | 100% | 15 |
rest | psychic | 🔰 | - | - | 10 |
tri attack | normal | 🌀 | 80 | 100% | 10 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
nightmare | ghost | 🔰 | - | 100% | 15 |
snore | normal | 🌀 | 50 | 100% | 15 |
curse | ghost | 🔰 | - | - | 10 |
protect | normal | 🔰 | - | - | 10 |
zap cannon | electric | 🌀 | 120 | 50% | 5 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
safeguard | normal | 🔰 | - | - | 25 |
dynamic punch | fighting | 💥🤛 | 100 | 50% | 5 |
encore | normal | 🔰 | - | 100% | 5 |
iron tail | steel | 💥🤛 | 100 | 75% | 15 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
psych up | normal | 🔰 | - | - | 10 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
future sight | psychic | 🌀 | 120 | 100% | 10 |
torment | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
trick | psychic | 🔰 | - | 100% | 10 |
role play | psychic | 🔰 | - | - | 10 |
magic coat | psychic | 🔰 | - | - | 15 |
recycle | normal | 🔰 | - | - | 10 |
knock off | dark | 💥🤛 | 65 | 100% | 20 |
skill swap | psychic | 🔰 | - | - | 10 |
imprison | psychic | 🔰 | - | - | 10 |
snatch | dark | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
signal beam | bug | 🌀 | 75 | 100% | 15 |
calm mind | psychic | 🔰 | - | - | 20 |
shock wave | electric | 🌀 | 60 | - | 20 |
gravity | psychic | 🔰 | - | - | 5 |
miracle eye | psychic | 🔰 | - | - | 40 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
embargo | dark | 🔰 | - | 100% | 15 |
fling | dark | 💥🤛 | - | 100% | 10 |
power swap | psychic | 🔰 | - | - | 10 |
guard swap | psychic | 🔰 | - | - | 10 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
focus blast | fighting | 🌀 | 120 | 70% | 5 |
energy ball | grass | 🌀 | 90 | 100% | 10 |
giga impact | normal | 💥🤛 | 150 | 90% | 5 |
nasty plot | dark | 🔰 | - | - | 20 |
psycho cut | psychic | 💥🤛 | 70 | 100% | 20 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
trick room | psychic | 🔰 | - | - | 5 |
captivate | normal | 🔰 | - | 100% | 20 |
grass knot | grass | 🌀 | - | 100% | 20 |
charge beam | electric | 🌀 | 50 | 90% | 10 |
wonder room | psychic | 🔰 | - | - | 10 |
psyshock | psychic | 🌀 | 80 | 100% | 10 |
telekinesis | psychic | 🔰 | - | - | 15 |
magic room | psychic | 🔰 | - | - | 10 |
foul play | dark | 💥🤛 | 95 | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
stored power | psychic | 🌀 | 20 | 100% | 10 |
ally switch | psychic | 🔰 | - | - | 15 |
confide | normal | 🔰 | - | - | 20 |
dazzling gleam | fairy | 🌀 | 80 | 100% | 10 |
laser focus | normal | 🔰 | - | - | 30 |
psychic terrain | psychic | 🔰 | - | - | 10 |
speed swap | psychic | 🔰 | - | - | 10 |
expanding force | psychic | 🌀 | 80 | 100% | 10 |