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alakazam

#0065
Base Exp. 250
Growth Ratemedium-slow
1.5 m
Height
48 kg
Weight

Evolution Chain

Base Flavor

Its brain can out­ perform a super­ computer. Its intelligence quotient is said to be 5,000.

Its brain can out­ perform a super­ computer. Its intelligence quotient is said to be 5,000.

A POKéMON that can memorize anything. It never forgets what it learns-- that's why this POKéMON is smart.

Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.

Its brain cells multiply continu­ ally until it dies. As a result, it remembers everything.

It has an IQ of 5000. It calcu­ lates many things in order to gain the edge in every battle.

ALAKAZAM’s brain continually grows, making its head far too heavy to support with its neck. This POKéMON holds its head up using its psychokinetic power instead.

ALAKAZAM’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this POKéMON an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.

While it has strong psychic abilities and high intelligence, an ALAKAZAM’s muscles are very weak. It uses psychic power to move its body.

It does not like physical attacks very much. Instead, it freely uses extra­ sensory powers to defeat foes.

Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.

Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.

Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.

The spoons clutched in its hands are said to have been created by its psychic powers.

Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.

Its brain cells multiply continually until it dies. As a result, it remembers everything.

The spoons clutched in its hands are said to have been created by its psychic powers.

The spoons clutched in its hands are said to have been created by its psychic powers.

The spoons clutched in its hands are said to have been created by its psychic powers.

The spoons clutched in its hands are said to have been created by its psychic powers.

Its brain cells multiply continually until it dies. As a result, it remembers everything.

Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.

Alakazam’s brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.

Alakazam’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.

It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.

Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.

Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world.

If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.

A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.

A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.

It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.

Alakazam wields potent psychic powers. It’s said that this Pokémon used these powers to create the spoons it holds.

The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.

Base Stats

HP
55
attack
50
defense
45
Sp. Attack
135
Sp. Defense
95
speed
120

Habitat

urban

Abilities

  • synchronize

    Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

  • inner-focus

    This Pokémon cannot flinch.

  • magic-guard

    This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

Moves

Name Type Cat. Power Acc. PP
mega punch
normal
💥🤛 80 85% 20
fire punch
fire
💥🤛 75 100% 15
ice punch
ice
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
mega kick
normal
💥🤛 120 75% 5
headbutt
normal
💥🤛 70 100% 15
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
double edge
normal
💥🤛 120 100% 15
disable
normal
🔰 - 100% 20
psybeam
psychic
🌀 65 100% 20
hyper beam
normal
🌀 150 90% 5
submission
fighting
💥🤛 80 80% 20
counter
fighting
💥🤛 - 100% 20
seismic toss
fighting
💥🤛 - 100% 20
thunder wave
electric
🔰 - 90% 20
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
confusion
psychic
🌀 50 100% 25
psychic
psychic
🌀 90 100% 10
rage
normal
💥🤛 20 100% 20
teleport
psychic
🔰 - - 20
night shade
ghost
🌀 - 100% 15
mimic
normal
🔰 - - 10
double team
normal
🔰 - - 15
recover
normal
🔰 - - 10
barrier
psychic
🔰 - - 20
light screen
psychic
🔰 - - 30
reflect
psychic
🔰 - - 20
bide
normal
💥🤛 - - 10
metronome
normal
🔰 - - 10
swift
normal
🌀 60 - 20
skull bash
normal
💥🤛 130 100% 10
kinesis
psychic
🔰 - 80% 15
dream eater
psychic
🌀 100 100% 15
flash
normal
🔰 - 100% 20
psywave
psychic
🌀 - 100% 15
rest
psychic
🔰 - - 10
tri attack
normal
🌀 80 100% 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
nightmare
ghost
🔰 - 100% 15
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
protect
normal
🔰 - - 10
zap cannon
electric
🌀 120 50% 5
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
safeguard
normal
🔰 - - 25
dynamic punch
fighting
💥🤛 100 50% 5
encore
normal
🔰 - 100% 5
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
psych up
normal
🔰 - - 10
shadow ball
ghost
🌀 80 100% 15
future sight
psychic
🌀 120 100% 10
torment
dark
🔰 - 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
taunt
dark
🔰 - 100% 20
trick
psychic
🔰 - 100% 10
role play
psychic
🔰 - - 10
magic coat
psychic
🔰 - - 15
recycle
normal
🔰 - - 10
knock off
dark
💥🤛 65 100% 20
skill swap
psychic
🔰 - - 10
imprison
psychic
🔰 - - 10
snatch
dark
🔰 - - 10
secret power
normal
💥🤛 70 100% 20
signal beam
bug
🌀 75 100% 15
calm mind
psychic
🔰 - - 20
shock wave
electric
🌀 60 - 20
gravity
psychic
🔰 - - 5
miracle eye
psychic
🔰 - - 40
natural gift
normal
💥🤛 - 100% 15
embargo
dark
🔰 - 100% 15
fling
dark
💥🤛 - 100% 10
power swap
psychic
🔰 - - 10
guard swap
psychic
🔰 - - 10
drain punch
fighting
💥🤛 75 100% 10
focus blast
fighting
🌀 120 70% 5
energy ball
grass
🌀 90 100% 10
giga impact
normal
💥🤛 150 90% 5
nasty plot
dark
🔰 - - 20
psycho cut
psychic
💥🤛 70 100% 20
zen headbutt
psychic
💥🤛 80 90% 15
trick room
psychic
🔰 - - 5
captivate
normal
🔰 - 100% 20
grass knot
grass
🌀 - 100% 20
charge beam
electric
🌀 50 90% 10
wonder room
psychic
🔰 - - 10
psyshock
psychic
🌀 80 100% 10
telekinesis
psychic
🔰 - - 15
magic room
psychic
🔰 - - 10
foul play
dark
💥🤛 95 100% 15
round
normal
🌀 60 100% 15
stored power
psychic
🌀 20 100% 10
ally switch
psychic
🔰 - - 15
confide
normal
🔰 - - 20
dazzling gleam
fairy
🌀 80 100% 10
laser focus
normal
🔰 - - 30
psychic terrain
psychic
🔰 - - 10
speed swap
psychic
🔰 - - 10
expanding force
psychic
🌀 80 100% 10