kadabra
Base Flavor
It emits special alpha waves from its body that induce headaches just by being close by.
It emits special alpha waves from its body that induce headaches just by being close by.
Many odd things happen if this POKéMON is close by. For example, it makes clocks run backwards.
It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
When it closes its eyes, twice as many alpha parti cles come out of the surface of its body.
KADABRA emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a TRAINER of this POKéMON.
KADABRA holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the POKéMON is said to be limited to half the usual amount of its telekinetic powers.
It is rumored that a boy with psychic abilities suddenly transformed into KADABRA while he was assisting research into extrasensory powers.
It happened one morning - a boy with extrasensory powers awoke in bed transformed into KADABRA.
It emits special alpha waves from its body that induce headaches just by being close.
If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck.
When it uses its psychic power, it emits strong ha waves that can ruin precision devices.
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
When it uses its psychic power, it emits strong alpha waves that can ruin precision devices.
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
Kadabra emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a Trainer of this Pokémon.
Kadabra holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the Pokémon is said to be limited to half the usual amount of its telekinetic powers.
A theory exists that this Pokémon was a young boy who couldn’t control his psychic powers and ended up transformed into this Pokémon.
Kadabra’s presence infests televisions and monitors with creepy shadows that bring bad luck.
It stares at a silver spoon to amplify its psychic powers before it lets loose. Apparently, gold spoons are no good.
It possesses strong mental capabilities, but its psychic powers are halved when it’s not holding a silver spoon.
Many odd things happen if this Pokémon is close by. For example, it makes clocks run backward.
Many odd things happen if this Pokémon is close by. For example, it makes clocks run backward.
Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow.
This Pokémon’s telekinesis is immensely powerful. To prepare for evolution, Kadabra stores up psychic energy in the star on its forehead.
There are rumors that a child with mystical powers became a Kadabra; however, this remains unverified. I suspect that the spoon Kadabra holds enhances its brain waves.
Base Stats
Habitat
urban
Abilities
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synchronize
Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
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inner-focus
This Pokémon cannot flinch.
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magic-guard
This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.
Moves
Name | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
mega punch | normal | 💥🤛 | 80 | 85% | 20 |
fire punch | fire | 💥🤛 | 75 | 100% | 15 |
ice punch | ice | 💥🤛 | 75 | 100% | 15 |
thunder punch | electric | 💥🤛 | 75 | 100% | 15 |
mega kick | normal | 💥🤛 | 120 | 75% | 5 |
headbutt | normal | 💥🤛 | 70 | 100% | 15 |
body slam | normal | 💥🤛 | 85 | 100% | 15 |
take down | normal | 💥🤛 | 90 | 85% | 20 |
double edge | normal | 💥🤛 | 120 | 100% | 15 |
disable | normal | 🔰 | - | 100% | 20 |
psybeam | psychic | 🌀 | 65 | 100% | 20 |
submission | fighting | 💥🤛 | 80 | 80% | 20 |
counter | fighting | 💥🤛 | - | 100% | 20 |
seismic toss | fighting | 💥🤛 | - | 100% | 20 |
thunder wave | electric | 🔰 | - | 90% | 20 |
dig | ground | 💥🤛 | 80 | 100% | 10 |
toxic | poison | 🔰 | - | 90% | 10 |
confusion | psychic | 🌀 | 50 | 100% | 25 |
psychic | psychic | 🌀 | 90 | 100% | 10 |
rage | normal | 💥🤛 | 20 | 100% | 20 |
teleport | psychic | 🔰 | - | - | 20 |
night shade | ghost | 🌀 | - | 100% | 15 |
mimic | normal | 🔰 | - | - | 10 |
double team | normal | 🔰 | - | - | 15 |
recover | normal | 🔰 | - | - | 10 |
light screen | psychic | 🔰 | - | - | 30 |
reflect | psychic | 🔰 | - | - | 20 |
bide | normal | 💥🤛 | - | - | 10 |
metronome | normal | 🔰 | - | - | 10 |
swift | normal | 🌀 | 60 | - | 20 |
skull bash | normal | 💥🤛 | 130 | 100% | 10 |
kinesis | psychic | 🔰 | - | 80% | 15 |
dream eater | psychic | 🌀 | 100 | 100% | 15 |
flash | normal | 🔰 | - | 100% | 20 |
psywave | psychic | 🌀 | - | 100% | 15 |
rest | psychic | 🔰 | - | - | 10 |
tri attack | normal | 🌀 | 80 | 100% | 10 |
substitute | normal | 🔰 | - | - | 10 |
thief | dark | 💥🤛 | 60 | 100% | 25 |
nightmare | ghost | 🔰 | - | 100% | 15 |
snore | normal | 🌀 | 50 | 100% | 15 |
curse | ghost | 🔰 | - | - | 10 |
protect | normal | 🔰 | - | - | 10 |
zap cannon | electric | 🌀 | 120 | 50% | 5 |
endure | normal | 🔰 | - | - | 10 |
swagger | normal | 🔰 | - | 85% | 15 |
attract | normal | 🔰 | - | 100% | 15 |
sleep talk | normal | 🔰 | - | - | 10 |
return | normal | 💥🤛 | - | 100% | 20 |
frustration | normal | 💥🤛 | - | 100% | 20 |
safeguard | normal | 🔰 | - | - | 25 |
dynamic punch | fighting | 💥🤛 | 100 | 50% | 5 |
encore | normal | 🔰 | - | 100% | 5 |
iron tail | steel | 💥🤛 | 100 | 75% | 15 |
hidden power | normal | 🌀 | 60 | 100% | 15 |
rain dance | water | 🔰 | - | - | 5 |
sunny day | fire | 🔰 | - | - | 5 |
psych up | normal | 🔰 | - | - | 10 |
shadow ball | ghost | 🌀 | 80 | 100% | 15 |
future sight | psychic | 🌀 | 120 | 100% | 10 |
torment | dark | 🔰 | - | 100% | 15 |
facade | normal | 💥🤛 | 70 | 100% | 20 |
focus punch | fighting | 💥🤛 | 150 | 100% | 20 |
taunt | dark | 🔰 | - | 100% | 20 |
trick | psychic | 🔰 | - | 100% | 10 |
role play | psychic | 🔰 | - | - | 10 |
magic coat | psychic | 🔰 | - | - | 15 |
recycle | normal | 🔰 | - | - | 10 |
knock off | dark | 💥🤛 | 65 | 100% | 20 |
skill swap | psychic | 🔰 | - | - | 10 |
snatch | dark | 🔰 | - | - | 10 |
secret power | normal | 💥🤛 | 70 | 100% | 20 |
signal beam | bug | 🌀 | 75 | 100% | 15 |
calm mind | psychic | 🔰 | - | - | 20 |
shock wave | electric | 🌀 | 60 | - | 20 |
gravity | psychic | 🔰 | - | - | 5 |
miracle eye | psychic | 🔰 | - | - | 40 |
natural gift | normal | 💥🤛 | - | 100% | 15 |
embargo | dark | 🔰 | - | 100% | 15 |
fling | dark | 💥🤛 | - | 100% | 10 |
power swap | psychic | 🔰 | - | - | 10 |
guard swap | psychic | 🔰 | - | - | 10 |
drain punch | fighting | 💥🤛 | 75 | 100% | 10 |
energy ball | grass | 🌀 | 90 | 100% | 10 |
psycho cut | psychic | 💥🤛 | 70 | 100% | 20 |
zen headbutt | psychic | 💥🤛 | 80 | 90% | 15 |
trick room | psychic | 🔰 | - | - | 5 |
captivate | normal | 🔰 | - | 100% | 20 |
grass knot | grass | 🌀 | - | 100% | 20 |
charge beam | electric | 🌀 | 50 | 90% | 10 |
wonder room | psychic | 🔰 | - | - | 10 |
psyshock | psychic | 🌀 | 80 | 100% | 10 |
telekinesis | psychic | 🔰 | - | - | 15 |
magic room | psychic | 🔰 | - | - | 10 |
foul play | dark | 💥🤛 | 95 | 100% | 15 |
round | normal | 🌀 | 60 | 100% | 15 |
ally switch | psychic | 🔰 | - | - | 15 |
confide | normal | 🔰 | - | - | 20 |
dazzling gleam | fairy | 🌀 | 80 | 100% | 10 |
psychic terrain | psychic | 🔰 | - | - | 10 |
speed swap | psychic | 🔰 | - | - | 10 |
expanding force | psychic | 🌀 | 80 | 100% | 10 |