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kadabra

#0064
Base Exp. 140
Growth Ratemedium-slow
1.3 m
Height
56.5 kg
Weight

Evolution Chain

Base Flavor

It emits special alpha waves from its body that induce headaches just by being close by.

It emits special alpha waves from its body that induce headaches just by being close by.

Many odd things happen if this POKéMON is close by. For example, it makes clocks run backwards.

It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.

If it uses its abilities, it emits special alpha waves that cause machines to malfunction.

When it closes its eyes, twice as many alpha parti­ cles come out of the surface of its body.

KADABRA emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a TRAINER of this POKéMON.

KADABRA holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the POKéMON is said to be limited to half the usual amount of its telekinetic powers.

It is rumored that a boy with psychic abilities suddenly transformed into KADABRA while he was assisting research into extrasensory powers.

It happened one morning - a boy with extrasensory powers awoke in bed transformed into KADABRA.

It emits special alpha waves from its body that induce headaches just by being close.

If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck.

When it uses its psychic power, it emits strong ha waves that can ruin precision devices.

It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.

It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.

If it uses its abilities, it emits special alpha waves that cause machines to malfunction.

It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.

It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.

It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.

It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.

When it uses its psychic power, it emits strong alpha waves that can ruin precision devices.

If it uses its abilities, it emits special alpha waves that cause machines to malfunction.

Kadabra emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a Trainer of this Pokémon.

Kadabra holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the Pokémon is said to be limited to half the usual amount of its telekinetic powers.

A theory exists that this Pokémon was a young boy who couldn’t control his psychic powers and ended up transformed into this Pokémon.

Kadabra’s presence infests televisions and monitors with creepy shadows that bring bad luck.

It stares at a silver spoon to amplify its psychic powers before it lets loose. Apparently, gold spoons are no good.

It possesses strong mental capabilities, but its psychic powers are halved when it’s not holding a silver spoon.

Many odd things happen if this Pokémon is close by. For example, it makes clocks run backward.

Many odd things happen if this Pokémon is close by. For example, it makes clocks run backward.

Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow.

This Pokémon’s telekinesis is immensely powerful. To prepare for evolution, Kadabra stores up psychic energy in the star on its forehead.

There are rumors that a child with mystical powers became a Kadabra; however, this remains unverified. I suspect that the spoon Kadabra holds enhances its brain waves.

Base Stats

HP
40
attack
35
defense
30
Sp. Attack
120
Sp. Defense
70
speed
105

Habitat

urban

Abilities

  • synchronize

    Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

  • inner-focus

    This Pokémon cannot flinch.

  • magic-guard

    This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokémon. The following are unaffected: struggle, pain split (whether used by or against this Pokémon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with liquid ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

Moves

Name Type Cat. Power Acc. PP
mega punch
normal
💥🤛 80 85% 20
fire punch
fire
💥🤛 75 100% 15
ice punch
ice
💥🤛 75 100% 15
thunder punch
electric
💥🤛 75 100% 15
mega kick
normal
💥🤛 120 75% 5
headbutt
normal
💥🤛 70 100% 15
body slam
normal
💥🤛 85 100% 15
take down
normal
💥🤛 90 85% 20
double edge
normal
💥🤛 120 100% 15
disable
normal
🔰 - 100% 20
psybeam
psychic
🌀 65 100% 20
submission
fighting
💥🤛 80 80% 20
counter
fighting
💥🤛 - 100% 20
seismic toss
fighting
💥🤛 - 100% 20
thunder wave
electric
🔰 - 90% 20
dig
ground
💥🤛 80 100% 10
toxic
poison
🔰 - 90% 10
confusion
psychic
🌀 50 100% 25
psychic
psychic
🌀 90 100% 10
rage
normal
💥🤛 20 100% 20
teleport
psychic
🔰 - - 20
night shade
ghost
🌀 - 100% 15
mimic
normal
🔰 - - 10
double team
normal
🔰 - - 15
recover
normal
🔰 - - 10
light screen
psychic
🔰 - - 30
reflect
psychic
🔰 - - 20
bide
normal
💥🤛 - - 10
metronome
normal
🔰 - - 10
swift
normal
🌀 60 - 20
skull bash
normal
💥🤛 130 100% 10
kinesis
psychic
🔰 - 80% 15
dream eater
psychic
🌀 100 100% 15
flash
normal
🔰 - 100% 20
psywave
psychic
🌀 - 100% 15
rest
psychic
🔰 - - 10
tri attack
normal
🌀 80 100% 10
substitute
normal
🔰 - - 10
thief
dark
💥🤛 60 100% 25
nightmare
ghost
🔰 - 100% 15
snore
normal
🌀 50 100% 15
curse
ghost
🔰 - - 10
protect
normal
🔰 - - 10
zap cannon
electric
🌀 120 50% 5
endure
normal
🔰 - - 10
swagger
normal
🔰 - 85% 15
attract
normal
🔰 - 100% 15
sleep talk
normal
🔰 - - 10
return
normal
💥🤛 - 100% 20
frustration
normal
💥🤛 - 100% 20
safeguard
normal
🔰 - - 25
dynamic punch
fighting
💥🤛 100 50% 5
encore
normal
🔰 - 100% 5
iron tail
steel
💥🤛 100 75% 15
hidden power
normal
🌀 60 100% 15
rain dance
water
🔰 - - 5
sunny day
fire
🔰 - - 5
psych up
normal
🔰 - - 10
shadow ball
ghost
🌀 80 100% 15
future sight
psychic
🌀 120 100% 10
torment
dark
🔰 - 100% 15
facade
normal
💥🤛 70 100% 20
focus punch
fighting
💥🤛 150 100% 20
taunt
dark
🔰 - 100% 20
trick
psychic
🔰 - 100% 10
role play
psychic
🔰 - - 10
magic coat
psychic
🔰 - - 15
recycle
normal
🔰 - - 10
knock off
dark
💥🤛 65 100% 20
skill swap
psychic
🔰 - - 10
snatch
dark
🔰 - - 10
secret power
normal
💥🤛 70 100% 20
signal beam
bug
🌀 75 100% 15
calm mind
psychic
🔰 - - 20
shock wave
electric
🌀 60 - 20
gravity
psychic
🔰 - - 5
miracle eye
psychic
🔰 - - 40
natural gift
normal
💥🤛 - 100% 15
embargo
dark
🔰 - 100% 15
fling
dark
💥🤛 - 100% 10
power swap
psychic
🔰 - - 10
guard swap
psychic
🔰 - - 10
drain punch
fighting
💥🤛 75 100% 10
energy ball
grass
🌀 90 100% 10
psycho cut
psychic
💥🤛 70 100% 20
zen headbutt
psychic
💥🤛 80 90% 15
trick room
psychic
🔰 - - 5
captivate
normal
🔰 - 100% 20
grass knot
grass
🌀 - 100% 20
charge beam
electric
🌀 50 90% 10
wonder room
psychic
🔰 - - 10
psyshock
psychic
🌀 80 100% 10
telekinesis
psychic
🔰 - - 15
magic room
psychic
🔰 - - 10
foul play
dark
💥🤛 95 100% 15
round
normal
🌀 60 100% 15
ally switch
psychic
🔰 - - 15
confide
normal
🔰 - - 20
dazzling gleam
fairy
🌀 80 100% 10
psychic terrain
psychic
🔰 - - 10
speed swap
psychic
🔰 - - 10
expanding force
psychic
🌀 80 100% 10